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The Spite Game

The Spite Game
Author: Anna Snoekstra
Publisher: MIRA
Total Pages: 312
Release: 2018-10-30
Genre: Fiction
ISBN: 1488082146

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Everyone does bad things when no one is watching Mercilessly bullied in high school, Ava knows she needs to put the past behind her and move on, but she can’t—not until she’s exacted precise, catastrophic revenge on the people who hurt her the most. First, she watches Saanvi. Flawlessly chic and working hard at a top architectural firm, Saanvi has it all together on the surface. But everyone does bad things when they think no one is watching and Ava only wants what’s fair—to destroy Saanvi’s life the way her own was destroyed. Next, she watches Cass. She’s there as Cass tries on wedding dresses, she’s there when Cass picks out a cake, she’s there when Cass betrays her fiancé. She’s the reason Cass’s entire future comes crashing down. Finally, Ava watches Mel. Mel was always the ringleader and if anyone has to pay, it’s her. But one tiny slipup and Ava realizes the truth: Mel knows she’s being watched, and she’s ready to play Ava’s games to the bitter end.


Spite

Spite
Author: Simon McCarthy-Jones
Publisher: Basic Books
Total Pages: 176
Release: 2021-04-13
Genre: Psychology
ISBN: 1541646983

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Spite angers and enrages us, but it also keeps us honest. In this provocative account, a psychologist examines how petty vengeance explains human thriving. Spite seems utterly useless. You don't gain anything by hurting yourself just so you can hurt someone else. So why hasn't evolution weeded out all the spiteful people? As psychologist Simon McCarthy-Jones argues, spite seems pointless because we're looking at it wrong. Spite isn't just what we feel when a car cuts us off or when a partner cheats. It's what we feel when we want to punish a bad act simply because it was bad. Spite is our fairness instinct, an innate resistance to exploitation, and it is one of the building blocks of human civilization. As McCarthy-Jones explains, some of history's most important developments—the rise of religions, governments, and even moral codes—were actually redirections of spiteful impulses. A provocative, engaging read, Spite shows that if you really want to understand what makes us human, you can't just look at noble ideas like altruism and cooperation. You need to understand our darker impulses as well.


Ahead of the Game

Ahead of the Game
Author: Kevin J. Ryan
Publisher: HarperCollins Leadership
Total Pages: 320
Release: 2022-01-25
Genre: Games & Activities
ISBN: 1400224519

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Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs


A Game for Swallows

A Game for Swallows
Author: Zeina Abirached
Publisher: Graphic Universe ™
Total Pages: 196
Release: 2012-09-01
Genre: Juvenile Nonfiction
ISBN: 1467700479

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When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.


Spite and Development

Spite and Development
Author: Ernst Fehr
Publisher: World Bank Publications
Total Pages: 14
Release: 2008
Genre: Bankruptcy and Resolution of Financial Distress
ISBN:

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Abstract: In a wide variety of settings, spiteful preferences would constitute an obstacle to cooperation, trade, and thus economic development. This paper shows that spiteful preferences - the desire to reduce another's material payoff for the mere purpose of increasing one's relative payoff - are surprisingly widespread in experiments conducted in one of the least developed regions in India (Uttar Pradesh). In a one-shot trust game, the authors find that a large majority of subjects punish cooperative behavior although such punishment clearly increases inequality and decreases the payoffs of both subjects. In experiments to study coordination and to measure social preferences, the findings reveal empirical patterns suggesting that the willingness to reduce another's material payoff - either for the sake of achieving more equality or for the sake of being ahead - is stronger among individuals belonging to high castes than among those belonging to low castes. Because extreme social hierarchies are typically accompanied by a culture that stresses status-seeking, it is plausible that the observed social preference patterns are at least partly shaped by this culture. Thus, an exciting question for future research is the extent to which different institutions and cultures produce preferences that are conducive or detrimental to economic development.


Finite and Infinite Games

Finite and Infinite Games
Author: James Carse
Publisher: Simon and Schuster
Total Pages: 256
Release: 2011-10-11
Genre: Philosophy
ISBN: 1451657293

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“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.


