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The Planning Game

The Planning Game
Author: Alexander Garvin
Publisher: National Geographic Books
Total Pages: 0
Release: 2013-03-12
Genre: Architecture
ISBN: 0393733440

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Can planners—or anyone—improve a neighborhood, city, suburb, or region? Planning does work: this book explains how. The Planning Game: Lessons from Great Cities provides a focused, thorough, and sophisticated overview of how planning works, generously illustrated with 200 colorful photographs, diagrams, and maps created expressly for the book. It presents the public realm approach to planning—an approach that emphasizes the importance of public investments in what we own: streets, squares, parks, infrastructure, and public buildings. They are the fundamental elements in any community and are the way to determine our future. The book covers planning at every level, explaining the activities that go into successfully transforming a community as exemplified by four cities and their colorful motive forces: Paris (Baron Georges-Eugene Haussmann), New York (Robert Moses), Chicago (Daniel Burnham), and Philadelphia (Edmund Bacon). The Planning Game is an invaluable resource for planners, students, community leaders, and everybody involved with making better places to live.


The Planning Game

The Planning Game
Author: Alex Lord
Publisher: Routledge
Total Pages: 209
Release: 2012-05-23
Genre: Architecture
ISBN: 1136462589

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Sets out a framework for applying information economics to planning theory Challenges current thinking in planning Academically rigorous and at the same time accessible


Planning Extreme Programming

Planning Extreme Programming
Author: Kent Beck
Publisher: Addison-Wesley Professional
Total Pages: 162
Release: 2001
Genre: Computers
ISBN: 9780201710915

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Without careful ongoing planning, the software development process can fall apart. Extreme Programming (XP) is a new programming discipline, or methodology, that is geared toward the way that the vast majority of software development projects are handled -- in small teams. In this new book, noted software engineers Kent Beck and Martin Fowler show the reader how to properly plan a software development project with XP in mind. The authors lay out a proven strategy that forces the reader to plan as their software project unfolds, and therefore avoid many of the nasty problems that can potentially spring up along the way.


The Planning Game

The Planning Game
Author: Alex Lord
Publisher: Routledge
Total Pages: 210
Release: 2012-05-23
Genre: Architecture
ISBN: 1136462570

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Trading information is an essential aspect of the negotiations that underpin planning practice across the globe. In this book, Alex Lord uses information economics to outline a way of thinking about these negotiations that places the strategies that actors in the planning game use at the heart of the debate. Dialogue between economics and planning theorists has been, until now, rare. Lord argues that information economics’ tool kit, game theory – including well-known examples such as the Prisoners’ Dilemma, the Stag Hunt game and Follow the Leader – offers an analytical framework ideally suited to unpacking planning processes. This use of game theory to understand how counterparties interact draws together two distinct bodies of literature: firstly the mainstream economics treatment of games in abstract form and, secondly, accounts of actual bargaining in planning practice from a host of international empirical studies. Providing a novel alternative to existing theories of planning, The Planning Game provides an explanation of how agencies interact in shaping the trajectory of development through the application of game theory to planning practice.


Game Plan

Game Plan
Author: Bob Buford
Publisher: Zondervan
Total Pages: 180
Release: 1998-12
Genre: Contentment
ISBN: 0310229081

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A personal guide for implementing the principles of 'Halftime, ' and thus making the journey from success to significance


Audio for Games

Audio for Games
Author: Alexander Brandon
Publisher: New Riders Publishing
Total Pages: 236
Release: 2005
Genre: Computers
ISBN:

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Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!


The Planning Game

The Planning Game
Author: Ken Dijksman
Publisher: Ovolo Books
Total Pages: 255
Release: 2007
Genre: Architecture, Domestic
ISBN: 9780954867416

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This book is aimed at anyone wanting to win planning consent. Written in a crisp and accessible style by planning expert Ken Dijksman this is an ideal guide to the subject. It covers planning for extensions, conversions, selfbuilds, developers, as well as listed buildings and conservation areas. The information in this book could make the difference between success and failure.


The Routledge Companion to Games in Architecture and Urban Planning

The Routledge Companion to Games in Architecture and Urban Planning
Author: Marta Brković Dodig
Publisher: Routledge
Total Pages: 253
Release: 2019-11-25
Genre: Architecture
ISBN: 0429805705

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The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.


Gamestorming

Gamestorming
Author: Dave Gray
Publisher: "O'Reilly Media, Inc."
Total Pages: 290
Release: 2010-07-14
Genre: Business & Economics
ISBN: 1449395902

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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution


The Game Plan

The Game Plan
Author: Kristen Callihan
Publisher: Canary Street Press
Total Pages: 0
Release: 2024-12-31
Genre: Fiction
ISBN: 9781335016676

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First time in print with exclusive bonus content! Third in BookTok sensation and New York Times bestselling author Kristen Callihan's GAME ON series, introduces Dex, the hot-as-heck, bearded, mountain of a man football player, who has been carrying the torch for one woman all these years...and remained a virgin. To Fiona Mackenzie, though, he's just one of her brother-in-law's friends. But Dex has a game plan. "The Game Plan has pulse pounding sex and stomach twisting emotion. I fell in love with the hero by chapter one, straight into all-out lust by chapter two." TESSA BAILEY, #1 New York Times bestselling author