The Us Navys Interim Lsmrs In World War Ii PDF Download

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Winning a Future War

Winning a Future War
Author: Norman Friedman
Publisher:
Total Pages: 276
Release: 2019-02
Genre: History
ISBN: 9781782669074

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"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."


Playing War

Playing War
Author: John M. Lillard
Publisher: U of Nebraska Press
Total Pages: 194
Release: 2016
Genre: History
ISBN: 1612348254

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Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.


Gaming The Interwar

Gaming The Interwar
Author: U. S. Military
Publisher:
Total Pages: 119
Release: 2017-05-06
Genre:
ISBN: 9781521236840

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This unique book examines the use of wargaming by the Navy during World War II. Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargaming's value so much, an entire building was dedicated to conducting the curriculum's games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWC's wargames to the fleet. Wargames directly benefited the U.S. Navy's interwar Fleet Exercises. The exercises were the pinnacle of the fleet's annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newport's theories and the war plans' requirements (which the exercises were built to test). World War II was the ultimate test of Newport's lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWC's strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war. CHAPTER 1 * INTRODUCTION * CHAPTER 2 * WHY WARGAMING? * Educational Military Gaming * A Brief History * The War College's Interwar Games * CHAPTER 3 * THE EVOLUTION OF THE ENEMY * If Not Red, Then Orange * The Game's Effect On War Plan Orange * Additional Children of the Game * CHAPTER 4 * THE FLEET EXERCISE * The Fleet Problems Test the Navy * Similarities and Differences * What Else Was Learned? * The Feedback Loop * Molding Mahan, In Time For War * CHAPTER 5 * THE GAMES CARRY OVER * The Solomons: Tactical Issues * Peleliu: Too Rigid a Path? * Samar: Spirit of the Underdog * The Aftermath of the Wargames * CHAPTER 6 * CONCLUSION * What Works? * What Doesn't Work? * And So


The Two Ocean War

The Two Ocean War
Author: Samuel Eliot Morison
Publisher: Boston : Little, Brown
Total Pages: 782
Release: 1963
Genre: World War, 1939-1945
ISBN:

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This book has been written in the hope of bringing the exploits of the United States Navy in World War II to the attention of new readers. I have not attempted a uniform condensation of the fifteen previous volumes I have written, but rather to select the most important battles and campaigns.


The Redskins Encyclopedia

The Redskins Encyclopedia
Author: Michael Richman
Publisher: Temple University Press
Total Pages: 432
Release: 2009-08-21
Genre: Sports & Recreation
ISBN: 1592135447

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The definitive history of the Washington Redskins.


World War II at Sea

World War II at Sea
Author: Craig L. Symonds
Publisher: Oxford University Press
Total Pages: 720
Release: 2018-04-02
Genre: History
ISBN: 0190243694

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Author of Lincoln and His Admirals (winner of the Lincoln Prize), The Battle of Midway (Best Book of the Year, Military History Quarterly), and Operation Neptune, (winner of the Samuel Eliot Morison Award for Naval Literature), Craig L. Symonds has established himself as one of the finest naval historians at work today. World War II at Sea represents his crowning achievement: a complete narrative of the naval war and all of its belligerents, on all of the world's oceans and seas, between 1939 and 1945. Opening with the 1930 London Conference, Symonds shows how any limitations on naval warfare would become irrelevant before the decade was up, as Europe erupted into conflict once more and its navies were brought to bear against each other. World War II at Sea offers a global perspective, focusing on the major engagements and personalities and revealing both their scale and their interconnection: the U-boat attack on Scapa Flow and the Battle of the Atlantic; the "miracle" evacuation from Dunkirk and the pitched battles for control of Norway fjords; Mussolini's Regia Marina-at the start of the war the fourth-largest navy in the world-and the dominance of the Kidö Butai and Japanese naval power in the Pacific; Pearl Harbor then Midway; the struggles of the Russian Navy and the scuttling of the French Fleet in Toulon in 1942; the landings in North Africa and then Normandy. Here as well are the notable naval leaders-FDR and Churchill, both self-proclaimed "Navy men," Karl Dönitz, François Darlan, Ernest King, Isoroku Yamamoto, Erich Raeder, Inigo Campioni, Louis Mountbatten, William Halsey, as well as the hundreds of thousands of seamen and officers of all nationalities whose live were imperiled and lost during the greatest naval conflicts in history, from small-scale assaults and amphibious operations to the largest armadas ever assembled. Many have argued that World War II was dominated by naval operations; few have shown and how and why this was the case. Symonds combines precision with story-telling verve, expertly illuminating not only the mechanics of large-scale warfare on (and below) the sea but offering wisdom into the nature of the war itself.


To Train The Fleet For War: The U.S. Navy Fleet Problems, 1923-1940

To Train The Fleet For War: The U.S. Navy Fleet Problems, 1923-1940
Author: Albert A. Nofi
Publisher: Government Printing Office
Total Pages: 424
Release: 2010-12-20
Genre: History
ISBN: 1884733875

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Product Description: To Train the Fleet for War: The U.S. Navy Fleet Problems, 1923–1940, by Professor Albert A. Nofi, examines in detail, making extensive use of the Naval War College archives, each of the U.S. Navy’s twenty-one “fleet problems” conducted between World Wars I and II, elucidating the patterns that emerged, finding a range of enduring lessons, and suggesting their applicability of for future naval warfare.


United States Navy in World War II

United States Navy in World War II
Author: Robert H. Freeman
Publisher:
Total Pages: 377
Release: 1986
Genre: World War, 1939-1945
ISBN:

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Gaming the Interwar

Gaming the Interwar
Author: Naval War College
Publisher: CreateSpace
Total Pages: 96
Release: 2014-06-12
Genre: History
ISBN: 9781500153762

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Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargaming's value so much, an entire building was dedicated to conducting the curriculum's games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWC's wargames to the fleet. Wargames directly benefited the U.S. Navy's interwar Fleet Exercises. The exercises were the pinnacle of the fleet's annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newport's theories and the war plans' requirements (which the exercises were built to test). World War II was the ultimate test of Newport's lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWC's strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war.