The Simulation And Gaming Yearbook Games And Simulations To Enhance Quality Learning PDF Download
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Author | : Danny Saunders |
Publisher | : Psychology Press |
Total Pages | : 306 |
Release | : 1996 |
Genre | : Education |
ISBN | : 9780749418663 |
Download Games and Simulations to Enhance Quality Learning Book in PDF, ePub and Kindle
Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : 1994 |
Genre | : Education |
ISBN | : 9780749418663 |
Download The Simulation and Gaming Yearbook: Games and simulations to enhance quality learning Book in PDF, ePub and Kindle
Author | : Danny Saunders |
Publisher | : Routledge |
Total Pages | : 269 |
Release | : 2012-10-12 |
Genre | : Education |
ISBN | : 1136361715 |
Download The International Simulation & Gaming Research Yearbook Book in PDF, ePub and Kindle
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
Author | : Peter Saunders |
Publisher | : Routledge |
Total Pages | : 318 |
Release | : 2014-03-18 |
Genre | : Education |
ISBN | : 113536589X |
Download International Simulation and Gaming Yearbook Book in PDF, ePub and Kindle
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.
Author | : Tony Powell |
Publisher | : Routledge |
Total Pages | : 245 |
Release | : 2013-10-11 |
Genre | : Education |
ISBN | : 1135369461 |
Download International Simulation and Gaming Research Yearbook Book in PDF, ePub and Kindle
The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.
Author | : |
Publisher | : |
Total Pages | : 346 |
Release | : 1993 |
Genre | : Education |
ISBN | : |
Download The Simulation and Gaming Yearbook Book in PDF, ePub and Kindle
Author | : Danny Saunders |
Publisher | : Routledge |
Total Pages | : 268 |
Release | : 2012-10-12 |
Genre | : Education |
ISBN | : 1136361642 |
Download The International Simulation & Gaming Research Yearbook Book in PDF, ePub and Kindle
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
Author | : Society for Academic Gaming and Simulation in Education and Training (Great Britain) |
Publisher | : |
Total Pages | : 205 |
Release | : 2000 |
Genre | : Education |
ISBN | : |
Download The International Simulation and Gaming Research Yearbook Book in PDF, ePub and Kindle
Author | : |
Publisher | : |
Total Pages | : 312 |
Release | : 1996 |
Genre | : Education |
ISBN | : |
Download Simulation and Gaming Yearbook Book in PDF, ePub and Kindle
Author | : National Research Council |
Publisher | : National Academies Press |
Total Pages | : 174 |
Release | : 2011-05-12 |
Genre | : Education |
ISBN | : 0309185238 |
Download Learning Science Through Computer Games and Simulations Book in PDF, ePub and Kindle
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.