The Player I Want To Keep PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download The Player I Want To Keep PDF full book. Access full book title The Player I Want To Keep.

The Player I Want to Keep

The Player I Want to Keep
Author: Jillian Frost
Publisher: Penn Publishing
Total Pages: 190
Release:
Genre: Fiction
ISBN:

Download The Player I Want to Keep Book in PDF, ePub and Kindle

Months away from the NHL Draft, one night with my best friend changes everything. She was the one person I could trust. Until I fell in love with her... And she kept a secret from me that ripped us apart. Now, in the NHL, I’m one step closer to becoming the star I was born to be... until Kat's brother hits me with the news I never saw coming. One night was all it took to change our lives. Now, it's up to Kat and me to decide if we can salvage our friendship to find our happily ever after.


The Ideal Team Player

The Ideal Team Player
Author: Patrick M. Lencioni
Publisher: John Wiley & Sons
Total Pages: 194
Release: 2016-04-25
Genre: Business & Economics
ISBN: 1119209617

Download The Ideal Team Player Book in PDF, ePub and Kindle

In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.


Figuring Out Fluency in Mathematics Teaching and Learning, Grades K-8

Figuring Out Fluency in Mathematics Teaching and Learning, Grades K-8
Author: Jennifer M. Bay-Williams
Publisher: Corwin Press
Total Pages: 210
Release: 2021-03-11
Genre: Education
ISBN: 1071844016

Download Figuring Out Fluency in Mathematics Teaching and Learning, Grades K-8 Book in PDF, ePub and Kindle

Because fluency practice is not a worksheet. Fluency in mathematics is more than adeptly using basic facts or implementing algorithms. Real fluency involves reasoning and creativity, and it varies by the situation at hand. Figuring Out Fluency in Mathematics Teaching and Learning offers educators the inspiration to develop a deeper understanding of procedural fluency, along with a plethora of pragmatic tools for shifting classrooms toward a fluency approach. In a friendly and accessible style, this hands-on guide empowers educators to support students in acquiring the repertoire of reasoning strategies necessary to becoming versatile and nimble mathematical thinkers. It includes: "Seven Significant Strategies" to teach to students as they work toward procedural fluency. Activities, fluency routines, and games that encourage learning the efficiency, flexibility, and accuracy essential to real fluency. Reflection questions, connections to mathematical standards, and techniques for assessing all components of fluency. Suggestions for engaging families in understanding and supporting fluency. Fluency is more than a toolbox of strategies to choose from; it’s also a matter of equity and access for all learners. Give your students the knowledge and power to become confident mathematical thinkers.


Players Making Decisions

Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
Total Pages: 644
Release: 2015-12-09
Genre: Computers
ISBN: 013439464X

Download Players Making Decisions Book in PDF, ePub and Kindle

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it


Hands-On Game Development without Coding

Hands-On Game Development without Coding
Author: Lucas Bertolini
Publisher: Packt Publishing Ltd
Total Pages: 419
Release: 2018-11-30
Genre: Computers
ISBN: 1789537983

Download Hands-On Game Development without Coding Book in PDF, ePub and Kindle

Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key FeaturesBuild your first ever video game using Unity 2D/3D Game kitLearn how to create game levels, adding props, giving behaviours to objects and working on gameplayStep by step instructions on creating your own AI enemy and interacting with itBook Description Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive! What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is for This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.


The High School Athlete's Guide to College Baseball

The High School Athlete's Guide to College Baseball
Author: Wayne Mazzoni
Publisher: Mazz Marketing Inc
Total Pages: 143
Release: 2008
Genre: Education
ISBN: 0979289629

Download The High School Athlete's Guide to College Baseball Book in PDF, ePub and Kindle

Tips from over 70 college baseball coaches and pro scouts describing how to market yourself to the college of your dreams. -from front cover


Learn cocos2d Game Development with iOS 5

Learn cocos2d Game Development with iOS 5
Author: Steffen Itterheim
Publisher: Apress
Total Pages: 527
Release: 2011-12-14
Genre: Computers
ISBN: 1430238143

Download Learn cocos2d Game Development with iOS 5 Book in PDF, ePub and Kindle

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.


Unprotected

Unprotected
Author: Miriam Grossman
Publisher: Penguin
Total Pages: 228
Release: 2007-08-28
Genre: Education
ISBN: 9781595230454

Download Unprotected Book in PDF, ePub and Kindle

Our campuses are steeped in political correctness—that's hardly news to anyone. But no one realizes that radical social agendas have also taken over campus health and counseling centers, with dire consequences. Psychiatrist Miriam Grossman knows this better than anyone. She has treated more than 2,000 students at one of America's most prestigious universities, and she's seen how the anything- goes, women-are-just-like-men, "safer-sex" agenda is actually making our sons and daughters sick. Dr. Grossman takes issue with the experts who suggest that students problems can be solved with free condoms and Zoloft. What campus counselors and health providers must do, she argues, is tell uncomfortable, politically incorrect truths, especially to young patients in their most vulnerable and confused moments. Instead of platitudes and misinformation, it's time to offer them real protection.


Coaching Youth Football

Coaching Youth Football
Author: American Youth Football
Publisher: Human Kinetics
Total Pages: 256
Release: 2017-05-10
Genre: Sports & Recreation
ISBN: 1492586692

Download Coaching Youth Football Book in PDF, ePub and Kindle

Congratulations on your commitment to coach youth football. If you have played but haven’t coached before, you’ll need some help to make your first season a success. If you have coached previously, every season is an opportunity to do better. Coaching Youth Football, with its field-tested information and advice, will help you run your team with confidence. You’ll find methods and tips for communicating with players, minimizing risk and preventing injuries, providing basic first aid, planning and conducting practices, teaching the fundamental techniques and tactics, coaching on game day, and keeping it all fun. Written by Joe Galat, a former college and NFL coach and the president and founder of American Youth Football (AYF), this book covers fundamentals of offense, defense, and special teams. It features separate chapters on offensive and defensive techniques and tactics, as well as the best practices for blocking and tackling to minimize the risk of injury. More than 70 drills and 126 photos and illustrations are included in the chapters. Designed for coaches of players ages 14 and under, this book is also a valuable component of the Coaching Youth Football: The AYF Way online course, the official course of AYF, offered through Human Kinetics Coach Education. With this book, you can create an athlete-centered environment that promotes player development, enjoyment, motivation, and safety so that players will come out for the team year after year.


Game Design Deep Dive: Horror

Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
Total Pages: 135
Release: 2021-10-08
Genre: Computers
ISBN: 1000451100

Download Game Design Deep Dive: Horror Book in PDF, ePub and Kindle

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.