We Are Watching Eliza Bright

We Are Watching Eliza Bright
Author: A.E. Osworth
Publisher: Grand Central Publishing
Total Pages: 416
Release: 2021-04-13
Genre: Fiction
ISBN: 153871762X

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Named a Best Book of 2021 by NPR • Harper’s Bazaar • CrimeReads • Electric Literature • Autostraddle • The Globe and Mail In this thrilling story of survival and anger, a woman has her whole life turned upside down after speaking out against workplace hostility–and inadvertently becomes the leader of a cultural movement. Eliza Bright was living the dream as an elite video game coder at Fancy Dog Games when her private life suddenly became public. But is Eliza Bright a brilliant, self-taught coder bravely calling out the toxic masculinity and chauvinism that pervades her workplace and industry? Or, is Eliza Bright a woman who needs to be destroyed to protect "the sanctity of gaming culture"? It depends on who you ask... When Eliza reports an incident of workplace harassment that is quickly dismissed, she's forced to take her frustrations to a journalist who blasts her story across the Internet. She's fired and doxxed, and becomes a rallying figure for women across America. But she's also enraged the beast that is male gamers on 4Chan and Reddit, whose collective, unreliable voice narrates our story. Soon Eliza is in the cross-hairs of the gaming community, threatened and stalked as they monitor her every move online and across New York City. As the violent power of an angry male collective descends upon everyone in Eliza's life, it becomes increasingly difficult to know who to trust, even when she's eventually taken in and protected by an under-the-radar Collective known as the Sixsterhood. The violence moves from cyberspace to the real world, as a vicious male super-fan known only as The Inspectre is determined to exact his revenge on behalf of men everywhere. We watch alongside the Sixsterhood and subreddit incels as this dramatic cat-and-mouse game plays out to reach its violent and inevitable conclusion. This is an extraordinary, unputdownable novel that explores the dark recesses of the Internet and male rage, and the fragile line between the online world and real life. It's a thrilling story of female resilience and survival, packed with a powerful feminist message.


The Ultimate Book of Family Card Games

The Ultimate Book of Family Card Games
Author: Oliver Ho
Publisher: Puzzlewright
Total Pages: 0
Release: 2024-09-03
Genre: Games & Activities
ISBN: 9781454953753

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Pick a card game--any card game! Everyone loves to play cards, and this ultimate collection has all the fun favorites (including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts), plus some similar but less widely known games that families will love exploring. There are over 50 games in all, organized by type and difficulty, complete with instructions, rules, strategies, color illustrations, and a brief note on each game's origins. This is an active backlist title and will be refreshed with a new cover and interior design, as well as the Puzzlewright branding.


Love at First Spite

Love at First Spite
Author: Anna E. Collins
Publisher: Harlequin
Total Pages: 303
Release: 2022-01-04
Genre: Fiction
ISBN: 0369718747

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Falling in love is the ultimate payback in this delightful, breezy romcom about an interior designer who teams up with an enigmatic architect at her firm to get revenge on her ex the only way she knows how: by building a spite house next door “Filled with sizzling chemistry and delicious revenge, Love at First Spite had me smiling from start to finish. This is one debut you don’t want to miss!” —Kate Bromley, author of Talk Bookish to Me They say living well is the best revenge. But sometimes, spreading the misery seems a whole lot more satisfying. That’s interior designer Dani Porter’s justification for buying the vacant lot next to her ex-fiancé’s house…the house they were supposed to live in together, before he cheated on her with their Realtor. Dani plans to build a vacation rental that will a) mess with his view and his peace of mind and b) prove that Dani is not someone to be stepped on. Welcome to project Spite House. That plan quickly becomes complicated when Dani is forced to team up with Wyatt Montego, the handsome, haughty architect at her firm, and the only person available to draw up blueprints. Wyatt is terse and stern, the kind of man who eats his sandwich with a knife and fork. But as they spend time together on- and off-site, Dani glimpses something deeper beneath that hard veneer, something surprising, vulnerable, and real. And the closer she gets to her goal, the more she wonders if winning revenge could mean losing something infinitely sweeter… “Rollickingly, fast-paced… Fans of Emily Henry’s tales will enjoy Collins’ imaginative rom-com.” —Booklist “Wyatt is the perfect grumpy romance hero with a heart of gold. An enemies-to-friends-to-lovers story that’s sure to delight rom-com fans.” —Kirkus Reviews


The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 955
Release: 2005-11-23
Genre: Computers
ISBN: 0262195364

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.