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The Temple of Lal Gubir

The Temple of Lal Gubir
Author: Dragons and Dungeons Sorcerers
Publisher: Lulu.com
Total Pages: 70
Release: 2016-03-05
Genre: Games & Activities
ISBN: 1326584464

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A rich and detailed dungeon-based adventure for first level characters compatible with D&D 5th edition: 6 major encounter areas, each multiple of rooms, spread over 4 detailed maps; a sustained and coherent storyline, with every encounter and room contributing to the whole; strong balance between combat, dialogue, role-play and puzzle-solving; encounters which flex in size/difficulty according to the number of players in your group; sufficient XP for a group to progress to Level 2; background information, including a table of gods and their domains, to bring the campaign to life; 8 to 12 hours estimated playing time;;""play as you go"" instructions for novice DMs, including clear instructions, so that you can start playing right away. "Initial reports from agents sent by the Chancellor speak of strange rumours of evil spirits terrorising Lal Gubir and making off with the children of its inhabitants. He also gave you this curious token collected by his latest agent..."


The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
Total Pages: 256
Release: 2020-09-15
Genre: Games & Activities
ISBN: 9781948174374

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.


Warriors & Weapons (Dungeons & Dragons)

Warriors & Weapons (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
Total Pages: 114
Release: 2019-07-16
Genre: Juvenile Nonfiction
ISBN: 198485643X

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This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.


Wizards & Spells (Dungeons & Dragons)

Wizards & Spells (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
Total Pages: 114
Release: 2020-03-10
Genre: Juvenile Nonfiction
ISBN: 1984856472

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An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.


Dungeons and Dragons 100 Postcards: Archival Art from Every Edition

Dungeons and Dragons 100 Postcards: Archival Art from Every Edition
Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
Total Pages: 100
Release: 2021-11-02
Genre: Antiques & Collectibles
ISBN: 1984824627

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This officially licensed postcard set features some of the most iconic art from the vast Dungeons & Dragons archive. With 50 pieces of art that each repeat for a total of 100 postcards, this is the ultimate collector's set that will take you back to the first time you opened a D&D book. This collection of 100 postcards celebrates the history of Dungeons & Dragons with 50 memorable illustrations that have appeared on manual covers, starter sets, and other beloved books and products from every publication dating back to the 1970s. The back of each postcard includes the artist's name and original publication information with plenty of space for inscribing a message. Once you use all the postcards, the box doubles as a keepsake for storing your dice.


Dungeons and Dragons Forgotten Realms Poster Book

Dungeons and Dragons Forgotten Realms Poster Book
Author: Dungeons & Dragons
Publisher: RP Studio
Total Pages: 24
Release: 2022-03
Genre:
ISBN: 9780762479016

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Teleport yourself to the Forgotten Realms of Dungeons & Dragons with these licensed art posters! HIGH QUALITY POSTERS: Gorgeous 8x10-inch full-color posters featuring 12 cityscapes from the Forgotten Realms READY TO HANG: Easy removable sheets come ready to hang in your home, office, or anywhere PERFECT GIFT FOR THE D&D FAN: Share and show-off your love for Dungeons & Dragons with these unique posters OFFICIALLY LICENSED: An authentic Dungeons & Dragons product


Dungeons and Dragons: Mini Dice Dungeon

Dungeons and Dragons: Mini Dice Dungeon
Author: Brenna Dinon
Publisher: Running Press Miniature Editions
Total Pages: 48
Release: 2021-11-02
Genre:
ISBN: 9780762475919

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Keep your dice in-line with this official Dungeons & Dragons mini Dice Dungeon! Punish or put your dice in a time-out when they roll critical fails or put your friends (and yourself) in danger with the Mini Dice Dungeon. LIGHT-UP DICE DUNGEON: Includes a 3 inch mini dungeon with LED light feature in red, green, or blue SPECIAL BRANDED D20: A translucent d20 branded with the D&D ampersand for the 20 ILLUSTRATED MINI BOOK INCLUDED: With tips, advice, and the basics of dice care, and tear-out shame cards PERFECT GIFT FOR D&D FANS: Display on a shelf, desk, or bookcase and show off your love of Dungeons & Dragons OFFICIALLY LICENSED: Authentic Dungeons & Dragons collectible Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.


The Encyclopaedia of Sikhism: A-D

The Encyclopaedia of Sikhism: A-D
Author: Harbans Singh
Publisher: South Asia Books
Total Pages: 636
Release: 1995
Genre: Religion
ISBN:

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First published in 1992.


中国文字

中国文字
Author: Sukming Lo
Publisher: LONG RIVER PRESS
Total Pages: 344
Release: 2006
Genre: Art
ISBN: 9781592650699

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This fascinating book features over three hundred original full-color illustrations-each one depicting the pictographic and artistic origins of a particular Chinese character. It shows how ancient Chinese pictures were derived from actual images and events, gives examples of their use, function, and shared and unique characteristics, and illustrates how the ideas, patterns, and shapes they represent are at the root of the Chinese written language as we know it today. By examining Chinese characters in this way, one gains a deeper understanding and appreciation for the artistic foundations of written Chinese.