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The Transmedia Artist Guide to Making Artist Submissions

The Transmedia Artist Guide to Making Artist Submissions
Author: Transmedia Artist Marketing
Publisher: Transmedia Artist
Total Pages: 89
Release: 2011-04-07
Genre: Art
ISBN: 0615475574

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Artists, this ebook contains tips and cover letters for you to use as guides for making your own art submissions, in any media, to art galleries, art museum curators, art consultants, art licensing agencies, interior design agencies, art magazine editors, art poster companies, book jacket publishers, potential art sponsors, multi-opportunity submissions, and more, to create opportunities and income streams to support your art practice.The purpose of this ebook is to save you time--not just on a daily basis, but to save you months and years of trial and error. The letter formats are tried and have brought results for artists. The sample letters here are based on actual letters that I wrote and used to obtain solo exhibitions, lucrative art licensing contracts, representation with top artist agencies, and representation by art consultants for lucrative Giclee print sales internationally.So why not get started using this e-book and send off submissions to art professionals on your prospect list? If you lack professional contacts,the ebook contains information for obtaining lists.Copyright Marie Kazalia 2011ebook: 87 pages


The Creative Artist's Legal Guide

The Creative Artist's Legal Guide
Author: William J. Seiter
Publisher: Yale University Press
Total Pages: 258
Release: 2012-06-26
Genre: Law
ISBN: 0300161190

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Demystifying the fundamental principles of intellectual property, this practical resource, essential for anyone trying to navigate today's rapidly changing media environment, provides creative artists with the legal concepts needed to deal safely with lawyers, agents, executives and others. Original.


A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms

A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms
Author: Andrea Phillips
Publisher: McGraw Hill Professional
Total Pages: 288
Release: 2012-06-22
Genre: Business & Economics
ISBN: 0071791531

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The First How-To Strategy Guide to Transmedia Storytelling “Phillips’s book is a powerful tool for anyone who wants to make a career for him- or herself within the world of transmedia. Through her guidance, the reader is able to understand the fundamentals of transmedia and the power it can have when used with a compelling and strong story." —David Gale, Executive Vice President, MTV Cross Media “Transmedia storytelling is a bold and exciting new arena for creativity and innovation. . . . Andrea Phillips provides a compelling, thoughtful, and clear guide to a next generation of creators in this medium. She demystifies the process and proves that you, too, can push the envelope and be part of the future of storytelling.” —Michelle Satter, Founding Director, Sundance Institute Feature Film Program “An excellent and fair-minded primer and survey of the underpinnings and fast-evolving techniques behind multiplatform narrative. Andrea Phillips is one of a small handful of writers capable of both practicing and clearly conveying the principles of transmedia storytelling. Highly recommended!” —Jeff Gomez, CEO, Starlight Runner Entertainment “A no-nonsense guide for the fun-filled and strangely awesome world of transmedia storytelling.” —C. C. Chapman, coauthor of Content Rules and Amazing Things Will Happen Includes Q&A sessions with the world’s leading experts in transmedia storytelling About the Book: What is transmedia storytelling and what can it do for you? It’s the buzzword for a new generation—a revolutionary technique for telling stories across multiple media platforms and formats—and it’s rapidly becoming the go-to strategy for a wide variety of businesses. If you work in marketing, entertaining, or advertising, transmedia storytelling is a must-have tool for pulling people into your world. Why do you need A Creator’s Guide to Transmedia Storytelling? If you want to attract, engage, and captivate your audience, you need this book. Written by an award-winning transmedia creator and renowned games designer, this book shows you how to utilize the same marketing tools used by heavy-hitters such as HBO, Disney, Ford, and Sony Pictures—at a fraction of the cost. You’ll learn how to: Choose the right platforms for your story Decide whether to DIY or outsource work Find and keep a strong core production team Make your audience a character in your story Get the funding you need—and even make a profit Forge your own successful transmedia career With these proven media-ready strategies, you’ll learn how to generate must-read content, must-see videos, and must-visit websites that will only grow bigger as viewers respond, contribute, and spread the word. You’ll create major buzz with structures such as alternate reality games and fictional character sites—or even “old-fashioned” platforms such as email and phone calls. The more you connect to your audience and the more you get them involved in the storytelling process, the more successful you will be. This isn’t the future. This is now. This is how you tell your story, touch your audience, and take your game to the next level—through transmedia storytelling.


The All You Need to Know Visual Arts Handbook 1

The All You Need to Know Visual Arts Handbook 1
Author: Matisse Books
Publisher: CreateSpace
Total Pages: 104
Release: 2015-03-03
Genre:
ISBN: 9781511625807

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The All You Need To Know Visual Arts Handbook 1 gathers a unique range of more than 400 Portfolios Review Programs and calls for exhibition proposals (USA, Canada, UK, Australia) provided by well-known institutions, university galleries, art centers, contemporary art centers and art museums. A powerfully up-to-date tool that will help Visual artists to target the appropriate places to submit their work and have it reviewed by prestigious art institutions. "The definitive artist submissions guide for visual artists"


2015 Artist's & Graphic Designer's Market

2015 Artist's & Graphic Designer's Market
Author: Mary Burzlaff Bostic
Publisher: Penguin
Total Pages: 1353
Release: 2014-10-17
Genre: Art
ISBN: 1440335745

