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The Multi-Skilled Designer

The Multi-Skilled Designer
Author: Newton D'souza
Publisher: Routledge
Total Pages: 247
Release: 2019-11-21
Genre: Architecture
ISBN: 1317309421

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The Multi-Skilled Designer presents and analyzes different approaches to contemporary architectural design and interprets them through the theory of multiple intelligences. The book establishes a systematic framework that uses the lens of cognitive psychology and developments in psychometric and brain research to analyze the unique cognitive thought processes of architectural designers and compiles design projects that could serve as a pedagogical companion for the reader. The book is aimed at design practitioners and students interested in examining their own thinking styles as well as those involved in design cognition research.


What CEOs Need to Know about Design

What CEOs Need to Know about Design
Author: Audrey Crane
Publisher:
Total Pages:
Release: 2019-12-07
Genre:
ISBN: 9780578321134

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As a leader, you've heard that design is important, and you believe it. But you may not know what you need to know about it, how to buy it, and how to manage it. This is the book for you."The strongest companies I work with use design as their secret weapon. This short primer makes it not such a secret any more. If how to leverage and lead design is still a secret to your company, buy this book." - Jeff Patton"If you're the CEO of a technology-powered company, you owe it to your customers, your employees and your investors to learn the power and potential of professional product design. Audrey has been there since the start of the Internet and has worked with countless companies, product teams, and executive teams to leverage the value of product design." -Marty Cagan


Prototyping and Modelmaking for Product Design

Prototyping and Modelmaking for Product Design
Author: Bjarki Hallgrimsson
Publisher: Laurence King Publishing
Total Pages: 579
Release: 2023-03-06
Genre: Design
ISBN: 1529432030

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Now in its second edition, Prototyping and Modelmaking for Product Design, by practising product development consultant Bjarki Hallgrimsson, is essential reading for both students and design professionals. Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands-on and digital tools. This new edition includes case studies representing technological developments such as prototyping user experience and interactive electronic products, as well as a new expanded section on digital modelmaking tools, including 3D printing and laser cutting. The first chapters of the book explain why prototyping is so important to the design process. The many uses of prototyping will be shown in the context of several comprehensive projects by some of the world's leading design firms. The second part is an introduction to the typical materials used by designers in their prototyping efforts and how to work with them. In all cases, the approach is to use digital and manual tools in a complementary and effective fashion. Tutorials were specifically developed that underline the back and forth of digital and manual ways of working. The emphasis is on the kinds of construction that can be done by the designers themselves. Health and safety is stressed in terms of personal responsibility and awareness. Topics covered include:Definition of prototyping and modelmakingPrototyping as a form of problem solvingModelmakingPhysical and digital prototypesBuidling by hand and using digital technologies


Designing Across Senses

Designing Across Senses
Author: Christine W. Park
Publisher: "O'Reilly Media, Inc."
Total Pages: 296
Release: 2018-03-22
Genre: Computers
ISBN: 1491954191

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Today we have the ability to connect speech, touch, haptic, and gestural interfaces into products that engage several human senses at once. This practical book explores examples from current designers and devices to describe how these products blend multiple interface modes together into a cohesive user experience. Authors Christine Park and John Alderman explain the basic principles behind multimodal interaction and introduce the tools you need to root your design in the ways our senses shape experience. This book also includes guides on process, design, and deliverables to help your team get started. The book covers several topics within multimodal design, including: New Human Factors: learn how human sensory abilities allow us to interact with technology and the physical world New Technologies: explore some of the technologies that enable multimodal interactions, products, and capabilities Multimodal Products: examine different categories of products and learn how they deliver sensory-rich experiences Multimodal Design: learn processes and methodologies for multimodal product design, development, and release


Design It!

Design It!
Author: Michael Keeling
Publisher: Pragmatic Bookshelf
Total Pages: 467
Release: 2017-10-18
Genre: Computers
ISBN: 1680503448

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Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.


Design a Better Business

Design a Better Business
Author: Patrick van der Pijl
Publisher: John Wiley & Sons
Total Pages: 277
Release: 2016-09-21
Genre: Business & Economics
ISBN: 1119272114

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This book stitches together a complete design journey from beginning to end in a way that you’ve likely never seen before, guiding readers (you) step-by-step in a practical way from the initial spark of an idea all the way to scaling it into a better business. Design a Better Business includes a comprehensive set of tools (over 20 total!) and skills that will help you harness opportunity from uncertainty by building the right team(s) and balancing your point of view against new findings from the outside world. This book also features over 50 case studies and real life examples from large corporations such as ING Bank, Audi, Autodesk, and Toyota Financial Services, to small startups, incubators, and social impact organizations, providing a behind the scenes look at the best practices and pitfalls to avoid. Also included are personal insights from thought leaders such as Steve Blank on innovation, Alex Osterwalder on business models, Nancy Duarte on storytelling, and Rob Fitzpatrick on questioning, among others.


