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The Walking Code Introduction

The Walking Code Introduction
Author: Blurb, Incorporated
Publisher:
Total Pages:
Release: 2017-05-14
Genre:
ISBN: 9781364153786

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Poor walking technique is an unrecognized cause of pain and disability. Half of all visits to a doctor are for pain in the back and other joints in the lower body. Much of this pain is a result of wear and tear caused by poor body alignment. This book provides an introductory look at The Walking Code, a complete guide to improving body function by learning how to move from the core. When you learn to move correctly from your core, you can keep you spine and joints naturally aligned. This will allow you to prevent the premature wear and tear that leads to pain, dysfunction, and eventually disability. The Walking Code is one branch of the Quantum Movement System, developed by Dr. Todd Martin, a Family Medicine physician, Tai Chi practitioner, and professional Argentine Tango dancer. The Quantum Movement System provides a code that explains how to control the body from the core to improve function in almost any activity. A complete analysis of The Walking Code is provided in the book, Quantum Walking, Unlocking the Code to Core Movement.


The Walking Code: Unlock the Secret to Pain-Free Movement by Learning to Consciously Control Your Core

The Walking Code: Unlock the Secret to Pain-Free Movement by Learning to Consciously Control Your Core
Author: Blurb, Incorporated
Publisher:
Total Pages:
Release: 2018-10-04
Genre:
ISBN: 9780464756941

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The Walking Code is a system for understanding how to keep the body properly aligned by consciously controlling the use of the core. The Walking Code is one branch of the Quantum Movement System, which also includes The Tai Chi Code and The Tango Code. The Walking Code is based on an analysis of the Eight Fundamental Techniques of Tai Chi, applied to various walking gaits. These include strolling, power walking, walking uphill, walking downhill, walking up stairs, walking downstairs, turning, and stopping. Each of these gaits is performed using a specific combination of core rotations. Most people function without any conscious awareness of how the core is designed to function. This often leads to poor walking technique, misalignment of the body, early wear and tear on the joints, and ultimately to pain. The Walking Code teaches how to become conscious of these patterns of core movement. By doing so, you can learn to move more effectively, more fluidly, and most importantly, move without pain.


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
Total Pages: 944
Release: 2014-07-04
Genre: Computers
ISBN: 0133439623

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Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry


An Introduction to Fluid Logic

An Introduction to Fluid Logic
Author: Noel Malcolm Morris
Publisher:
Total Pages: 132
Release: 1973
Genre: Science
ISBN:

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Introduction to Deep Learning

Introduction to Deep Learning
Author: Sandro Skansi
Publisher: Springer
Total Pages: 196
Release: 2018-02-04
Genre: Computers
ISBN: 3319730045

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This textbook presents a concise, accessible and engaging first introduction to deep learning, offering a wide range of connectionist models which represent the current state-of-the-art. The text explores the most popular algorithms and architectures in a simple and intuitive style, explaining the mathematical derivations in a step-by-step manner. The content coverage includes convolutional networks, LSTMs, Word2vec, RBMs, DBNs, neural Turing machines, memory networks and autoencoders. Numerous examples in working Python code are provided throughout the book, and the code is also supplied separately at an accompanying website. Topics and features: introduces the fundamentals of machine learning, and the mathematical and computational prerequisites for deep learning; discusses feed-forward neural networks, and explores the modifications to these which can be applied to any neural network; examines convolutional neural networks, and the recurrent connections to a feed-forward neural network; describes the notion of distributed representations, the concept of the autoencoder, and the ideas behind language processing with deep learning; presents a brief history of artificial intelligence and neural networks, and reviews interesting open research problems in deep learning and connectionism. This clearly written and lively primer on deep learning is essential reading for graduate and advanced undergraduate students of computer science, cognitive science and mathematics, as well as fields such as linguistics, logic, philosophy, and psychology.


