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The New Stereo Soundbook

The New Stereo Soundbook
Author: Frederick Alton Everest
Publisher:
Total Pages: 352
Release: 1992
Genre: House & Home
ISBN:

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This guide explains all of the underlying principles of stereophonic perception, recording and reproduction. Students taking recording courses and audio enthusiasts and hobbyists should gain a thorough understanding of stereo sound - what it is, how it works and how to use it effectively.


The New Stereo Soundbook

The New Stereo Soundbook
Author: F. Alton Everest
Publisher:
Total Pages:
Release: 1992-02
Genre:
ISBN: 9780071577502

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By incorporating recent findings in auditory perception and current developments in surround sound, the concept of stereophonics is expanded from the simplistic one of sound coming out of two loudspeakers to a system yielding total envelopment of the listener in 3-dimensional sound. The discussions are nonmathematical, easily assimilated, and augmented with many line drawings. Annotation copyrighted by Book News, Inc., Portland, OR


Disney Pixar Cars

Disney Pixar Cars
Author: Jennifer H. Keast
Publisher:
Total Pages: 24
Release: 2010-12-14
Genre: Board books
ISBN: 9781605538570

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Explore the sights and sounds of Radiator Springs with Lightning McQueen and his friends in this 24 page beautifully illustrated sound book, and listen to fun sounds in stereo! Each button on the sound strip plays a different sound/ melody for interactive fun.


Immersive Sound

Immersive Sound
Author: Agnieszka Roginska
Publisher: Taylor & Francis
Total Pages: 364
Release: 2017-10-17
Genre: Technology & Engineering
ISBN: 1317480112

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Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.


A Very Busy Day for Thomas

A Very Busy Day for Thomas
Author:
Publisher: Publications International Limited
Total Pages: 24
Release: 2010
Genre: Juvenile Fiction
ISBN: 9781450800105

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Explore Sodor with Thomas and his friends in this 24 page beautifully illustrated sound book, and listen to fun sounds in stereo! Each button on the sound strip plays a different sound/ melody for interactive fun.


Audio-vision

Audio-vision
Author: Michel Chion
Publisher: Columbia University Press
Total Pages: 282
Release: 1994
Genre: Literary Criticism
ISBN: 9780231078993

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Deals with issue of sound in audio-visual images


The Sound Reinforcement Handbook

The Sound Reinforcement Handbook
Author: Gary Davis
Publisher: Hal Leonard Corporation
Total Pages: 438
Release: 1989
Genre: Music
ISBN: 9780881889000

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(Yamaha Products). Sound reinforcement is the use of audio amplification systems. This book is the first and only book of its kind to cover all aspects of designing and using such systems for public address and musical performance. The book features information on both the audio theory involved and the practical applications of that theory, explaining everything from microphones to loudspeakers. This revised edition features almost 40 new pages and is even easier to follow with the addition of an index and a simplified page and chapter numbering system. New topics covered include: MIDI, Synchronization, and an Appendix on Logarithms. 416 Pages.


The Art and Science of Surround and Stereo Recording

The Art and Science of Surround and Stereo Recording
Author: Edwin Pfanzagl-Cardone
Publisher: Springer Nature
Total Pages: 429
Release: 2021-01-09
Genre: Technology & Engineering
ISBN: 370914891X

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This book presents an extensive and timely survey of more than 30 surround and 20 stereo-microphone techniques. Further, it offers, for the first time, an explanation of why the RCA "Living Stereo" series of legacy recordings from the 1950s and 60s is still appreciated by music lovers worldwide, despite their use of an apparently incorrect recording technique from the perspective of psychoacoustics. Discussing this aspect in detail, the book draws on the author’s study of concert hall acoustics and psychoacoustics. The book also analyzes the "fingerprint" features of a selected number of surround and – more importantly – stereo microphone techniques in depth by measuring their signal cross-correlation over frequency and also using an artificial human head. In addition, the book presents a rating of microphone techniques based on the assessment of various acoustic attributes, and merges the results of several subjective listening tests, including those conducted by other researchers. Building on this knowledge, it provides fresh insights into important microphone system features, from stereo to 3D audio. Moreover, it describes new microphone techniques, such as AB-PC, ORTF-T and BPT, and the recently defined BQIrep (Binaural Quality Index of reproduced music). Lastly, the book concludes with a short history of microphone techniques and case studies of live and studio recordings.


Designing Sound

Designing Sound
Author: Andy Farnell
Publisher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 0262014416

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects


Car Audio For Dummies

Car Audio For Dummies
Author: Doug Newcomb
Publisher: John Wiley & Sons
Total Pages: 338
Release: 2008-02-13
Genre: Transportation
ISBN: 0470286334

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Thinking about a knockout audio system for your car? Not sure what you need, want, or can afford? Car Audio For Dummies is a great place to find some answers! But wait — what if speakers that vibrate your floorboards don’t turn you on? What if you’re thinking more about hands-free phone access and a DVD player to entertain the kids? Surprise! Car Audio For Dummies can give you a hand there, too. Whether you want to feel as if your favorite band is performing right on top of your dashboard or you want to keep the soccer team entertained on the way to the tournament, this friendly guide can help. From planning your system and buying components to getting them installed and protecting your investment, you’ll find plenty of wise advice. Get the scoop on: Figuring out what kind of equipment you need to do what you want Identifying good sound quality when you hear it Adding components to a factory system Choosing a video player, hands-free phone system, amplifiers, speakers, and more Finding a reliable installer (today’s automotive electronics systems are so complex that you probably won’t want to go it alone) Understanding warranties and returns Protecting and insuring your system Car Audio For Dummies is sort of like that knowledgeable friend you want to take along when you tackle a project like this. Sounds like a good idea, doesn’t it?