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The Ultimate Concept Art Career Guide

The Ultimate Concept Art Career Guide
Author: 3dtotal Publishing
Publisher: 3D TOTAL PUB
Total Pages: 200
Release: 2018-01-02
Genre: Commercial artists
ISBN: 9781909414518

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An extensive guide to developing an exciting concept art career featuring advice and insights from top industry professionals and studios.


The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games
Author: Eliott Lilly
Publisher:
Total Pages: 0
Release: 2015
Genre: Art
ISBN: 9781624650208

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This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.


How to Become a Video Game Artist

How to Become a Video Game Artist
Author: Sam R. Kennedy
Publisher: Watson-Guptill
Total Pages: 162
Release: 2013-05-14
Genre: Art
ISBN: 0823008096

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Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.


The Artist's Way

The Artist's Way
Author: Julia Cameron
Publisher: Penguin
Total Pages: 295
Release: 2002-03-04
Genre: Self-Help
ISBN: 1101156880

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"With its gentle affirmations, inspirational quotes, fill-in-the-blank lists and tasks — write yourself a thank-you letter, describe yourself at 80, for example — The Artist’s Way proposes an egalitarian view of creativity: Everyone’s got it."—The New York Times "Morning Pages have become a household name, a shorthand for unlocking your creative potential"—Vogue Over four million copies sold! Since its first publication, The Artist's Way phenomena has inspired the genius of Elizabeth Gilbert and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron's novel approach guides readers in uncovering problems areas and pressure points that may be restricting their creative flow and offers techniques to free up any areas where they might be stuck, opening up opportunities for self-growth and self-discovery. The program begins with Cameron’s most vital tools for creative recovery – The Morning Pages, a daily writing ritual of three pages of stream-of-conscious, and The Artist Date, a dedicated block of time to nurture your inner artist. From there, she shares hundreds of exercises, activities, and prompts to help readers thoroughly explore each chapter. She also offers guidance on starting a “Creative Cluster” of fellow artists who will support you in your creative endeavors. A revolutionary program for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life.


The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games
Author: Eliott Lilly
Publisher:
Total Pages: 121
Release: 2017
Genre: Art
ISBN: 9781624650369

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Are you ready to begin your career as a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career. Eliott Lilly is a highly sought-after concept artist with nearly a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students. With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.


Morpho: Hands and Feet

Morpho: Hands and Feet
Author: Michel Lauricella
Publisher: Rocky Nook, Inc.
Total Pages: 99
Release: 2023-04-14
Genre: Art
ISBN:

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The must-have guide for all artists who draw the human figure!

In Morpho: Hands and Feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then the skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity. Whether your interest is in figure drawing, fine arts, fashion design, game design, or creating comic book or manga art, you will find this helpful book filled with actionable insights.

(Publisher's Note: This book features an “exposed” binding style. This is intentional as it is designed to help the book lay flat as you draw.)


TABLE OF CONTENTS
Foreword
Introduction
Hands
Feet
Resources


Art/work

Art/work
Author: Heather Darcy Bhandari
Publisher: Simon and Schuster
Total Pages: 368
Release: 2017
Genre: Art
ISBN: 1501146165

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"The definitive, must-have guide to pursuing an art career. This fully revised and updated edition of Art/work shares the tools artists of all levels need to make it in the highly competitive art world"--Back cover.


Create Your Art Career

Create Your Art Career
Author: Rhonda Schaller
Publisher: Skyhorse Publishing Inc.
Total Pages: 209
Release: 2013-03
Genre: Art
ISBN: 1581159293

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Have you dreamed of creating a better future for yourself as an artist? Well now you can. Artist, educator, and career coach Rhonda Schaller provides insights and practical tools for readers to cultivate an inspired, sustainable art career. Both the established artist and the emerging creative will learn how to visualize a better future, empower their creativity, and build a career plan for artistic success. This fun-to-read self-help guide will change the way you think and validate the way you feel. Schaller gives artists many ways to solve career problems and plan the next steps, providing more than 50 unique career planning exercises and tools including creative visualization, self-assessment, and mind-map exploration. Based on her popular Creative Mind, Business Mind: Use of Creative Visualization in Career Planning course at the School of Visual Arts, chapters include Your Personal Vision, What Would You Do If You Couldn’t Fail, Visualizing Great Business Relationships, Artist as Entrepreneur: Attracting Funding, and Take Charge of Your Life. Required reading for every working artist who wants to have a creative career, this book will facilitate brainstorming and self-understanding for every career stage, and show artists how to apply their values and desires to become more successful.


Art Fundamentals

Art Fundamentals
Author: Gilles Beloeil
Publisher: 3dtotal Publishing
Total Pages: 0
Release: 2013
Genre: Art
ISBN: 9781909414006

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A back-to-basics look at the fundamental concepts, conventions and theory that should be considered when creating art.


Careers in Art

Careers in Art
Author: Gerald F. Brommer
Publisher: Davis
Total Pages: 264
Release: 1999
Genre: Art
ISBN:

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Includes information on careers in architecture; interior and display design; graphic design; publications design and illustration; photography; industrial design; fashion design; film, TV, and multimedia; theater and stage design; fine art; crafts; art education; art museums; galleries; art publications; and art services such as artist materials suppliers and art therapists.