The Team Game
Author | : John Bucsek |
Publisher | : |
Total Pages | : 288 |
Release | : 2019-05 |
Genre | : |
ISBN | : 9781733814300 |
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Author | : John Bucsek |
Publisher | : |
Total Pages | : 288 |
Release | : 2019-05 |
Genre | : |
ISBN | : 9781733814300 |
Author | : David Cutler |
Publisher | : McGraw Hill Professional |
Total Pages | : 337 |
Release | : 2022-03-22 |
Genre | : Business & Economics |
ISBN | : 126425749X |
As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.
Author | : Seth Spaulding |
Publisher | : Cengage Learning |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Business & Economics |
ISBN | : 9781598635720 |
"This book provides game industry professionals management and leadership skills and tools to help them become better leaders. Focusing specifically on the unique challenges of the game industry, the book features examples, case studies, and successful strategies directly from the industry experts."--Publisher.
Author | : Steve Sugar |
Publisher | : Pfeiffer |
Total Pages | : 244 |
Release | : 1999-10-15 |
Genre | : Business & Economics |
ISBN | : |
Pt. 1. Setting the stage. What is a team? Facilitation. Team games -- pt. 2. Twenty one team games. Book at a glance. Bell hop. Box of chocolates. Brain frame. Buzz word. Cross roads. Duel identity. High five. Line up. Match point. Name that team. Norman says! Pass the buck. Power tag. Rat race. Regards. Sentence prompt. Snowball. Super model. Team roast. Tooth and nail.
Author | : Simon Sinek |
Publisher | : Penguin |
Total Pages | : 272 |
Release | : 2019-10-15 |
Genre | : Business & Economics |
ISBN | : 0735213526 |
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author | : Larry Correia |
Publisher | : Baen Publishing Enterprises |
Total Pages | : 656 |
Release | : 2015-05-13 |
Genre | : Fiction |
ISBN | : 1625794347 |
Contains an all-new afterword by New York Times best-selling author Larry Correia! Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710
Author | : Jack McCallum |
Publisher | : Ballantine Books |
Total Pages | : 393 |
Release | : 2012-07-10 |
Genre | : Sports & Recreation |
ISBN | : 0345520505 |
NEW YORK TIMES BESTSELLER Acclaimed sports journalist Jack McCallum delivers the untold story of the greatest team ever assembled: the 1992 U.S. Olympic Men’s Basketball Team. As a writer for Sports Illustrated, McCallum enjoyed a courtside seat for the most exciting basketball spectacle on earth, covering the Dream Team from its inception to the gold medal ceremony in Barcelona. Drawing on fresh interviews with the players, McCallum provides the definitive account of the Dream Team phenomenon. He offers a behind-the-scenes look at the controversial selection process. He takes us inside the team’s Olympic suites for late-night card games and bull sessions where superstars like Michael Jordan, Magic Johnson, and Larry Bird debated the finer points of basketball. And he narrates a riveting account of the legendary intrasquad scrimmage that pitted the Dream Teamers against one another in what may have been the greatest pickup game in history. In the twenty years since the Dream Team first captivated the world, its mystique has only grown. Dream Team vividly re-creates the moment when a once-in-a-millennium group of athletes came together and changed the future of sports—one perfectly executed fast break at a time. With a new Afterword by the author. “The absolute definitive work on the subject, a perfectly wonderful once-you-pick-it-up-you-won’t-be-able-to-put-it-down book.”—The Boston Globe “An Olympic hoops dream.”—Newsday “What makes this volume a must-read for nostalgic hoopsters are the robust portraits of the outsize personalities of the participants, all of whom were remarkably open with McCallum, both then and now.”—Booklist (starred review)
Author | : John O'Sullivan |
Publisher | : Morgan James Publishing |
Total Pages | : 224 |
Release | : 2013-12-01 |
Genre | : Sports & Recreation |
ISBN | : 1614486468 |
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.
Author | : Suncorp |
Publisher | : Suncorp |
Total Pages | : |
Release | : 2019-08-20 |
Genre | : Family & Relationships |
ISBN | : |
She says she is not sporty and doesn’t like sport? She says she is not good enough to make the team? She doesn’t want to play anymore because it's gotten too serious? She wants to quit because life is too busy? When it comes to girls and sport, these are all problems that most parents, coaches or mentors face at some stage. Girls dropping out of sport is an issue that needs addressing as over half of girls turn their back on sport by the age of 17. It’s also the reason that the Suncorp Team Girls program was established, because our research also tells us that sport makes girls feel more confident. It plays a critical role in nurturing their perseverance, resilience and confidence; essential skills teen girls need now and in the future. Team Girls is committed to keeping girls in the game and decreasing the dropout rate in sport. Team Girls is dedicated to fostering and promoting girls’ participation in sport. It’s about girls supporting girls, building up their confidence, and knowing they’re stronger when they stand together – on and off the court. And it's why our Team Girls Ambassadors Clare McMeniman and Rebecca Sparrow have penned the Game On book, a guide to keeping our girls playing sport.
Author | : Hendrie Weisinger |
Publisher | : FT Press |
Total Pages | : 276 |
Release | : 2009-03-06 |
Genre | : Business & Economics |
ISBN | : 0137011768 |
Why do we sometimes get into the wrong relationships, take the wrong jobs, and make the wrong choices? The answers and solutions to these everyday plights are revealed by today’s “scientists of the mind,” evolutionary psychologists who have discovered stunning new lessons about the power of instincts and their capacity to transform lives positively. But too many of us have lost contact with our instincts. We don’t hear them. We don’t use them. And that gets us in trouble–over and over again. Now, Dr. Hendrie Weisinger shows how to reconnect with the instincts Mother Nature gave you. You’ll rediscover the six most indispensable human instincts that have evolved over millions and millions of years. Then, you’ll learn why you have emotions, and how to listen to them...how to scout out an environment that'll nurture you... how to become more comfortable with your vulnerabilities... have more fun by stimulating your curiosity... build deeper bonds with those around you... make yourself more attractive to mates and employers alike! You're hardwired for success. Use the powerful instincts Mother Nature gave you and gain the joy, fulfillment, and pleasure you deserve!