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The Practical Guide to Information Design

The Practical Guide to Information Design
Author: Ronnie Lipton
Publisher: John Wiley & Sons
Total Pages: 306
Release: 2011-01-19
Genre: Design
ISBN: 1118034236

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The definitive, behind-the-scenes guide to mastering information design Finally, in one usable format, here's your single-volume resource for designing clear projects that really work for your audience. The Practical Guide to Information Design provides all the tools, resources, and best practices that designers need to create highly successful print and digital information design projects. A brilliant combination of practice and theory, this highly visual book covers the principles of design, perception, and usability, complete with step-by-step examples that feature the work of today's leading professionals. Comprehensively illustrated with hundreds of valuable graphs, maps, tables, line drawings, and photos, The Practical Guide to Information Design features: * Complete descriptions and comparisons of various formats * A range of helpful exercises to reinforce covered material * Handy summary boxes, bulleted lists, captions, and examples * A wealth of useful resources for professionals and students


Designing Information

Designing Information
Author: Joel Katz
Publisher: John Wiley & Sons
Total Pages: 226
Release: 2012-08-20
Genre: Design
ISBN: 1118420098

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"The book itself is a diagram of clarification, containing hundreds of examples of work by those who favor the communication of information over style and academic postulation—and those who don't. Many blurbs such as this are written without a thorough reading of the book. Not so in this case. I read it and love it. I suggest you do the same." —Richard Saul Wurman "This handsome, clearly organized book is itself a prime example of the effective presentation of complex visual information." —eg magazine "It is a dream book, we were waiting for...on the field of information. On top of the incredible amount of presented knowledge this is also a beautifully designed piece, very easy to follow..." —Krzysztof Lenk, author of Mapping Websites: Digital Media Design "Making complicated information understandable is becoming the crucial task facing designers in the 21st century. With Designing Information, Joel Katz has created what will surely be an indispensable textbook on the subject." —Michael Bierut "Having had the pleasure of a sneak preview, I can only say that this is a magnificent achievement: a combination of intelligent text, fascinating insights and - oh yes - graphics. Congratulations to Joel." —Judith Harris, author of Pompeii Awakened: A Story of Rediscovery Designing Information shows designers in all fields - from user-interface design to architecture and engineering - how to design complex data and information for meaning, relevance, and clarity. Written by a worldwide authority on the visualization of complex information, this full-color, heavily illustrated guide provides real-life problems and examples as well as hypothetical and historical examples, demonstrating the conceptual and pragmatic aspects of human factors-driven information design. Both successful and failed design examples are included to help readers understand the principles under discussion.


The Practical Guide to Experience Design: A Guidebook for Passionate, Curious, and Intentional People who Enjoy Designing for Humans

The Practical Guide to Experience Design: A Guidebook for Passionate, Curious, and Intentional People who Enjoy Designing for Humans
Author: Shannon E. Thomas
Publisher: Artificial Publishing
Total Pages: 428
Release: 2020-04-30
Genre: Business & Economics
ISBN: 9789083041407

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Designing experiences for humans requires balancing many needs, including business, behavior, technology, and aesthetics. The Practical Guide to Experience Design focuses on the entire process of design, from research and discovery to actual production and choreography of an experience. Design and strategy consultant Shannon E. Thomas leads the reader through the process in four phases: discovering, defining, refining, and building. Each chapter covers a single methodology, providing insight via detailed descriptions, step-by-step guidance, and high-fidelity examples. The book can either be read front to back or by following along with one of the sample designs. With an emphasis on empowering the reader to find the most appropriate method based on context and desired outcome, goal-oriented descriptions help readers understand the big picture of how design processes work together and inform each other. Whether you're well versed in the field of experience design or just getting started, this book will support you in your practice as you make decisions, influence stakeholders, and bring experiences to life.


