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The Uncanny Valley Hypothesis and Beyond

The Uncanny Valley Hypothesis and Beyond
Author: Marcus Cheetham
Publisher: Frontiers Media SA
Total Pages: 142
Release: 2018-05-02
Genre: Robotics
ISBN: 2889454436

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A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.


Beyond the Uncanny Valley

Beyond the Uncanny Valley
Author: Claudia Schmuckli
Publisher: Cameron
Total Pages: 0
Release: 2020
Genre: Conscious automata in art
ISBN: 9781951836009

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"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--


The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation
Author: Angela Tinwell
Publisher: CRC Press
Total Pages: 240
Release: 2014-12-10
Genre: Computers
ISBN: 146658694X

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.


Robo Sapiens Japanicus

Robo Sapiens Japanicus
Author: Jennifer Robertson
Publisher: Univ of California Press
Total Pages: 278
Release: 2018
Genre: Social Science
ISBN: 0520283198

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Japan is arguably the first postindustrial society to embrace the prospect of human-robot coexistence. Over the past decade, Japanese humanoid robots designed for use in homes, hospitals, offices, and schools have become celebrated in mass and social media throughout the world. In Robo sapiens japanicus, Jennifer Robertson casts a critical eye on press releases and public relations videos that misrepresent robots as being as versatile and agile as their science fiction counterparts. An ethnography and sociocultural history of governmental and academic discourse of human-robot relations in Japan, this book explores how actual robots—humanoids, androids, and animaloids—are “imagineered” in ways that reinforce the conventional sex/gender system and political-economic status quo. In addition, Robertson interrogates the notion of human exceptionalism as she considers whether “civil rights” should be granted to robots. Similarly, she juxtaposes how robots and robotic exoskeletons reinforce a conception of the “normal” body with a deconstruction of the much-invoked Theory of the Uncanny Valley.


Robots

Robots
Author: Jasia Reichardt
Publisher: Penguin Putnam
Total Pages: 176
Release: 1978
Genre: Science
ISBN:

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Geminoid Studies

Geminoid Studies
Author: Hiroshi Ishiguro
Publisher: Springer
Total Pages: 466
Release: 2018-04-27
Genre: Technology & Engineering
ISBN: 9811087024

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This book describes the teleoperated android Geminoid, which has a very humanlike appearance, movements, and perceptions, requiring unique developmental techniques. The book facilitates understanding of the framework of android science and how to use it in real human societies. Creating body parts of soft material by molding an existing person using a shape-memory form provides not only the humanlike texture of the body surface but also safe physical interaction, that is, humanlike interpersonal interaction between people and the android. The teleoperation also highlights novel effects in telecommunication. Operators of the Geminoid feel the robot's body as their own, and people encountering the teleoperated Geminoid perceive the robot's body as being possessed by the operator as well.Where does the feeling of human presence come from? Can we transfer or reproduce human presence by technology? Geminoid may help to answer these questions.


Sociable Robots and the Future of Social Relations

Sociable Robots and the Future of Social Relations
Author: J. Seibt
Publisher: IOS Press
Total Pages: 380
Release: 2014-12-18
Genre: Computers
ISBN: 1614994803

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The robotics industry is growing rapidly, and to a large extent the development of this market sector is due to the area of social robotics – the production of robots that are designed to enter the space of human social interaction, both physically and semantically. Since social robots present a new type of social agent, they have been aptly classified as a disruptive technology, i.e. the sort of technology which affects the core of our current social practices and might lead to profound cultural and social change. Due to its disruptive and innovative potential, social robotics raises not only questions about utility, ethics, and legal aspects, but calls for “robo-philosophy” – the comprehensive philosophical reflection from the perspectives of all philosophical disciplines. This book presents the proceedings of the first conference in this new area, “Robo-Philosophy 2014 – Sociable Robots and the Future of Social Relations, held in Aarhus, Denmark, in August 2014. The short papers and abstracts collected here address questions of social robotics from the perspectives of philosophy of mind, social ontology, ethics, meta-ethics, political philosophy, aesthetics, intercultural philosophy, and metaphilosophy. Social robotics is still in its early stages, but it is precisely now that we need to reflect its possible cultural repercussions. This book is accessible to a wide readership and will be of interest to everyone involved in the development and use of social robotics applications, from social roboticists to policy makers.


Beyond Artificial Intelligence

Beyond Artificial Intelligence
Author: Jan Romportl
Publisher: Springer
Total Pages: 218
Release: 2014-08-11
Genre: Technology & Engineering
ISBN: 3319096680

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This book is an edited collection of chapters based on the papers presented at the conference “Beyond AI: Artificial Dreams” held in Pilsen in November 2012. The aim of the conference was to question deep-rooted ideas of artificial intelligence and cast critical reflection on methods standing at its foundations. Artificial Dreams epitomize our controversial quest for non-biological intelligence and therefore the contributors of this book tried to fully exploit such a controversy in their respective chapters, which resulted in an interdisciplinary dialogue between experts from engineering, natural sciences and humanities. While pursuing the Artificial Dreams, it has become clear that it is still more and more difficult to draw a clear divide between human and machine. And therefore this book tries to portrait such an image of what lies beyond artificial intelligence: we can see the disappearing human-machine divide, a very important phenomenon of nowadays technological society, the phenomenon which is often uncritically praised, or hypocritically condemned. And so this phenomenon found its place in the subtitle of the whole volume as well as in the title of the chapter of Kevin Warwick, one of the keynote speakers at “Beyond AI: Artificial Dreams”.


The Origin of Consciousness in the Breakdown of the Bicameral Mind

The Origin of Consciousness in the Breakdown of the Bicameral Mind
Author: Julian Jaynes
Publisher: Houghton Mifflin Harcourt
Total Pages: 580
Release: 2000-08-15
Genre: Psychology
ISBN: 0547527543

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National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry


Impro

Impro
Author: Keith Johnstone
Publisher: Routledge
Total Pages: 206
Release: 2012-11-12
Genre: Performing Arts
ISBN: 1136610456

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Keith Johnstone's involvement with the theatre began when George Devine and Tony Richardson, artistic directors of the Royal Court Theatre, commissioned a play from him. This was in 1956. A few years later he was himself Associate Artistic Director, working as a play-reader and director, in particular helping to run the Writers' Group. The improvisatory techniques and exercises evolved there to foster spontaneity and narrative skills were developed further in the actors' studio then in demonstrations to schools and colleges and ultimately in the founding of a company of performers, called The Theatre Machine. Divided into four sections, 'Status', 'Spontaneity', 'Narrative Skills', and 'Masks and Trance', arranged more or less in the order a group might approach them, the book sets out the specific techniques and exercises which Johnstone has himself found most useful and most stimulating. The result is both an ideas book and a fascinating exploration of the nature of spontaneous creativity.