Teaching and Designing in Detroit

Teaching and Designing in Detroit
Author: Stephen Vogel
Publisher: Routledge
Total Pages: 283
Release: 2019-11-18
Genre: Architecture
ISBN: 1000764605

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This book provides a compelling and insightful portrait of ten female architects, artists, and designers who explored unique approaches to teaching, practice, and research in the postindustrial city of Detroit. These women explored the phenomenon of a new “ecological urbanism” through their own work in art, architecture, design, planning, landscape architecture, and installation as well as the work of their students. Teaching and Designing in Detroit provides an eighteen-year snapshot of this work, how it affected the women’s practice, how they influenced student relationships to design and community development, and how their visions are now being carried out in Detroit. This book is organized into sections that group stories according to their focus on practice, pedagogy, and community engagement. Included in the book is a foreword by Leslie Kanes Weisman, the only female architecture professor at the University of Detroit Mercy in the 1970s, and an afterword by Sharon Egretta Sutton reflecting on how working and practicing in Detroit foreshadowed the future vision now being carried out in the rebounding city of Detroit. An intriguing read for students and professionals, this book will illustrate how these lessons learned can be applied by universities and communities in other postindustrial cities.


Ethical Design Intelligence

Ethical Design Intelligence
Author: Philippe d'Anjou
Publisher: Routledge
Total Pages: 237
Release: 2020-02-14
Genre: Architecture
ISBN: 0429648081

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Ethical Design Intelligence: The Virtuous Designer explores the deep significance of philosophy and ethics to the practice of design. It offers designers from disciplines such as architecture, urban design, planning, landscape, interior, and industrial design an alternative ethical framework in which to expand their thinking about their practice. Arguing that design today is primarily an agency driven by the momentum of globalization, embedded in economy, materialism, and utility, the book reconceptualizes the notion of virtue in design practice. Across chapters covering topics such as virtuous character, creative agency, and unsustainable practices, the book scrutinizes design through a philosophical lens. d’Anjou dissects articulations from different philosophical thinkers from antiquity to contemporary time to reveal that ethics is fundamental to everything affected by design. Countering well-established modes of postmodern relativism in design, which has led to “defuturing” and “unsustainability,” ethical realism is presented as an alternative solution. This book is written for designers, educators, researchers, and students.


Design for the IB MYP 4&5

Design for the IB MYP 4&5
Author: Lenny Dutton
Publisher: Hodder Education
Total Pages: 427
Release: 2021-09-03
Genre: Study Aids
ISBN: 1398308080

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Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design. Table Content: Unit 1 Global Goals Design Challenge Unit 2 Design to help people express their emotions Unit 3 Playground design Unit 4 Lights change lives Unit 5 Service promotion Unit 6 Gamified exercise Unit 7 Pedestrian safety Unit 8 The importance of toilets Unit 9 Human impact animation Unit 10 Play with the past Unit 11 Dealing with change Unit 12 Turning drawings into products


A New Program for Graphic Design

A New Program for Graphic Design
Author: David Reinfurt
Publisher: Inventory Press
Total Pages: 256
Release: 2019-09-17
Genre: Design
ISBN: 9781941753217

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A toolkit for visual literacy in the 21st century A New Program for Graphic Design is the first communication-design textbook expressly of and for the 21st century. Three courses--Typography, Gestalt and Interface--provide the foundation of this book. Through a series of in-depth historical case studies (from Benjamin Franklin to the Macintosh computer) and assignments that progressively build in complexity, A New Program for Graphic Design serves as a practical guide both for designers and for undergraduate students coming from a range of other disciplines. Synthesizing the pragmatic with the experimental, and drawing on the work of Max Bill, György Kepes, Bruno Munari and Stewart Brand (among many others), it builds upon mid- to late-20th-century pedagogical models to convey contemporary design principles in an understandable form for students of all levels--treating graphic design as a liberal art that informs the dissemination of knowledge across all disciplines. For those seeking to understand and shape our increasingly networked world of information, this guide to visual literacy is an indispensable tool. David Reinfurt (born 1971), a graphic designer, writer and educator, reestablished the Typography Studio at Princeton University and introduced the study of graphic design. Previously, he held positions at Columbia University Graduate School of Architecture, Planning and Preservation, Rhode Island School of Design and Yale University School of Art. As a cofounder of O-R-G inc. (2000), Dexter Sinister (2006) and the Serving Library (2012), Reinfurt has been involved in several studios that have reimagined graphic design, publishing and archiving in the 21st century. He was the lead designer for the New York City MTA Metrocard vending machine interface, still in use today. His work is included in the collections of the Walker Art Center, Whitney Museum of American Art, Cooper Hewitt National Design Museum and the Museum of Modern Art. He is the co-author of Muriel Cooper (MIT Press, 2017), a book about the pioneering designer.