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The MIT Guide to Teaching Web Site Design

The MIT Guide to Teaching Web Site Design
Author: Edward Barrett
Publisher: MIT Press
Total Pages: 128
Release: 2001
Genre: Computers
ISBN: 9780262025003

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The book covers all aspects of teaching Web design, from optimal class size and classroom configuration to peer review of completed projects. It uses many examples from the Web design course taught by the authors at MIT.


Code as Creative Medium

Code as Creative Medium
Author: Golan Levin
Publisher: MIT Press
Total Pages: 289
Release: 2021-02-02
Genre: Education
ISBN: 0262542048

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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.


The MIT Guide to Science and Engineering Communication, second edition

The MIT Guide to Science and Engineering Communication, second edition
Author: James Paradis
Publisher: MIT Press
Total Pages: 335
Release: 2002-06-21
Genre: Language Arts & Disciplines
ISBN: 0262265524

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A second edition of a popular guide to scientific and technical communication, updated to reflect recent changes in computer technology. This guide covers the basics of scientific and engineering communication, including defining an audience, working with collaborators, searching the literature, organizing and drafting documents, developing graphics, and documenting sources. The documents covered include memos, letters, proposals, progress reports, other types of reports, journal articles, oral presentations, instructions, and CVs and resumes. Throughout, the authors provide realistic examples from actual documents and situations. The materials, drawn from the authors' experience teaching scientific and technical communication, bridge the gap between the university novice and the seasoned professional. In the five years since the first edition was published, communication practices have been transformed by computer technology. Today, most correspondence is transmitted electronically, proposals are submitted online, reports are distributed to clients through intranets, journal articles are written for electronic transmission, and conference presentations are posted on the Web. Every chapter of the book reflects these changes. The second edition also includes a compact Handbook of Style and Usage that provides guidelines for sentence and paragraph structure, punctuation, and usage and presents many examples of strategies for improved style.


Build Your First Web App

Build Your First Web App
Author: Deborah Levinson
Publisher: Union Square & Co.
Total Pages: 458
Release: 2017-10-10
Genre: Computers
ISBN: 1454926341

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Not a techie? Don’t worry! This friendly and approachable guide shows even complete beginners how to build their first web application. Modern web application design and development can feel overwhelming: How do you design a useful tool that can run on a desktop, tablet, and phone? Which programming framework should you use? How can a non-programmer pick up these skills? Build Your First Web App answers these questions by teaching two popular practical frameworks, Bootstrap and Angular.js, as well as the principles behind programming: the basics of user experience design, planning and structuring your software, and making your application visually attractive and easier to use. The book walks you through every step of creating you first app, and gives you assignments in each chapter. If you already know some HTML and CSS, but want to go further and create something functional rather than static, this book is for you! Book includes: An overview of the app design planning process—scenario development, feature/flow design through wireframing, and user research. Quick tips for adding visual design intelligently to make the application easier to understand and use. A walkthrough of how to code a sample app using a responsive framework (Bootstrap) and Angular.js. Each chapter of the book covers a different part of the sample app, allowing readers to follow along and draft their own code.


Designed for Digital

Designed for Digital
Author: Jeanne W. Ross
Publisher: MIT Press
Total Pages: 205
Release: 2021-09-21
Genre: Business & Economics
ISBN: 0262542765

