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The Orientation of Future Cinema

The Orientation of Future Cinema
Author: Bruce Isaacs
Publisher: A&C Black
Total Pages: 312
Release: 2013-02-14
Genre: Performing Arts
ISBN: 1623569133

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What is the fate of cinema in an age of new technologies, new aesthetic styles, new modes of cultural production and consumption? What becomes of cinema and a century-long history of the moving image when the theatre is outmoded as a social and aesthetic space, as celluloid gives over to digital technology, as the art-house and multiplex are overtaken by a proliferation of home entertainment systems? The Orientation of Future Cinema offers an ambitious and compelling argument for the continued life of cinema as image, narrative and experience. Commencing with Lumière’s Arrival of a Train at a Station, Bruce Isaacs confronts the threat of contemporary digital technologies and processes by returning to cinema’s complex history as a technological and industrial phenomenon. The technology of moving images has profoundly changed; and yet cinema materialises ever more forcefully in digital capture and augmentation, 3-D perception and affect, High Frame Rate cinema, and the evolution of spectacle as the dominant aesthetic mode in contemporary studio production.


Communication Technology Update and Fundamentals

Communication Technology Update and Fundamentals
Author: August E. Grant
Publisher: Taylor & Francis
Total Pages: 583
Release: 2018-06-13
Genre: Technology & Engineering
ISBN: 1351334638

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For three decades, Communication Technology Update and Fundamentals has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The secret to the longevity is simple—every two years, the book is completely rewritten to ensure that it contains the latest developments in mass media, computers, consumer electronics, networking, and telephony. Plus, the book includes the Fundamentals: the first five chapters explain the communication technology ecosystem, the history, structure, and regulations. The chapters are written by experts who provide snapshots of the state of each individual field. Together, these updates provide a broad overview of these industries, as well as the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 16th edition includes: First-ever chapters on Virtual/Augmented Reality and eSports. Updated user data in every chapter. Overview of industry structure, including recent and proposed mergers and acquisitions Suggestions on how to get a job working with the technologies discussed. The companion website, www.tfi.com/ctu, offers updated information on the technologies covered in this text, as well as links to other resources.


Affective Intensities and Evolving Horror Forms

Affective Intensities and Evolving Horror Forms
Author: Adam Daniel
Publisher: Edinburgh University Press
Total Pages: 232
Release: 2020-02-03
Genre: Performing Arts
ISBN: 1474456375

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Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.


Fast Forward

Fast Forward
Author: Holly Willis
Publisher: Columbia University Press
Total Pages: 201
Release: 2016-08-16
Genre: Performing Arts
ISBN: 0231850972

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Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.


Hollywood Puzzle Films

Hollywood Puzzle Films
Author: Warren Buckland
Publisher: Routledge
Total Pages: 322
Release: 2014-05-30
Genre: Performing Arts
ISBN: 1136256288

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From Inception to The Lake House, moviegoers are increasingly flocking to narratologically complex puzzle films. These puzzle movies borrow techniques—like fragmented spatio-temporal reality, time loops, unstable characters with split identities or unreliable narrators—more commonly attributed to art cinema and independent films. The essays in Hollywood Puzzle Films examine the appropriation of puzzle film techniques by contemporary Hollywood dramas and blockbusters through questions of narrative, time, and altered realities. Analyzing movies like Source Code, The Butterfly Effect, Donnie Darko, Déjà Vu, and adaptations of Philip K. Dick, contributors explore the implications of Hollywood's new movie mind games.


Creative Industries in Europe

Creative Industries in Europe
Author: Caroline Chapain
Publisher: Springer
Total Pages: 261
Release: 2017-06-08
Genre: Social Science
ISBN: 3319564978

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This book demonstrates how the creative industries are driving new sectoral and spatial dynamics in European cities, regions, and countries, and how these may be influenced by international and global dynamics. It takes a purposeful geographical approach to the study of the creative industries across various Western, Central and Eastern European contexts since the 2008-2009 recession. Despite the growing research looking at the development of the creative industries in the last 15 years, there are still gaps in the coverage of what is happening in Central and Eastern Europe compared to Western Europe. This book addresses these gaps in two parts focusing on particular geographical scales and creative processes: local interplay between sector and space and the role of the creative industries in regional and national economies after the crisis. The book presents original analyses of the post-crisis environment, and novel data on topics such as the role of institutions in the regulation of the fashion industry in global cities, the impact of clustering on film innovation, location patterns of art galleries, regional specialisations and paths of professional carriers in creative industries.


