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The Rise of Games and High-Performance Computing for Modeling and Simulation

The Rise of Games and High-Performance Computing for Modeling and Simulation
Author: National Research Council
Publisher: National Academies Press
Total Pages: 130
Release: 2010-04-15
Genre: Computers
ISBN: 0309147778

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The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.


The Rise of Games and High-performance Computing for Modeling and Simulation

The Rise of Games and High-performance Computing for Modeling and Simulation
Author: National Research Council (U.S.). Committee on Modeling, Simulation, and Games
Publisher:
Total Pages: 116
Release: 2010
Genre: Computer games
ISBN:

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"The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years."--Publisher's description.


Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations
Author: National Research Council
Publisher: National Academies Press
Total Pages: 174
Release: 2011-05-12
Genre: Education
ISBN: 0309185238

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At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.


Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities

Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities
Author: Garcia-Robledo, Alberto
Publisher: IGI Global
Total Pages: 232
Release: 2018-01-05
Genre: Computers
ISBN: 1522538003

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Recent years have witnessed the rise of analysis of real-world massive and complex phenomena in graphs; to efficiently solve these large-scale graph problems, it is necessary to exploit high performance computing (HPC), which accelerates the innovation process for discovery and invention of new products and procedures in network science. Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities is a critical scholarly resource that examines trends, challenges, and collaborative processes in emerging fields within complex network analysis. Featuring coverage on a broad range of topics such as high-performance computing, big data, network science, and accelerated network traversal, this book is geared towards data analysts, researchers, students in information communication technology (ICT), program developers, and academics.


Energy Efficiency in Data Centers and Clouds

Energy Efficiency in Data Centers and Clouds
Author:
Publisher: Academic Press
Total Pages: 298
Release: 2016-01-28
Genre: Technology & Engineering
ISBN: 0128051736

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Advances in Computers carries on a tradition of excellence, presenting detailed coverage of innovations in computer hardware, software, theory, design, and applications. The book provides contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles typically allow. The articles included in this book will become standard references, with lasting value in this rapidly expanding field. Presents detailed coverage of recent innovations in computer hardware, software, theory, design, and applications Includes in-depth surveys and tutorials on new computer technology pertaining to computing: combinatorial testing, constraint-based testing, and black-box testing Written by well-known authors and researchers in the field Includes extensive bibliographies with most chapters Presents volumes devoted to single themes or subfields of computer science


Nanotechnology Research Directions for Societal Needs in 2020

Nanotechnology Research Directions for Societal Needs in 2020
Author: Mihail C. Roco
Publisher: Springer Science & Business Media
Total Pages: 723
Release: 2011-06-17
Genre: Technology & Engineering
ISBN: 9400711689

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This volume presents a comprehensive perspective on the global scientific, technological, and societal impact of nanotechnology since 2000, and explores the opportunities and research directions in the next decade to 2020. The vision for the future of nanotechnology presented here draws on scientific insights from U.S. experts in the field, examinations of lessons learned, and international perspectives shared by participants from 35 countries in a series of high-level workshops organized by Mike Roco of the National Science Foundation (NSF), along with a team of American co-hosts that includes Chad Mirkin, Mark Hersam, Evelyn Hu, and several other eminent U.S. scientists. The study performed in support of the U.S. National Nanotechnology Initiative (NNI) aims to redefine the R&D goals for nanoscale science and engineering integration and to establish nanotechnology as a general-purpose technology in the next decade. It intends to provide decision makers in academia, industry, and government with a nanotechnology community perspective of productive and responsible paths forward for nanotechnology R&D.


Research and Applications in Global Supercomputing

Research and Applications in Global Supercomputing
Author: Segall, Richard S.
Publisher: IGI Global
Total Pages: 696
Release: 2015-01-31
Genre: Computers
ISBN: 1466674628

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Rapidly generating and processing large amounts of data, supercomputers are currently at the leading edge of computing technologies. Supercomputers are employed in many different fields, establishing them as an integral part of the computational sciences. Research and Applications in Global Supercomputing investigates current and emerging research in the field, as well as the application of this technology to a variety of areas. Highlighting a broad range of concepts, this publication is a comprehensive reference source for professionals, researchers, students, and practitioners interested in the various topics pertaining to supercomputing and how this technology can be applied to solve problems in a multitude of disciplines.


Nominations of Brig. Gen. Allison Hickey to be Under Secretary for Benefits and Steve Muro to be Under Secretary for Memorial Affairs, U.S. Department of Veterans Affairs

Nominations of Brig. Gen. Allison Hickey to be Under Secretary for Benefits and Steve Muro to be Under Secretary for Memorial Affairs, U.S. Department of Veterans Affairs
Author: United States. Congress. Senate. Committee on Veterans' Affairs
Publisher:
Total Pages: 84
Release: 2011
Genre: Business & Economics
ISBN:

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S&T Strategies of Six Countries

S&T Strategies of Six Countries
Author: National Research Council
Publisher: National Academies Press
Total Pages: 126
Release: 2010-11-04
Genre: Political Science
ISBN: 0309155711

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An increase in global access to goods and knowledge is transforming world-class science and technology (S&T) by bringing it within the capability of an unprecedented number of global parties who must compete for resources, markets, and talent. In particular, globalization has facilitated the success of formal S&T plans in many developing countries, where traditional limitations can now be overcome through the accumulation and global trade of a wide variety of goods, skills, and knowledge. As a result, centers for technological research and development (R&D) are now globally dispersed, setting the stage for greater uncertainty in the political, economic, and security arenas. These changes will have a potentially enormous impact for the U.S. national security policy, which for the past half century was premised on U.S. economic and technological dominance. As the U.S. monopoly on talent and innovation wanes, arms export regulations and restrictions on visas for foreign S&T workers are becoming less useful as security strategies. The acute level of S&T competition among leading countries in the world today suggests that countries that fail to exploit new technologies or that lose the capability for proprietary use of their own new technologies will find their existing industries uncompetitive or obsolete. The increased access to information has transformed the 1950s' paradigm of "control and isolation" of information for innovation control into the current one of "engagement and partnerships" between innovators for innovation creation. Current and future strategies for S&T development need to be considered in light of these new realities. This book analyzes the S&T strategies of Japan, Brazil, Russia, India, China, and Singapore (JBRICS), six countries that have either undergone or are undergoing remarkable growth in their S&T capabilities for the purpose of identifying unique national features and how they are utilized in the evolving global S&T environment.


The Design and Use of Simulation Computer Games in Education

The Design and Use of Simulation Computer Games in Education
Author:
Publisher: BRILL
Total Pages: 312
Release: 2007-01-01
Genre: Education
ISBN: 908790312X

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"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University