A Practical Guide to Designing for the Web

A Practical Guide to Designing for the Web
Author: Mark Boulton
Publisher:
Total Pages: 254
Release: 2009-09
Genre: Web sites
ISBN: 9780956174017

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A Practical Guide to Designing for the Web aims to teach you techniques for designing your website using the principles of graphic design. Featuring five sections, each covering a core aspect of graphic design: Getting Started, Research, Typography, Colour, and Layout. Learn solid graphic design theory that you can simply apply to your designs, making the difference from a good design to a great one


Making Sense of Field Research

Making Sense of Field Research
Author: Sheila Pontis
Publisher: Routledge
Total Pages: 259
Release: 2018-07-17
Genre: Design
ISBN: 1351819119

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Learn how to use field research to bring essential people-centred insights to your information design projects. Information design is recognized as the practice of making complex data and information understandable for a particular audience, but what’s often overlooked is the importance of understanding the audience themselves during the information design process. Rather than rely on intuition or assumptions, information designers need evidence gathered from real people about how they think, feel, and behave in order to inform the design of effective solutions. To do this, they need field research. If you’re unsure about field research and how it might fit into a project, this book is for you. This text presents practical, easy-to-follow instructions for planning, designing, and conducting a field study, as well as guidance for making sense of field data and translating findings into action. The selection of established methods and techniques, drawn from social sciences, anthropology, and participatory design, is geared specifically toward information design problems. Over 80 illustrations and five real-world case studies bring key principles and methods of field research to life. Whether you are designing a family of icons or a large-scale signage system, an instruction manual or an interactive data visualization, this book will guide you through the necessary steps to ensure you are meeting people’s needs.


A Practical Guide to Information Systems Process Improvement

A Practical Guide to Information Systems Process Improvement
Author: Anita Cassidy
Publisher: CRC Press
Total Pages: 286
Release: 2000-09-26
Genre: Business & Economics
ISBN: 1420025678

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When you invest in expensive technology and systems, you want to get the most out of them. Process improvement has been used for years as an effective strategy to reduce costs, shorten cycle times, improve quality, and increase user satisfaction in other areas of business such as Quality, Manufacturing, and Engineering. While there are many books a


System Design

System Design
Author: Andreas Gerstlauer
Publisher: Springer Science & Business Media
Total Pages: 264
Release: 2012-12-06
Genre: Technology & Engineering
ISBN: 1461514819

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System Design: A Practical Guide with SpecC presents the system design flow following a simple example through the whole process in an easy-to-follow, step-by-step fashion. Each step is described in detail in pictorial form and with code examples in SpecC. For each picture slide a detailed explanation is provided of the concepts presented. This format is suited for tutorials, seminars, self-study, as a guided reference carried by examples, or as teaching material for courses on system design. Features: Comprehensive introduction to and description of the SpecC language and design methodology; IP-centric language and methodology with focus on design reuse; Complete framework for system-level design from specification to implementation for SOCs and other embedded HW/SW systems. System Design: A Practical Guide with SpecC will benefit designers and design managers of complex SOCs, or embedded systems in general, by allowing them to develop new methodologies from these results, in order to increase design productivity by orders of magnitude. Designers at RTL, logical or physical levels, who are interested in moving up to the system level, will find a comprehensive overview within. The design models in the book define IP models and functions for IP exchange between IP providers and their users. A well-defined methodology like the one presented in this book will help product planning divisions to quickly develop new products or to derive completely new business models, like e-design or product-on-demand. Finally, researchers and students in the area of system design will find an example of a formal, well-structured design flow in this book.


Scenarios and Information Design

Scenarios and Information Design
Author: Mary Rice-Lively
Publisher: Elsevier
Total Pages: 191
Release: 2006-03-31
Genre: Language Arts & Disciplines
ISBN: 1780630905

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Developers of digital media require new skills in information design. Information designers developing web sites, software or online system interfaces, games and other digital media often overlook critical steps to ensure the usability of their product. Scenarios and Information Design introduces readers to both the theory and practice of the use of scenarios to create usable information spaces. Through practical applications, such as step-by-step guidelines for scenario development and case studies with analysis tools, the book outlines crucial steps to develop user and use scenarios to achieve competencies for and tools to implement prescribed tasks for user-oriented information design. Provides practical applications for theoretical concepts Illustrates concepts with case studies Reinforces content with end of chapter exercises