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The Mouse Machine

The Mouse Machine
Author: J P. Telotte
Publisher: University of Illinois Press
Total Pages: 235
Release: 2010-10-01
Genre: Performing Arts
ISBN: 0252092635

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Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image. Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the Pirates of the Caribbean series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, The Mouse Machine illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world. Hardback is unjacketed.


Inside the Mouse

Inside the Mouse
Author: Project on Disney
Publisher: Duke University Press
Total Pages: 268
Release: 1995
Genre: Business & Economics
ISBN: 9780822316244

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Contains critical essays in which the authors, having visited Disney World as individuals and as a group, offer their perspectives on various aspects of the amusement park and its appeal.


Charlie & Mouse

Charlie & Mouse
Author: Laurel Snyder
Publisher: Chronicle Books
Total Pages: 48
Release: 2017-04-11
Genre: Juvenile Fiction
ISBN: 1452146403

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Four hilarious stories, two inventive brothers, one irresistible story! Join Charlie and Mouse as they talk to lumps, take the neighborhood to a party, sell some rocks, and invent the bedtime banana. With imagination and humor, Laurel Snyder and Emily Hughes paint a lively picture of brotherhood that children will relish in a format perfect for children not quite ready for chapter books.


Mouse TV

Mouse TV
Author: Matt Novak
Publisher: Turtleback
Total Pages:
Release: 1998-01-01
Genre: Family life
ISBN: 9780613105200

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Each member of the Mouse family wants to watch something different on television, but they discover a solution to their problem one night when the television does not work.


The Mouse in the Machine Shop

The Mouse in the Machine Shop
Author: Michaela Renee Johnson
Publisher: Mj Innovations
Total Pages: 38
Release: 2019-06
Genre: Juvenile Fiction
ISBN: 9780578488578

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Freddy King Junior is a mouse who lives in a machine shop and dreams of being a machinist. He loves everything about the exciting parts that are made in the machine shop. One day Freddy learns of a broken machine, without Freddy and his skills, the part will not be completed. The part is incredibly important, it's a window for a space rocket. Freddy sees his opportunity to fix the machine. Will he step up and face his fears to save the machine shop?


Software Engineering and Human-Computer Interaction

Software Engineering and Human-Computer Interaction
Author: Richard N. Taylor
Publisher: Springer Science & Business Media
Total Pages: 300
Release: 1995-03-15
Genre: Computers
ISBN: 9783540590088

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This volume presents the thoroughly revised proceedings of the ICSE '94 Workshop on Joint Research Issues in Software Engineering and Human-Computer Interaction, held in Sorrento, Italy in May 1994. In harmony with the main objectives of the Workshop, this book essentially contributes to establishing a sound common platform for exchange and cooperation among researchers and design professionals from the SE and HCI communities. The book includes survey papers by leading experts as well as focused submitted papers. Among the topics covered are design, processes, user interface technology and SE environments, platform independence, prototyping, interactive behaviour, CSCW, and others.


Using Computers

Using Computers
Author: John Burstein
Publisher: Gareth Stevens Publishing LLLP
Total Pages: 28
Release: 2003-07-03
Genre: Computers
ISBN: 9780836838176

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The four monsters are introduced to computers by Big Bill, who brings them a package and instructions for hooking up and using what is inside.


Learning from Mickey, Donald and Walt

Learning from Mickey, Donald and Walt
Author: A. Bowdoin Van Riper
Publisher: McFarland
Total Pages: 275
Release: 2014-01-10
Genre: Performing Arts
ISBN: 0786484756

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Throughout its long and colorful history, Walt Disney Studios has produced scores of films designed to educate moviegoers as well as entertain them. These productions range from the True-Life Adventures nature documentaries and such depictions of cutting-edge technology as Man in Space and Our Friend the Atom, to wartime propaganda shorts (Education for Death), public-health films (VD Attack Plan) and coverage of exotic cultures (The Ama Girls, Blue Men of Morocco). Even Disney's dramatic recreations of historical events (Ten Who Dared, Invincible) have had their share of educational value. Each of the essays in this volume focuses on a different type of Disney "edutainment" film. Together they provide the first comprehensive look at Walt Disney's ongoing mission to inform and enlighten his worldwide audience.


Eugene and His Go-Kart Machine

Eugene and His Go-Kart Machine
Author: Lynn C. Skinner
Publisher: Lynn C. Skinner
Total Pages: 32
Release: 2011-10-31
Genre: Mice
ISBN: 9780984734405

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Eugene builds a go-kart from scratch.