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Engine Blueprinting

Engine Blueprinting
Author: R. Voeelin
Publisher: Motorbooks International
Total Pages: 127
Release: 1985
Genre: Transportation
ISBN: 9780931472213

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The information contained in this publication is sold without andy warranty as to its use ability or performance. All the risk for its use is entirely assumed by the purchaser/user.


Modern Engine Blueprinting Techniques

Modern Engine Blueprinting Techniques
Author: Mike Mavrigian
Publisher: CarTech Inc
Total Pages: 194
Release: 2013
Genre: Technology & Engineering
ISBN: 1613250479

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Engine production for the typical car manufactured today is a study in mass production. Benefits in the manufacturing process for the manufacturer often run counter to the interests of the end user. What speeds up production and saves manufacturing costs results in an engine that is made to fall within a wide set of standards and specifications, often not optimized to meet the original design. In short, cheap and fast engine production results in a sloppy final product. Of course, this is not what enthusiasts want out of their engines. To maximize the performance of any engine, it must be balanced and blueprinted to the exact tolerances that the factory should have adhered to in the first place. Four cylinder, V-8, American or import, the performance of all engines is greatly improved by balancing and blueprinting. Dedicated enthusiasts and professional racers balance and blueprint their engines because the engines will produce more horsepower and torque, more efficiently use fuel, run cooler and last longer. In this book, expert engine builder and veteran author Mike Mavrigian explains and illustrates the most discriminating engine building techniques and perform detailed procedures, so the engine is perfectly balanced, matched, and optimized. Balancing and blueprinting is a time consuming and exacting process, but the investment in time pays off with superior performance. Through the process, you carefully measure, adjust, machine and fit each part together with precision tolerances, optimizing the design and maximizing performance. The book covers the block, crankshaft, connecting rods, pistons, cylinder heads, intake manifolds, camshaft, measuring tools and final assembly techniques. For more than 50 years, balancing and blueprinting has been an accepted and common practice for maximi


The Step-by-step Guide to Engine Blueprinting

The Step-by-step Guide to Engine Blueprinting
Author: Rick Voegelin
Publisher: S-A Design
Total Pages: 166
Release: 1997
Genre: Automobiles
ISBN: 9781884089268

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This completely revised and updated version -- containing and additional thirty two pages -- is simply the best book available on engine preparation for street or racing! "The Step-By-Step Guide to Engine Blueprinting" clearly illustrates and explains all important preparation techniques in an easy-to-read format. Rick Voegelin's highly acclaimed combination of savvy writing and wrenching skill show readers how to use precision measuring tools, calculate compression ratios, degree a camshaft, and much more! This book covers both large-and-small block blueprinting and Ford, Chevy, and Chrysler products, as well as the latest in high-tech engine components, machining processes, materials and assembly techniques.


Engine Builder's Handbook HP1245

Engine Builder's Handbook HP1245
Author: Tom Monroe
Publisher: Penguin
Total Pages: 180
Release: 1996-08-01
Genre: Transportation
ISBN: 9781557882455

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All of the information in this valuable companion guide is presented in terms easy to understand. Packed with general tips, techniques, and procedures that can be applied to all types of engine building, whether for musclecars, classics, hot rods, powerboats or all-out race cars. Sections covered include: · Blueprinting · Machining · Reconditioning short blocks · Degreeing camshafts · Reconditioning cylinder heads · Vavetrain assembly · Measuring tools · Engine assembly


Pro Engine Blueprinting

Pro Engine Blueprinting
Author: Ben Watson
Publisher: Motorbooks
Total Pages: 144
Release: 1997
Genre: Transportation
ISBN: 9780760304242

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The very best series of how-to handbooks designed for building, modifying and preparing your engine for peak performance. Thorough and straight-forward explanations combined with hundreds of photos and illustrations clearly detail every step in the rebuild process. Pro Engine Blueprinting explains in exacting detail the process of blueprinting, and prepares readers to carry out blueprinting projects with great success. Essential elements such as project planning and required tools and equipment are covered. Readers will be able to blueprint their engines to fine tolerances and thereby derive the greatest efficiency and performance.


Unreal Engine Game Development Blueprints

Unreal Engine Game Development Blueprints
Author: Nicola Valcasara
Publisher: Packt Publishing Ltd
Total Pages: 352
Release: 2015-12-29
Genre: Computers
ISBN: 1784391786

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Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint scripts Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.


How to Rebuild Any Automotive Engine

How to Rebuild Any Automotive Engine
Author: Barry Kluczyk
Publisher: Cartech
Total Pages: 148
Release: 2008-08
Genre: Transportation
ISBN: 9781613250259

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The photos in this edition are black and white. There comes a time in every automobile's life when the engine just doesn't perform as it should anymore. It may be burning oil, it may be leaking, the compression may be so low that it only starts on cold days, or maybe it just isn't very efficient anymore. When all of this happens, you have to decide whether to just dump the car and replace it, or add some new life to your old car by rebuilding the engine. Rebuilding the engine in any used car, much less a classic, seems like a much more attractive option when you can save a lot of money by doing it yourself. Sometimes the savings are the difference between keeping your car or letting it go. If you want to keep you car running strong and lasting for years, this is the book for you. A part of CarTech's Workbench Series, "How to Rebuild Any Automotive Engine" covers the basics of any engine rebuild in more than 400 photos of step-by-step instruction. Subjects covered include preparation and tool requirements, engine removal, engine disassembly, machine work and clean-up, short-block assembly, final engine assembly, installation, start-up, and break in. Also visited are the options of purchasing crate engines, remanufactured engines, and performance upgrades. This book applies to all cars on the road that feature an internal combustion engine. Spend a little on this book and save hundreds of dollars down the road.


David Vizard's How to Build Horsepower

David Vizard's How to Build Horsepower
Author: David Vizard
Publisher: CarTech Inc
Total Pages: 146
Release: 2010
Genre: Transportation
ISBN: 1934709174

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Extracting maximum torque and horsepower from engines is an art as well as a science. David Vizard is an engineer and more aptly an engine building artist who guides the reader through all the aspects of power production and high-performance engine building. His proven high-performance engine building methods and techniques are revealed in this all-new edition of How to Build Horsepower. Vizard goes into extreme depth and detail for drawing maximum performance from any automotive engine. The production of power is covered from the most logical point from the air entering the engine all the way to spent gasses leaving through the exhaust. Explained is how to optimize all the components in between, such as selecting heads for maximum flow or port heads for superior power output, ideal valvetrain components, realizing the ideal rocker arm ratios for a particular application, secrets for selecting the best cam, and giving unique insight into all facets of cam performance. In addition, he covers how to select and setup superchargers, nitrous oxide, ignition and other vital aspects of high-performance engine building.


Xtreme Honda B-Series Engines HP1552

Xtreme Honda B-Series Engines HP1552
Author: Richard Holdener
Publisher: Penguin
Total Pages: 162
Release: 2009-09-01
Genre: Transportation
ISBN: 1101140178

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A guide to what has been the #1 modified import car for the street during the last decade?the Honda engine. This book covers some performance theory basics, then launches into dyno-tested performance parts combinations for each B-series engine. Topics covered include: performance vs. economy; air intakes, manifolds and throttle bodies; tuning; turbocharging; supercharging; and nitrous oxide.