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The Sphinx's Lair: a Book of Riddle

The Sphinx's Lair: a Book of Riddle
Author: Randall Brightharp
Publisher:
Total Pages: 399
Release: 2021-06-05
Genre:
ISBN:

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Very interesting and enjoyable. If you are a game-master for D&D or another game, this book can be an excellent way to add some interesting intellectual work. This is a collection of 77 original riddles from the game designers at Cloud Kingdom Games. Here are a couple of sample riddles to try: Riddle #1: -Always smiles or maybe frowns -Sinks in water, never drowns. -Catches prey on its barbed teeth -Hunts all day, but never eats. Riddle #2: -A dozen Royals gathered round, -Entertained by two who clowned. -Each King there had servants ten, -Though none of them were also men. -The lowest servant sometimes might, -Defeat the King in a fair fight. -A weapon stout, a priceless jewel, -The beat of life, a farmer's tool.


Lair of the Sphinx

Lair of the Sphinx
Author: Matt Mayfield
Publisher: Cloud Kingdom Games
Total Pages: 144
Release: 2017-05-04
Genre: Games & Activities
ISBN: 9781928807001

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Lair of the Sphinx is a collection of 77 original riddles from the game designers at Cloud Kingdom Games. Here are a couple of sample riddles to try: Riddle #1: Always smiles or maybe frowns Sinks in water, never drowns. Catches prey on its barbed teeth Hunts all day, but never eats. Riddle #2: A dozen Royals gathered round, Entertained by two who clowned. Each King there had servants ten, Though none of them were also men. The lowest servant sometimes might, Defeat the King in a fair fight. A weapon stout, a priceless jewel, The beat of life, a farmer's tool. In this second edition, we've added our revised hint and explanation system to make your riddling experience even more enjoyable.


Book of the Sphinx

Book of the Sphinx
Author: Willis Goth Regier
Publisher: U of Nebraska Press
Total Pages: 330
Release: 2004-12-01
Genre: Literary Criticism
ISBN: 9780803205260

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Sought, the Sphinx seems everywhere, whether the guardian of the pyramids on Egypt's Giza plateau or the beautiful man-eater with a deadly riddle, to be approached with awful caution. The Sphinx, that icon painted, sculpted, engraved, and exalted in poetry, fiction, and music, so impressed the philosopher Hegel that he pronounced the creature “the symbol of the symbolic itself.” With a wealth of illustrations, Book of the Sphinx confirms Hegel's lofty judgment, finding the Sphinx everywhere: in tragedies, paintings, opera, murder mysteries, brothels, bars, and advertisements. Pursuing the Sphinx through kaleidoscopic sightings and encyclopedic observations, Willis Goth Regier plumbs the symbol's mysteries, conducting the reader down ever more perplexing and intriguing paths. Wonderfully readable, his highly idiosyncratic tour of the ages and the arts leads at last to a conception of the Sphinx that embraces nothing less than all that is unknowable—proving once again that confronting a Sphinx is one of the most dangerous and exhilarating adventures of the imagination.


The Shadow Sphinx's Riddle

The Shadow Sphinx's Riddle
Author: AQEEL AHMED
Publisher: AQEEL AHMED
Total Pages: 40
Release: 2024-02-08
Genre: Fiction
ISBN: 1998240630

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The Shadow Sphinx's Riddle Solving the riddles of a shadow sphinx to stop it from casting the land into darkness. This story tells of an amazing journey full of mystery, hardship, and the strength of community. It's a touching story that kids will love and learn from, showing how important bravery, friendship, and knowledge are in getting through hard times. Summary: The land of Sunbeam used to be bright, but it became dark when a shadow sphinx cast a terrible spell that made the whole world dark forever. The only way to get out of this sadness was to figure out a set of difficult problems that the Sphinx had put together. During this very important time, three brave friends—Leo, Mia, and Toby—stepped up because they were determined to bring light back to their home country. Their plan to face the Sphinx and break its spell would test their bravery, social skills, and intellectual abilities. The three travelers ran into a number of problems along the way that pushed them to their limits. The Mystic Mountains gave them hard problems to solve, the River of Reflections showed them what they were really thinking, and the Whispering Woods let the wind whisper secrets to them. Every job was like a puzzle that had to be solved. Leo, Mia, and Toby learned the value of working together, the courage to face uncertainty, and the ability to see past what seems to be true. Their journey brought out hidden traits in each other and helped them understand each other and themselves better. It had elements of both inside and outside. The Labyrinth of Shadows, the Cave of Echoes, and the Garden of Whispers all served as reminders of how hard their job was and how mysterious their surroundings were. In the Valley of Mists and the Library of Lost Books, they learned from old stories that had been lost. This meant that they broke through the fog. At the Sphinx's Lair, where the adventure came to an end, Sunbeam's fate relied on how she solved the last puzzle. The sphinxes' job was complete when they finished their last task. The sun came up, marking the start of a new day for Sunbeam and its people. The story of Leo, Mia, and Toby's triumphant return was a beacon of hope and a reminder that good will always win over evil, that working together can get things done, and that real strength comes from having the guts to ask hard questions, the smarts to answer them, and the friendship to get you through the worst times. The people of Sunbeam are still moved by their story, which is about bravery, determination, and the strength of the human spirit. People have learned a lot from it and made a lot of friends. Chapter 1: The Spell of Darkness. In the lovely world of Sunbeam, where the sun's warm rays lit up everything with happiness and brightness, sudden change rushed across the sky. It wasn't like the calm night that comes after every day; this change was more like a thick, never-ending shadow that fell over the sky and covered the morning. It never got to the sky's orange and pink colors, which used to wake the birds up in the morning. Instead, a cold gloom remained, turning day into night so that not a single star could be seen. People from Sunbeam were used to living in a world full of light. All of a sudden, they were surrounded by a strange, cold darkness. People in the area talked about a mysterious being called the "shadow sphinx." This being was said to have such powerful skills that it could throw a dark shadow over the sun. This thing, which was hiding in a dark cave, had used magic so strong that light couldn't get through. It made Leo, Mia, and Toby feel excited. They were three friends who were both brave and interested. They knew that waiting for the sun to come out again wasn't going to be enough. People were set on being the ones to act because something had to be done. They got together and talked about the shadow sphinx and its mysteries. The soft light from a candle left a shadow on their cheeks. It was said that the sphinx liked puzzles and problems, and the only way to bring back Sunbeam's light was to break its spell. The friends knew that their journey would be full of secrets and problems, but the thought of their house staying dark was too much for them to bear. Leo, Mia, and Toby set out to find the shadow sphinx and face it with bravery and knowledge. They were determined to do this. They knew that the journey ahead would be hard and that the puzzles would test their minds and souls. But they also knew that the darkness would end eventually. They thought that if they worked together, the light would come back on. Their trip showed that friendship, hope, and the desire to learn could light up the world, even in the darkest times. It was more than just a quest to save Sunbeam. With the legend map in hand and the resolve to face whatever lay ahead, the three set out into the unknown, ready to face the darkness and show the light that lies beyond fear and doubt.