Future Cinema

Future Cinema
Author: Zentrum für Kunst und Medientechnologie Karlsruhe
Publisher: MIT Press (MA)
Total Pages: 652
Release: 2003
Genre: Design
ISBN:

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This book, which accompanies an exhibition organized by the ZKM Institute for Visual Media, explores the history and significance of pre-cinema and of early experimental cinema, as well as the development of the unique theaters in which "immersion" evolved. 1,000 illustrations.


3-D Cinema and Trauma

3-D Cinema and Trauma
Author: Dor Fadlon
Publisher: Springer Nature
Total Pages: 287
Release: 2022-12-16
Genre: Performing Arts
ISBN: 3031128214

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This book examines 3D cinema across the early 1950s, the early 1980s, and from 2009 to 2014, providing for the first time not only a connection between 3D cinema and historical trauma but also a consideration of 3D aesthetics from a cultural perspective. The main argument of the book is that 3D cinema possesses a privileged potential to engage with trauma. Exploring questions of representation, embodiment and temporality in 3-D cinema, the book takes an interdisciplinary approach, offering a compelling analysis to a combination of box office favorites and more obscure films, ranging across genres such as horror, erotica, fantasy, science fiction, and documentaries. Weaving theoretical discussions and film analysis this book renders complex theoretical frameworks such as Deleuze and trauma theory accessible.


The Art of Pure Cinema

The Art of Pure Cinema
Author: Bruce Isaacs
Publisher: Oxford University Press, USA
Total Pages: 273
Release: 2020
Genre: Performing Arts
ISBN: 0190889950

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""This is not a book about Hitchcock. There are many of those in critical circles, and I wouldn't presume to add a great deal more to the landmark studies of scholars such as Raymond Bellour, Robin Wood, and William Rothman, among many others. But it is a book that attempts to situate Hitchcockian cinema, and more specifically, an aspect of the Hitchcockian style in the aftermath of Hitchcock's rich, complex, and sometimes unwieldy filmmaking career. In a series of discussions with François Truffaut in 1962, Hitchcock, then at the height of his influence as a filmmaker and prior to the perceived decline of his cinema in the later 1960s, gestures toward an artistic disposition in the following exchange on Rear Window (1954): "Truffaut: I imagine that the story appealed to you primarily because it represented a technical challenge: a whole film from the viewpoint of one man, and embodied in a single, large set. Hitchcock: Absolutely. It was a possibility of doing a purely cinematic film. You have an immobilized man looking out. That's one part of the film. The second part shows what he sees and the third part shows how he reacts. This is actually the purest expression of a cinematic idea." ""--


A Companion to Hong Kong Cinema

A Companion to Hong Kong Cinema
Author: Esther M. K. Cheung
Publisher: John Wiley & Sons
Total Pages: 639
Release: 2015-08-17
Genre: Performing Arts
ISBN: 0470659289

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A Companion to Hong Kong Cinema provides the first comprehensive scholarly exploration of this unique global cinema. By embracing the interdisciplinary approach of contemporary film and cultural studies, this collection navigates theoretical debates while charting a new course for future research in Hong Kong film. Examines Hong Kong cinema within an interdisciplinary context, drawing connections between media, gender, and Asian studies, Asian regional studies, Chinese language and cultural studies, global studies, and critical theory Highlights the often contentious debates that shape current thinking about film as a medium and its possible future Investigates how changing research on gender, the body, and sexual orientation alter the ways in which we analyze sexual difference in Hong Kong cinema Charts how developments in theories of colonialism, postcolonialism, globalization, neoliberalism, Orientalism, and nationalism transform our understanding of the economics and politics of the Hong Kong film industry Explores how the concepts of diaspora, nostalgia, exile, and trauma offer opportunities to rethink accepted ways of understanding Hong Kong’s popular cinematic genres and stars