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Build a Successful Art Career 2015 Artist's & Graphic Designer's Market is the must-have reference guide for any artist who wants to establish or expand a career in fine art, illustration, or graphic design. Thousands of successful artists have relied on us to help develop their careers and navigate the changing business landscape. The 2015 Artist's & Graphic Designer's Market introduces a whole host of new features and guarantees the most up-to-date, individually verified market contacts possible. Expand your art business with these resources: • A FREE 1-year subscription to ArtistsMarketOnline.com, where you can find industry contacts, track your submissions, get the latest art and design news, and much more (PLEASE NOTE: Free subscriptions are NOT included with the e-book edition of this title) • Complete, up-to-date contact information for more than 1,700 art market resources, including galleries, magazines, book publishers, greeting card companies, ad agencies, syndicates, art fairs, and more • Articles on the business of freelancing--from basic copyright information to tips on promoting your work • Information on grants, residencies, organizations, publications, and websites that offer support and direction for visual artists of all types • NEW! Informative articles on setting goals, getting organized, building a resume, and mastering marketing and branding • NEW! Special features on defamation, alternative art show venues, art rentals, art and wine workshops, and art fairs • NEW! Inspiring and informative interviews with successful professionals including children's book author-illustrator Tomie dePaola, graphic designer Mikey Burton, and fantasy illustrator John Howe Check out ArtistsMarketOnline.com for more interviews, tips for selling your work, and our easy-to-use searchable database of markets!


Getting Started with Transmedia Storytelling

Getting Started with Transmedia Storytelling
Author: Robert Pratten
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015
Genre: Authorship
ISBN: 9781515339168

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This book is a guide to developing cross-platform and pervasive entertainment. Whether you're a seasoned pro or a complete newbie, this book is filled with tips and insights in multi-platform interactive storytelling.


Interactive Narratives and Transmedia Storytelling

Interactive Narratives and Transmedia Storytelling
Author: Kelly McErlean
Publisher: Taylor & Francis
Total Pages: 308
Release: 2018-03-05
Genre: Art
ISBN: 1317268431

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Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.


Transmedia 2.0

Transmedia 2.0
Author: Nuno Bernardo
Publisher:
Total Pages: 162
Release: 2014-04
Genre: Art
ISBN: 9781909547018

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Every producer aspires to design an entertainment brand that can grow into a pop icon, a brand whose storyworld or hero has enough creative potential to power spin-offs and reboots, theme park rides and acres of merchandise. So how can independents achieve this degree of success if they don't have a hundred million dollars to spend on a marketing campaign or the time to gamble on a viral video or game? In "Transmedia 2.0: How to Create an Entertainment Brand Using a Transmedial Approach To Storytelling," Nuno Bernardo will show readers how to use the transmedia approach to build an entertainment brand that can conquer global audiences, readers and users in a myriad of platforms. "Transmedia 2.0" is the follow up to the 2011 bestseller "The Producers Guide to Transmedia" and draws on Nuno Bernardo's experience of multi-platform storytelling and production. Inspired by Orson Welles radio play "War of the Worlds," Nuno has being exploring new forms of interactive and immersive storytelling for the past decade. Using his unique approach to transmedia, Nuno has produced more than 200 hours of multi-platform content; from feature films and TV shows to mobile apps and books. His transmedia franchises have been adapted all across the globe, from the UK to China, conquering tens of millions of loyal fans and featuring in the world's greatest film and television festivals along the way. Through his own experience, Nuno has developed a step-by-step approach to building long-running multi-platform entertainment brands and loyal viewing communities. Now he is sharing his knowledge with filmmakers, content producers for television, gaming and web, marketers and brand managers, audiovisual and media students. All of the aforementioned have one thing in common; they want to learn a trick or two about how to use stories and a transmedial approach to marketing and communication to attract audiences and users to their stories and products. This book analyses how multi-platform storytelling and distribution can help producers to establish true entertainment brands and intellectual property. It also features a series of real case studies discussing ideas and concepts of how transmedia can be key to promoting and engaging with audiences around a traditional TV show, feature film, game or consumer brand.


Graduate Programs in the Humanities, Arts and Social Sciences 2008

Graduate Programs in the Humanities, Arts and Social Sciences 2008
Author: Peterson's Guides Staff
Publisher: Peterson Nelnet Company
Total Pages: 2896
Release: 2007-11
Genre: Education
ISBN: 9780768924053

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The six volumes of Peterson's Annual Guides to Graduate Study, the only annually updated reference work of its kind, provide wide-ranging information on the graduate and professional programs offered by accredited colleges and universities in the United States and U.S. territories and those in Canada, Mexico, Europe, and Africa that are accredited by U.S. accrediting bodies. Books 2 through 6 are divided into sections that contain one or more directories devoted to individual programs in a particular field. Book 2 contains more than 12,500 programs of study in 152 disciplines of the humanities, arts, and social sciences.


Museums, Power, Knowledge

Museums, Power, Knowledge
Author: Tony Bennett
Publisher: Routledge
Total Pages: 362
Release: 2017-11-01
Genre: Social Science
ISBN: 1317198093

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Few perspectives have invigorated the development of critical museum studies over the late twentieth and early twenty-first centuries as much as Foucault’s account of the relations between knowledge and power and their role in processes of governing. Within this literature, Tony Bennett’s work stands out as having marked a series of strategic engagements with Foucault’s work to offer a critical genealogy of the public museum, offering an account of its nineteenth-century and early twentieth-century development that has been constantly alert to the politics of museums in the present. Museums, Power, Knowledge brings together new research with a set of essays initially published in diverse contexts, making available for the first time the full range of Bennett’s critical museology. Ranging across natural history, anthropological art, geological and history museums and their precursors in earlier collecting institutions, and spanning the eighteenth to the twenty-first centuries in discussing museum practices in Britain, Australia, the USA, France and Japan, it offers a compelling account of the shifting political logics of museums over the modern period. As a collection that aims to bring together the ‘signature’ work of a museum theorist and historian whose work has long occupied a distinctive place in museum/society debates, Museums, Power, Knowledge will be of interest to researchers, teachers and students working in the fields of museum and heritage studies, cultural history, cultural studies and sociology, as well as museum professionals and museum visitors.