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The Stuff Games are Made of

The Stuff Games are Made of
Author: Pippin Barr
Publisher:
Total Pages: 0
Release: 2023
Genre: Video games
ISBN: 9780262375115

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"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--


The Stuff Games Are Made Of

The Stuff Games Are Made Of
Author: Pippin Barr
Publisher: MIT Press
Total Pages: 181
Release: 2023-08-01
Genre: Games & Activities
ISBN: 0262546116

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A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.


Stuff

Stuff
Author: Ivan Amato
Publisher:
Total Pages: 312
Release: 1997-04-17
Genre: Business & Economics
ISBN:

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Much more than a history of the material sciences, Stuff brims with interviews with cutting-edge experts in the field, many of whom are building new materials literally atom by atom, and describes such astounding achievements as artificial diamonds created from peanut butter and how nanotechnologists are building new-age, state-of-the-art machines no thicker than a few hundred atoms.


Games (& Other Stuff) for Group

Games (& Other Stuff) for Group
Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
Total Pages: 134
Release: 1999
Genre: Education
ISBN: 9781885473394

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This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.


Trapped in a Video Game: The Complete Series

Trapped in a Video Game: The Complete Series
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
Total Pages: 720
Release: 2020-04-01
Genre: Juvenile Fiction
ISBN: 1524862932

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Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.


Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe


Stuff Matters

Stuff Matters
Author: Mark Miodownik
Publisher: Houghton Mifflin Harcourt
Total Pages: 277
Release: 2014
Genre: History
ISBN: 0544236041

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An eye-opening adventure deep inside the everyday materials that surround us, from concrete and steel to denim and chocolate, packed with surprising stories and fascinating science.


The Dreams That Stuff Is Made Of

The Dreams That Stuff Is Made Of
Author: Stephen Hawking
Publisher: Running Press Adult
Total Pages: 1090
Release: 2011-10-25
Genre: Science
ISBN: 076244374X

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"God does not play dice with the universe." So said Albert Einstein in response to the first discoveries that launched quantum physics, as they suggested a random universe that seemed to violate the laws of common sense. This 20th-century scientific revolution completely shattered Newtonian laws, inciting a crisis of thought that challenged scientists to think differently about matter and subatomic particles.The Dreams That Stuff Is Made Of compiles the essential works from the scientists who sparked the paradigm shift that changed the face of physics forever, pushing our understanding of the universe on to an entirely new level of comprehension. Gathered in this anthology is the scholarship that shocked and befuddled the scientific world, including works by Niels Bohr, Max Planck, Werner Heisenberg, Max Born, Erwin Schrodinger, J. Robert Oppenheimer, Richard Feynman, as well as an introduction by today's most celebrated scientist, Stephen Hawking.


Playful Materialities

Playful Materialities
Author: Benjamin Beil
Publisher: transcript Verlag
Total Pages: 296
Release: 2022-09-30
Genre: Social Science
ISBN: 3732862003

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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.


Trapped in a Video Game

Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
Total Pages: 144
Release: 2018-04-10
Genre: Juvenile Fiction
ISBN: 1449496261

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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!