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The Team Developer

The Team Developer
Author: Jack McGourty
Publisher: Wiley
Total Pages: 0
Release: 2000-12-15
Genre: Technology & Engineering
ISBN: 9780471403845

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Team Developer is an electronic feedback and assessment system designed to help the user grow and develop as a team member by providing a mechanism for 360-degree feedback of all team members. The format enables all team members to communicate concerns, issues, and evaluations in a constructive fashion. The feedback process it fosters helps enhance team member communication and improve team performance. Intended for students who work on teams to accomplish a task or assignment. Appropriate as a supplemental text for undergraduate or graduate level courses


Team Geek

Team Geek
Author: Brian W. Fitzpatrick
Publisher: "O'Reilly Media, Inc."
Total Pages: 194
Release: 2012-07-06
Genre: Computers
ISBN: 144932987X

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In a perfect world, software engineers who produce the best code are the most successful. But in our perfectly messy world, success also depends on how you work with people to get your job done. In this highly entertaining book, Brian Fitzpatrick and Ben Collins-Sussman cover basic patterns and anti-patterns for working with other people, teams, and users while trying to develop software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers. Writing software is a team sport, and human factors have as much influence on the outcome as technical factors. Even if you’ve spent decades learning the technical side of programming, this book teaches you about the often-overlooked human component. By learning to collaborate and investing in the "soft skills" of software engineering, you can have a much greater impact for the same amount of effort. Team Geek was named as a Finalist in the 2013 Jolt Awards from Dr. Dobb's Journal. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read.


Getting Results from Software Development Teams

Getting Results from Software Development Teams
Author: Lawrence J. Peters
Publisher: Microsoft Press
Total Pages: 364
Release: 2008-04-30
Genre: Computers
ISBN: 0735645639

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Learn best practices for software development project management—and lead your teams and projects to success. Dr. Lawrence Peters is an industry-recognized expert with decades of experience conducting research and leading real-world software projects. Beyond getting the best developers, equipment, budget, and timeline possible—Peters concludes that no factor is more critical to project success than the manager’s role. Drawing on proven practices from allied industries such as business, psychology, accounting, and law, he describes a broader project-management methodology—with principles that software managers can readily adapt to help increase their own effectiveness and the productivity of their teams. Unlike other books on the topic, this book focuses squarely on the manager—and shows how to get results without adopting philosophies from Genghis Khan or Machiavelli. (There is mention of Godzilla, however.) Packed with real-world examples and pragmatic advice, this book shows any software development manager—new or experienced—how to lead teams in delivering the right results for their business.


Building Software Teams

Building Software Teams
Author: Joost Visser
Publisher: "O'Reilly Media, Inc."
Total Pages: 136
Release: 2016-12-12
Genre: Computers
ISBN: 1491951826

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Why does poor software quality continue to plague enterprises of all sizes in all industries? Part of the problem lies with the process, rather than individual developers. This practical guide provides ten best practices to help team leaders create an effective working environment through key adjustments to their process. As a follow-up to their popular book, Building Maintainable Software, consultants with the Software Improvement Group (SIG) offer critical lessons based on their assessment of development processes used by hundreds of software teams. Each practice includes examples of goalsetting to help you choose the right metrics for your team. Achieve development goals by determining meaningful metrics with the Goal-Question-Metric approach Translate those goals to a verifiable Definition of Done Manage code versions for consistent and predictable modification Control separate environments for each stage in the development pipeline Automate tests as much as possible and steer their guidelines and expectations Let the Continuous Integration server do much of the hard work for you Automate the process of pushing code through the pipeline Define development process standards to improve consistency and simplicity Manage dependencies on third party code to keep your software consistent and up to date Document only the most necessary and current knowledge


Team Topologies

Team Topologies
Author: Matthew Skelton
Publisher: IT Revolution
Total Pages: 210
Release: 2019-09-17
Genre: Business & Economics
ISBN: 1942788827

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Effective software teams are essential for any organization to deliver value continuously and sustainably. But how do you build the best team organization for your specific goals, culture, and needs? Team Topologies is a practical, step-by-step, adaptive model for organizational design and team interaction based on four fundamental team types and three team interaction patterns. It is a model that treats teams as the fundamental means of delivery, where team structures and communication pathways are able to evolve with technological and organizational maturity. In Team Topologies, IT consultants Matthew Skelton and Manuel Pais share secrets of successful team patterns and interactions to help readers choose and evolve the right team patterns for their organization, making sure to keep the software healthy and optimize value streams. Team Topologies is a major step forward in organizational design for software, presenting a well-defined way for teams to interact and interrelate that helps make the resulting software architecture clearer and more sustainable, turning inter-team problems into valuable signals for the self-steering organization.


