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The Minds Behind Adventure Games

The Minds Behind Adventure Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 237
Release: 2020-01-03
Genre: Games & Activities
ISBN: 1476638470

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Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.


The Minds Behind Sports Games

The Minds Behind Sports Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 261
Release: 2020-08-27
Genre: Games & Activities
ISBN: 1476679339

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Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


The Minds Behind the Games

The Minds Behind the Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 217
Release: 2018-04-23
Genre: Games & Activities
ISBN: 1476671109

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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


The Minds Behind Sega Genesis Games

The Minds Behind Sega Genesis Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 292
Release: 2022-06-30
Genre: Games & Activities
ISBN: 147668359X

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Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.


The Book of Adventure Games

The Book of Adventure Games
Author: Kim Schuette
Publisher: Book Company
Total Pages: 341
Release: 1984-01-01
Genre: Adventure games
ISBN: 9780912003085

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The Minds Behind PlayStation Games

The Minds Behind PlayStation Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 292
Release: 2022-09-29
Genre: Games & Activities
ISBN: 1476645833

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Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.


The Minds Behind PlayStation Games

The Minds Behind PlayStation Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 292
Release: 2022-09-22
Genre: Games & Activities
ISBN: 147668507X

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Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.


The Minds Behind Shooter Games

The Minds Behind Shooter Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 274
Release: 2021-03-15
Genre: Games & Activities
ISBN: 1476682739

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Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.


Minds behind the Brain : A History of the Pioneers and Their Discoveries

Minds behind the Brain : A History of the Pioneers and Their Discoveries
Author: Department of Psychology Washington University Stanley Finger Professor
Publisher: Oxford University Press, USA
Total Pages: 380
Release: 2000-03-02
Genre: Science
ISBN: 0198024681

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Attractively illustrated with over a hundred halftones and drawings, this volume presents a series of vibrant profiles that trace the evolution of our knowledge about the brain. Beginning almost 5000 years ago, with the ancient Egyptian study of "the marrow of the skull," Stanley Finger takes us on a fascinating journey from the classical world of Hippocrates, to the time of Descartes and the era of Broca and Ramon y Cajal, to modern researchers such as Sperry. Here is a truly remarkable cast of characters. We meet Galen, a man of titanic ego and abrasive disposition, whose teachings dominated medicine for a thousand years; Vesalius, a contemporary of Copernicus, who pushed our understanding of human anatomy to new heights; Otto Loewi, pioneer in neurotransmitters, who gave the Nazis his Nobel prize money and fled Austria for England; and Rita Levi-Montalcini, discoverer of nerve growth factor, who in war-torn Italy was forced to do her research in her bedroom. For each individual, Finger examines the philosophy, the tools, the books, and the ideas that brought new insights. Finger also looks at broader topics--how dependent are researchers on the work of others? What makes the time ripe for discovery? And what role does chance or serendipity play? And he includes many fascinating background figures as well, from Leonardo da Vinci and Emanuel Swedenborg to Karl August Weinhold--who claimed to have reanimated a dead cat by filling its skull with silver and zinc--and Mary Shelley, whose Frankenstein was inspired by such experiments. Wide ranging in scope, imbued with an infectious spirit of adventure, here are vivid portraits of giants in the field of neuroscience--remarkable individuals who found new ways to think about the machinery of the mind.


What Is a Game?

What Is a Game?
Author: Gaines S. Hubbell
Publisher: McFarland
Total Pages: 292
Release: 2020-02-14
Genre: Games & Activities
ISBN: 147666837X

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What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.