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The Musical Art of Synthesis

The Musical Art of Synthesis
Author: Sam McGuire
Publisher: CRC Press
Total Pages: 482
Release: 2015-08-11
Genre: Technology & Engineering
ISBN: 1317570529

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New synths with unique features and layers of complexity are released frequently, with hundreds of different synths currently available in the marketplace. How do you know which ones to use and how do you get the most out of the ones you already own? The Musical Art of Synthesis presents synthesizer programming with a specific focus on synthesis as a musical tool. Through its innovative design, this title offers an applied approach by providing a breakdown of synthesis methods by type, the inclusion of step-by-step patch recipes, and extensive web-based media content including tutorials, demonstrations, and additional background information. Sam McGuire and Nathan van der Rest guide you to master synthesis and transcend the technical aspects as a musician and artist. Synths are presented using a multi-tiered system beginning with basic instructions for all common synth techniques. Historical information is included for each type of synth, which is designed to help you understand how each instrument relates to the bigger picture. Advanced level instruction focuses on modern implementations and on mobile devices, with special focus on performing and practical usage. The goal The Musical Art of Synthesis is to bring all of the different types of together in the same discussion and encourage you to see the similarities and differences that force you to gain a better overall understanding of the synthesis process. Key features of this title: • This book will teach you how to put synthesizers to use with easy-to-use synth patch recipes • Using a unique, multi-tiered approach applicable to the level of equipment in use, this publication introduces concepts that apply to a wide range of hardware/software synthesizers. • A robust companion website, featuring video demonstrations by synthesizer experts, further supports the book: www.focalpress.com/cw/mcguire


Structure and Synthesis

Structure and Synthesis
Author: Mark Fell
Publisher: MIT Press
Total Pages: 404
Release: 2022-03-01
Genre: Art
ISBN: 1913029956

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An anthology of pioneer sound artist Mark Fell's work charting his defiantly unorthodox thinking on time, structure, technology, and the relation between academic and popular electronic music. In this extensive anthology, Mark Fell, a pioneering artist known for his sound installations and his musical work solo and as part of SND and Sensate Focus, assembles a collection of diverse materials charting his defiantly unorthodox thinking on time, structure, technology, and the relation between academic and popular electronic music. An amalgam of workbook and manifesto, featuring a collection of interleaved statements, diagrammatic scores, and instructional texts, Structure and Synthesis is a direct engagement with Fell's original thinking and his continual provocations in regard to "experimental" music. Alongside reflections on theory and practice, the volume includes exercises for dismantling musical expertise, habits, and intuitions, documenting Fell's explorations of the peripheries of rhythm, shape, and time in perception and performance. Long-term collaborator designer Joe Gilmore provides a striking graphic context for Fell's evolving thinking and the methods and structures he has developed through his solo and collaborative work.


Virtual Music

Virtual Music
Author: David Cope
Publisher: MIT Press
Total Pages: 600
Release: 2004-01-30
Genre: Computers
ISBN: 9780262532617

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Virtual Music is about artificial creativity. Focusing on the author's Experiments in Musical Intelligence computer music composing program, the author and a distinguished group of experts discuss many of the issues surrounding the program, including artificial intelligence, music cognition, and aesthetics. The book is divided into four parts. The first part provides a historical background to Experiments in Musical Intelligence, including examples of historical antecedents, followed by an overview of the program by Douglas Hofstadter. The second part follows the composition of an Experiments in Musical Intelligence work, from the creation of a database to the completion of a new work in the style of Mozart. It includes, in sophisticated lay terms, relatively detailed explanations of how each step in the process contributes to the final composition. The third part consists of perspectives and analyses by Jonathan Berger, Daniel Dennett, Bernard Greenberg, Douglas R. Hofstadter, Steve Larson, and Eleanor Selfridge-Field. The fourth part presents the author's responses to these commentaries, as well as his thoughts on the implications of artificial creativity. The book (and corresponding Web site) includes an appendix providing extended musical examples referred to and discussed in the book, including composers such as Scarlatti, Bach, Mozart, Beethoven, Schubert, Chopin, Puccini, Rachmaninoff, Prokofiev, Debussy, Bartok, and others. It is also accompanied by a CD containing performances of the music in the text.


Analysis, Synthesis, and Perception of Musical Sounds

Analysis, Synthesis, and Perception of Musical Sounds
Author: James Beauchamp
Publisher: Springer Science & Business Media
Total Pages: 348
Release: 2007-08-30
Genre: Science
ISBN: 038732576X

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This book contains a complete and accurate mathematical treatment of the sounds of music with an emphasis on musical timbre. The book spans the range from tutorial introduction to advanced research and application to speculative assessment of its various techniques. All the contributors use a generalized additive sine wave model for describing musical timbre which gives a conceptual unity, but is of sufficient utility to be adapted to many different tasks.


Making Musical Apps

Making Musical Apps
Author: Peter Brinkmann
Publisher: "O'Reilly Media, Inc."
Total Pages: 124
Release: 2012-02-17
Genre: Computers
ISBN: 1449331394

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Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS


Voice Leading

Voice Leading
Author: David Huron
Publisher: MIT Press
Total Pages: 273
Release: 2016-09-02
Genre: Music
ISBN: 0262034859

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Voice leading is the musical art of combining sounds over time. This work offers an accessible account of the cognitive and perceptual foundations of voice leading.


Designing Sound

Designing Sound
Author: Andy Farnell
Publisher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 0262014416

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects


Cloud-Based Music Production

Cloud-Based Music Production
Author: Matthew T. Shelvock
Publisher: CRC Press
Total Pages: 189
Release: 2020-02-18
Genre: Social Science
ISBN: 1351137085

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Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals how those services impact music production en masse. Cloud-Based Music Production takes the reader through the creation of hip-hop beats from start to finish – from selecting samples and synthesizer presets to foundational mixing practices – and includes analysis and discussion of how various samples and synthesizers work together within an arrangement. Through case studies and online audio examples, Shelvock explains how music producers directly modify the sonic characteristics of hip-hop sounds to suit their tastes and elucidates the psychoacoustic and perceptual impact of these aesthetically nuanced music production tasks. Cloud-Based Music Production will be of interest to musicians, producers, mixers and engineers and also provides essential supplementary reading for music technology courses.


Computer Music

Computer Music
Author: Charles Dodge
Publisher: MacMillan Publishing Company
Total Pages: 408
Release: 1985
Genre: Music
ISBN:

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This text reflects the current state of computer technology and music composition. The authors offer clear, practical overviews of program languages, real-time synthesizers, digital filtering, artificial intelligence, and much more.


Creating Sounds from Scratch

Creating Sounds from Scratch
Author: Andrea Pejrolo
Publisher: Oxford University Press
Total Pages: 353
Release: 2017
Genre: Music
ISBN: 019992189X

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Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.