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The Renaissance Art Game

The Renaissance Art Game
Author: Wenda B. O'Reilly
Publisher:
Total Pages: 0
Release: 2000-09
Genre:
ISBN: 9781889613024

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Discover 5 great Renaissance artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 6 works of art by da Vinci, Michelangelo, Raphael, Fra Angelico, and Botticelli as you play. Learn the story behind each painting in the 76-page full-color book that comes with the game.


Renaissance Art Book

Renaissance Art Book
Author: Wenda Brewster O'Reilly
Publisher: Birdcage Press
Total Pages: 0
Release: 2000
Genre: Art, Italian
ISBN: 9781889613031

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Art history need not be dry or dull, as O'Reilly's book shows. Featuring 90 full-color photos of many of the masterpieces of the movement, the book delves into the work of such masters as Leonardo da Vinci, Michelangelo, Raphael, Botticelli, and Fra Angelico. Full-color photos and illustrations.


The Art of the Renaissance

The Art of the Renaissance
Author: Lucia Corrain
Publisher: The Oliver Press, Inc.
Total Pages: 72
Release: 2008
Genre: Juvenile Nonfiction
ISBN: 9781934545041

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Arts.


The Impressionist Art Game

The Impressionist Art Game
Author: Wenda B. O'Reilly
Publisher:
Total Pages: 0
Release: 2001
Genre: Games in art education
ISBN: 9781889613062

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Collect dazzling paintings by Impressionist artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 4 works of art by 8 great artists: Monet, Renoir, Degas, Pissarro, Manet, Caillebotte, Mary Cassatt and Berthe Morisot. Learn the story behind each painting in the 76-page full-color book that comes with the game.


The Patron's Payoff

The Patron's Payoff
Author: Jonathan K. Nelson
Publisher: Princeton University Press
Total Pages: 255
Release: 2014-03-10
Genre: Architecture
ISBN: 0691161941

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An analysis of Italian Renaissance art from the perspective of the patrons who made 'conspicuous commissions', this text builds on three concepts from the economics of information - signaling, signposting, and stretching - to develop a systematic methodology for assessing the meaning of patronage.


Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance
Author: Vanina Kopp
Publisher:
Total Pages: 356
Release: 2021-01-14
Genre:
ISBN: 9782503588728

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During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.


Games and Game Playing in European Art and Literature, 16th-17th Centuries

Games and Game Playing in European Art and Literature, 16th-17th Centuries
Author: Robin Leigh O'Bryan
Publisher:
Total Pages: 0
Release: 2019
Genre: Art, Modern
ISBN: 9789463728119

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This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games"played, written about, illustrated and collected"functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.


The Art of Renaissance Europe

The Art of Renaissance Europe
Author: Bosiljka Raditsa
Publisher: Metropolitan Museum of Art
Total Pages: 225
Release: 2000
Genre: Art, Renaissance
ISBN: 0870999532

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Works in the Museum's collection that embody the Renaissance interest in classical learning, fame, and beautiful objects are illustrated and discussed in this resource and will help educators introduce the richness and diversity of Renaissance art to their students. Primary source texts explore the great cities and powerful personalities of the age. By studying gesture and narrative, students can work as Renaissance artists did when they created paintings and drawings. Learning about perspective, students explore the era's interest in science and mathematics. Through projects based on poetic forms of the time, students write about their responses to art. The activities and lesson plans are designed for a variety of classroom needs and can be adapted to a specific curriculum as well as used for independent study. The resource also includes a bibliography and glossary.


Luxury Arts of the Renaissance

Luxury Arts of the Renaissance
Author: Marina Belozerskaya
Publisher: Getty Publications
Total Pages: 292
Release: 2005-10-01
Genre: Art
ISBN: 0892367857

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Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.


Go Fish for Art

Go Fish for Art
Author: Wenda O'Reilly
Publisher: Birdcage Press LLC
Total Pages:
Release: 2004-06-01
Genre:
ISBN: 9781889613536

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Includes 8 of each of 3 decks--Renaissance, Impressionist and Van Gogh--and a cardboard display box.