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The Official Xbox Magazine

The Official Xbox Magazine
Author:
Publisher:
Total Pages: 406
Release: 2010
Genre: Video games
ISBN:

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Official Xbox Magazine (13 Issues)

Official Xbox Magazine (13 Issues)
Author:
Publisher:
Total Pages:
Release: 2001-01-01
Genre:
ISBN: 9785552547029

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As a globally branded publication with an exclusive, playable game disk, this magazine inspires and sustains the passion its readers feel about video games.


The Official Xbox Magazine

The Official Xbox Magazine
Author:
Publisher:
Total Pages: 314
Release: 2009
Genre: Video games
ISBN:

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Xbox

Xbox
Author: Brian Underdahl
Publisher: McGraw-Hill/Osborne Media
Total Pages: 180
Release: 2002
Genre: Computers
ISBN: 9780072227925

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An illustrated guide to XBOX video games.


Xbox 360?For Dummies

Xbox 360?For Dummies
Author: Brian Johnson
Publisher: John Wiley & Sons
Total Pages: 362
Release: 2006-01-31
Genre: Games & Activities
ISBN: 0471771805

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Provides information on the features and functions of the Xbox 360.


Dante Alighieri

Dante Alighieri
Author:
Publisher: PediaPress
Total Pages: 311
Release:
Genre:
ISBN:

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The Game Beat: Observations and Lessons from Two Decades Writing about Games

The Game Beat: Observations and Lessons from Two Decades Writing about Games
Author: Kyle Orland
Publisher: Lulu.com
Total Pages: 386
Release: 2019-06-13
Genre: Computers
ISBN: 0359649173

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The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.


Xbox Fan Book

Xbox Fan Book
Author: Mark H. Walker
Publisher: "O'Reilly Media, Inc."
Total Pages: 134
Release: 2004
Genre: Computers
ISBN: 9780596008840

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Explains how to optimize the Xbox, covering such topics as networking, enhancing graphics, accessories, and Xbox games.


Women in Gaming: 100 Professionals of Play

Women in Gaming: 100 Professionals of Play
Author: Meagan Marie
Publisher: Penguin
Total Pages: 354
Release: 2018-12-04
Genre: History
ISBN: 0744019931

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Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.


Vintage Game Consoles

Vintage Game Consoles
Author: Bill Loguidice
Publisher: CRC Press
Total Pages: 814
Release: 2014-02-24
Genre: Computers
ISBN: 1135006504

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.