Zombie Scrum Survival Guide

Zombie Scrum Survival Guide
Author: Johannes Schartau
Publisher: Addison-Wesley Professional
Total Pages: 342
Release: 2020-11-13
Genre: Computers
ISBN: 0136523374

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Escape “Zombie Scrum” and Get Real Value from Agile! “Professional Scrum and Zombie Scrum are mortal enemies in eternal combat. If you relax your guard, Zombie Scrum comes back. This guide helps you stay on your guard, providing very practical tips for identifying when you have become a Zombie and how to stop this from happening. A must-have for any Zombie Scrum hunter.” --Dave West, CEO, Scrum.org “Barry, Christiaan, and Johannes have done a magnificent job of accumulating successful experiences and sharing their inspiring stories in this very practical book. They don't shy away from telling it like it is, which is why their proposals are always as useful as they are grounded in reality.” --Henri Lipmanowicz, cofounder, Liberating Structures Millions of professionals use Scrum. It is the #1 approach to agile software development in the world. Even so, by some estimates, over 70% of Scrum adoptions fall flat. Developers find themselves using “Zombie Scrum” processes that look like Scrum, but are slow, lifeless, and joyless. Scrum is just not working for them. Zombie Scrum Survival Guide reveals why Scrum runs aground and shows how to supercharge your Scrum outcomes, while having a lot more fun along the way. Humorous, visual, and extremely relatable, it offers practical approaches, exercises, and tools for escaping Zombie Scrum. Even if you are surrounded by skeptics, this book will be the antidote to help you build more of what users need, ship faster, improve more continuously, interact more successfully in any team, and feel a whole lot better about what you are doing. Suddenly, one day soon, you will remember: that is why we adopted Scrum in the first place! Learn how Zombie Scrum infects you, why it spreads, and how to inoculate yourself Get closer to your stakeholders, and wake up to their understanding of value Discover why Zombie teams can't learn, and what to do about it Clear away the specific obstacles to real continuous improvement Make self-managed teams real so people can behave like humans, not Zombies Zombie Scrum Survival Guide is for Scrum Masters, Scrum practitioners, Agile coaches and leaders, and everyone who wants to transform the promises of Scrum into reality. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Team Geek

Team Geek
Author: Brian Fitzpatrick
Publisher: "O'Reilly Media, Inc."
Total Pages: 194
Release: 2012-07-11
Genre: Business & Economics
ISBN: 1449302440

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In a perfect world, those who produce the best code are the most successful. But success also depends on how you work with people to get your job done. This book covers the basic patterns and anti-patterns for working with other people, teams, and users while trying to develop software. ... Writing software is a team sport, and human factors involved have as much influence on the outcome as technical factors. ...--From back cover.


DBT Teams

DBT Teams
Author: Jennifer H. R. Sayrs
Publisher: Guilford Publications
Total Pages: 249
Release: 2019-07-26
Genre: Medical
ISBN: 1462539815

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The treatment team is an essential component of dialectical behavior therapy (DBT). This much-needed resource from Jennifer H. R. Sayrs and DBT originator Marsha M. Linehan explains how DBT teams work, ways in which they differ from traditional consultation teams, and how to establish an effective team culture. The book addresses the role of the DBT team leader; the structure of meetings; the use of DBT strategies within teams; identifying and resolving common team problems; and important functions before, during, and after suicide crises. User-friendly features include end-of-chapter exercises and reproducible handouts and forms. Purchasers get access to a Web page where they can download and print the reproducible materials in a convenient 8 1/2" x 11" size.


Leading a Software Development Team

Leading a Software Development Team
Author: Richard Whitehead
Publisher: Pearson Education
Total Pages: 372
Release: 2001
Genre: Business & Economics
ISBN: 9780201675269

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Practical advice on leading a software development team, aimed at software engineers who have become project leaders.


Developer Hegemony

Developer Hegemony
Author: Erik Dietrich
Publisher: BlogIntoBook.com
Total Pages: 430
Release:
Genre: Business & Economics
ISBN:

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It’s been said that software is eating the planet. The modern economy—the world itself—relies on technology. Demand for the people who can produce it far outweighs the supply. So why do developers occupy largely subordinate roles in the corporate structure? Developer Hegemony explores the past, present, and future of the corporation and what it means for developers. While it outlines problems with the modern corporate structure, it’s ultimately a play-by-play of how to leave the corporate carnival and control your own destiny. And it’s an emboldening, specific vision of what software development looks like in the world of developer hegemony—one where developers band together into partner firms of “efficiencers,” finally able to command the pay, respect, and freedom that’s earned by solving problems no one else can. Developers, if you grow tired of being treated like geeks who can only be trusted to take orders and churn out code, consider this your call to arms. Bring about the autonomous future that’s rightfully yours. It’s time for developer hegemony.