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One of Forbes's Top Ten Technology Books of the Year How to redesign ‘big, old’ companies for digital success—featuring a survey of 300+ business leaders and 30+ global organizations, including Amazon, Uber, LEGO, Toyota North America, Philips, and USAA. Most established companies have deployed such digital technologies as the cloud, mobile apps, the internet of things, and artificial intelligence. But few established companies are designed for digital. This book offers an essential guide for retooling organizations for digital success through 5 key building blocks: • Shared Customer Insights • Operational Backbone • Digital Platform • Accountability Framework • External Developer Platform In the digital economy, rapid pace of change in technology capabilities and customer desires means that business strategy must be fluid. As a result, business design has become a critical management responsibility. Effective business design enables a company to quickly pivot in response to new competitive threats and opportunities. Most leaders today, however, rely on organizational structure to implement strategy, unaware that structure inhibits, rather than enables, agility. In companies that are designed for digital, people, processes, data, and technology are synchronized to identify and deliver innovative customer solutions—and redefine strategy. Digital design, not strategy, is what separates winners from losers in the digital economy. Designed for Digital offers practical advice on digital transformation, with examples that include Amazon, BNY Mellon, DBS Bank, LEGO, Philips, Schneider Electric, USAA, and many other global organizations. Drawing on 5 years of research and in-depth case studies, the book is an essential guide for companies that want to disrupt rather than be disrupted in the new digital landscape.


Blended Learning in Practice

Blended Learning in Practice
Author: Amanda G. Madden
Publisher: MIT Press
Total Pages: 412
Release: 2019-04-09
Genre: Education
ISBN: 0262039478

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A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness. Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom—content-rich instruction and the development of learning relationships. This book offers a guide to both theory and practice of blended learning, offering rigorous research, case studies, and methods for the assessment of educational effectiveness. The contributors to this volume adopt a range of approaches to blended learning and different models of implementation and offer guidelines for both researchers and instructors, considering such issues as research design and data collection. In these courses, instructors addressed problems they had noted in traditional classrooms, attempting to enhance student engagement, include more active learning strategies, approximate real-world problem solving, and reach non-majors. The volume offers a cross-section of approaches from one institution, Georgia Tech, to provide both depth and breadth. It examines the methodologies of implementation in a variety of courses, ranging from a first-year composition class that incorporated the video game Assassin's Creed II to a research methods class for psychology and computer science students. Blended Learning will be an essential resource for educators, researchers, administrators, and policy makers. Contributors Joe Bankoff, Paula Braun, Mark Braunstein, Marion L. Brittain, Timothy G. Buchman, Rebecca E. Burnett, Aldo A. Ferri, Bonnie Ferri, Andy Frazee, Mohammed M. Ghassemi, Ashok K. Goel, Alyson B. Goodman, Joyelle Harris, Cheryl Hiddleson, David Joyner, Robert S. Kadel, Kenneth J. Knoespel, Joe Le Doux, Amanda G. Madden, Lauren Margulieux, Olga Menagarishvili, Shamim Nemati, Vjollca Sadiraj, Donald Webster


Web Design Start Here

Web Design Start Here
Author: Stefan Mischook
Publisher: Ilex Press
Total Pages: 0
Release: 2015-06-18
Genre: Web sites
ISBN: 9781781572474

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From planning, design, development and testing to promotion, search engine optimization and visitor analytics, this book covers every stage of web designing with concise explanations, clear illustrations and useful and memorable tips along the way.


Visual Usability

Visual Usability
Author: Tania Schlatter
Publisher: Newnes
Total Pages: 342
Release: 2013-03-21
Genre: Computers
ISBN: 0124017134

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Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forward Master the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product


Building a Virtual Library

Building a Virtual Library
Author: Ardis Hanson
Publisher: IGI Global
Total Pages: 256
Release: 2003-01-01
Genre: Language Arts & Disciplines
ISBN: 1591401143

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The organization, functioning, and the role of libraries in university communities continue to change dramatically. While academic research libraries continue to acquire information, organize it, make it available, and preserve it, the critical issues for their management teams in the twenty-first century are to formulate a clear mission and role for their library, particularly as libraries transition to meet the new information needs of their university constituents. Building a Virtual Library addresses these issues by providing insight into the current changes and developments within the area of library science.


Become an App Inventor: The Official Guide from MIT App Inventor

Become an App Inventor: The Official Guide from MIT App Inventor
Author: Karen Lang
Publisher: Candlewick Press
Total Pages: 224
Release: 2022-02-22
Genre: Young Adult Nonfiction
ISBN: 153622698X

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With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.