An Introduction to HTML5 Game Development with Phaser.js

An Introduction to HTML5 Game Development with Phaser.js
Author: Travis Faas
Publisher: CRC Press
Total Pages: 269
Release: 2017-01-12
Genre: Computers
ISBN: 1315318687

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Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.


An Introduction to Television Studies

An Introduction to Television Studies
Author: Jonathan Bignell
Publisher: Routledge
Total Pages: 362
Release: 2013
Genre: Performing Arts
ISBN: 0415598176

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'An Introduction to Television Studies' is a comprehensive introduction to the field. It provides resources for thinking about key aspects and introduces institutional, textual, cultural, economic, production and audience-centred ways of looking at television.


Hacking the Code

Hacking the Code
Author: Mark Burnett
Publisher: Elsevier
Total Pages: 473
Release: 2004-05-10
Genre: Computers
ISBN: 0080478174

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Hacking the Code has over 400 pages of dedicated exploit, vulnerability, and tool code with corresponding instruction. Unlike other security and programming books that dedicate hundreds of pages to architecture and theory based flaws and exploits, Hacking the Code dives right into deep code analysis. Previously undisclosed security research in combination with superior programming techniques from Foundstone and other respected organizations is included in both the Local and Remote Code sections of the book. The book is accompanied with a FREE COMPANION CD containing both commented and uncommented versions of the source code examples presented throughout the book. In addition to the book source code, the CD also contains a copy of the author-developed Hacker Code Library v1.0. The Hacker Code Library includes multiple attack classes and functions that can be utilized to quickly create security programs and scripts. These classes and functions simplify exploit and vulnerability tool development to an extent never before possible with publicly available software. Learn to quickly create security tools that ease the burden of software testing and network administration Find out about key security issues regarding vulnerabilities, exploits, programming flaws, and secure code development Discover the differences in numerous types of web-based attacks so that developers can create proper quality assurance testing procedures and tools Learn to automate quality assurance, management, and development tasks and procedures for testing systems and applications Learn to write complex Snort rules based solely upon traffic generated by network tools and exploits


The Nature of Code

The Nature of Code
Author: Daniel Shiffman
Publisher: No Starch Press
Total Pages: 642
Release: 2024-09-03
Genre: Computers
ISBN: 1718503717

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All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.


Walking

Walking
Author: Tom Jeffreys
Publisher: MIT Press
Total Pages: 249
Release: 2024-08-06
Genre: Art
ISBN: 026237790X

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Walking surveys the proliferation of pedestrian practices across contemporary art, taking an avowedly political stance on where and how the three practices of art, walking, and writing intersect. Across the world, walking is a vital way to assert one’s presence in public space and discourse. Walking maps the terrain of contemporary walking practices, foregrounding work by Black artists, Indigenous artists and artists of colour, working-class artists, LGBTQI+ artists, disabled artists and neurodiverse artists, as well as many more who are frequently denied the right to take their places in public space, not only in the street or the countryside, but also in art discourse. This anthology contends that, as a relational practice, walking inevitably touches upon questions of access, public space, land ownership, and use. Walking is, therefore, always a political act. Artists surveyed include Stanley Brouwn, Laura Grace Ford, Regina Jose Galindo, Emily Hesse, Tehching Hsieh, Kongo Astronauts, Myriam Lefkowitz, Sharon Kivland, Andre Komatsu, Steve McQueen, Jade Montserrat, Sara Morawetz, Paulo Nazareth, Carmen Papalia, Ingrid Pollard, Issa Samb, Sop, Iman Tajik, Tentative Collective, Anna Zvyagintseva. Writers include Jason Allen-Paisant, Tanya Barson, André Brasil, Amanda Cachia, Sarah Jane Cervenak, Annie Dillard, Jacques Derrida, Dwayne Donald, Darby English, Édouard Glissant, Steve Graby, Antje von Graevenitz, Stefano Harney and Fred Moten, Elise Misao Hunchuck, Kathleen Jamie, Carl Lavery, JeeYeun Lee, Michael Marder, Gabriella Nugent, Isobel Parker Philip, Rebecca Solnit.