The Riddle of the Sphinx

The Riddle of the Sphinx
Author: J. Munsell Chase
Publisher:
Total Pages: 108
Release: 1915
Genre: Sphinxes (Mythology)
ISBN:

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The Sphinx

The Sphinx
Author: Ruth Owen
Publisher: Egypt's Ancient Secrets
Total Pages: 0
Release: 2017
Genre: Juvenile Nonfiction
ISBN: 9781684020256

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Presents information about the Sphinx, a half-lion, half-human creature, that has watched over the desert for thousands of years and still has uncovered secrets.


The Riddle of the Sphinx

The Riddle of the Sphinx
Author: Tim Dedopulos
Publisher: Carlton Books
Total Pages: 0
Release: 2017-03-07
Genre: Games & Activities
ISBN: 9781780978741

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60 riddles and conundrums inspired by the spirit of Ancient Egypt, illustrated beautifully with hieroglyphics and iconic images dating back to 3150 BC. Puzzles include 'The Labyrinth', 'The Temple of Anubis' and 'The Priest's Estate'. Each conundrum is full of secret treasures and traps for the unwary.


The Riddle of the Sphinx

The Riddle of the Sphinx
Author: J. Munsell Chase
Publisher: Literary Licensing, LLC
Total Pages: 94
Release: 2014-03
Genre:
ISBN: 9781494125875

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This Is A New Release Of The Original 1915 Edition.


Riddles in the Tradition of the Sphinx

Riddles in the Tradition of the Sphinx
Author: Mark Sullivan
Publisher:
Total Pages: 103
Release: 2016-12-17
Genre:
ISBN: 9781520173399

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Welcome to Riddles in the Tradition of the Sphinx!Within this book you will find fifty original riddles of various forms of poetry and prose. You will also find short explanations with each answer that is linked from the riddle. I started writing riddles about thirty years ago when I got hooked on games such as Wizardry which had several riddles in the game. I finished the original version of this book back in 1993 and self-published when I couldn't get a traditional publisher. While I can't say that it was a tremendous success, I was able to do better than just break even. While mainly for fun, my book was also used in a few high school English classes. Fast forward to 2016 and I decided to republish using Amazon at the suggestion of my daughters. Please let me know what you think of the riddles and leave a review.I hope you enjoy the riddles!Mark


The Magnificent Book of Monsters

The Magnificent Book of Monsters
Author: Diana Ferguson
Publisher: Weldon Owen International
Total Pages: 82
Release: 2023-07-18
Genre: Juvenile Fiction
ISBN: 1681888769

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From the man-eating Manticore and the dastardly demon Beelzebub to the corpse-munching Aztec goddess Coatlicue and the southern African tokoloshe, monsters from across the globe and many different cultures are brought to life in this large-Layout volume bursting with detailed full-color images and fascinating facts. Learn why seeing the Morrígan means certain death, how to defeat a disembodied flying head, and which ancient Greek monster can turn you to stone with a single glance. DOZENS OF MONSTERS: Learn about 36 demons, giants, shapeshifters, gods, goddesses, and human hybrids. BEAUTIFULLY ILLUSTRATED: Vibrant, detailed images bring these creatures of myth, folklore, and legend to life. FASCINATING FACTS: Includes hundreds of fascinating facts in an easy-to-read Layout that will enthral mythology lovers of all ages. CLASSROOM TO COFFEE TABLE: This beautiful volume is equally at home on a school bookshelf to support student learning as in a living room to be enjoyed by the whole family. COLLECT THE SERIES: More fascinating compendiums for all ages include The Magnificent Book of Dragons, The Magnificent Book of Cats, The Magnificent Book of Extinct Animals, The Magnificent Book of Sharks, and more!