The Matrix
Author | : Larry Wachowski |
Publisher | : |
Total Pages | : 166 |
Release | : 2001 |
Genre | : Matrix (Motion picture) |
ISBN | : |
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Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download The Matrix Explained PDF full book. Access full book title The Matrix Explained.
Author | : Larry Wachowski |
Publisher | : |
Total Pages | : 166 |
Release | : 2001 |
Genre | : Matrix (Motion picture) |
ISBN | : |
Author | : William Irwin |
Publisher | : Open Court Publishing |
Total Pages | : 300 |
Release | : 2002 |
Genre | : Performing Arts |
ISBN | : 9780812695014 |
Presents essays exploring the philosophical themes of the motion picture "The Matrix," which portrays a false world created from nothing but perceptions.
Author | : Lauren Groff |
Publisher | : Random House |
Total Pages | : 207 |
Release | : 2021-09-23 |
Genre | : Fiction |
ISBN | : 1473558506 |
THE NEW YORK TIMES BESTSELLER SHORTLISTED FOR THE NATIONAL BOOK AWARDS AN OBAMA'S BOOK OF THE YEAR 'Gorgeous, sensual, addictive' SARA COLLINS 'Brightly lit' NAOMI ALDERMAN Born from a long line of female warriors and crusaders, yet too coarse for courtly life, Marie de France is cast from the royal court and sent to Angleterre to take up her new duty as the prioress of an impoverished abbey. Lauren Groff's modern masterpiece is about the establishment of a female utopia. 'A propulsive, captivating read' BRIT BENNETT 'Fascinating, beguiling, vivid' MARIAN KEYES 'A dazzlingly clever tale' THE TIMES 'A thrillingly vivid, adventurous story about women and power that will blow readers' minds. Left me gasping' EMMA DONOGHUE
Author | : Maxime Drouin |
Publisher | : Gatekeeper Press |
Total Pages | : 246 |
Release | : 2019-01-03 |
Genre | : Philosophy |
ISBN | : 1642373095 |
It’s amazing how dominant information is in the modern world. In fact, it’s so dominant that it begs the question, “What if information does not only define and shape our world—what if it is in fact reality”? The 1999 film The Matrix and its sequels were predicated on just this idea. Of late, the sultans of Silicon Valley have become obsessed with this idea, which is known as the simulation hypothesis. Elon Musk himself has remarked, “There’s a billion-to-one chance we’re living in base reality.” Perhaps information doesn’t just define and shape our reality. Perhaps it’s entangled in the fabric of reality through the mind of the observer. Consider the philosophical thought experiment: if a tree falls in the forest and no one is there to hear it, does it make a sound? It takes a mind to experience reality. In this book, I chronicle the journey that led me to discover the missing link between science and spirituality: the information-bit. Legendary theoretical physicist John Wheeler’s “it-from-bit” theory and my own Quantum Mind model are ultimately rooted in the same thing: data. Wheeler suggested that the reality of physics —the “it”—is based on patterns of information, or “bits.” I theorize that our actions in the real world unfold in sync with the underlying information-thought blueprints that exist in our mind. Buddha once said, “The mind is everything. What you think, you become.” This bi-directional dialogue across the mind–body connection may well occur at the Planck scale, where the transition between quantum physics—the bit—and classical physics—the it—operates. But where do the mind and body meet? Purpose, which emerges from knowing oneself, unifies the wisdom of the East with the pragmatism of the West. The energy derived from what has meaning to the self is the fuel that allows individuals to manifest in the physical reality (via the body) the bit arrangement contained in the micro realm of their mind. If its point of origin is love, this route leads to inner peace and harmony and draws a vector unifying the mind, heart, and body.
Author | : Patrick Felicia |
Publisher | : Patrick Felicia |
Total Pages | : 174 |
Release | : 2021-03-11 |
Genre | : Computers |
ISBN | : |
Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now
Author | : Jean Baudrillard |
Publisher | : University of Michigan Press |
Total Pages | : 174 |
Release | : 1994 |
Genre | : Art |
ISBN | : 9780472065219 |
Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.
Author | : Yelyzaveta Babenko |
Publisher | : GRIN Verlag |
Total Pages | : 89 |
Release | : 2011-05 |
Genre | : Performing Arts |
ISBN | : 3640912853 |
Pre-University Paper from the year 2010 in the subject Film Science, grade: 14,0, course: technological progress and ethics, language: English, abstract: Is is only in the last decades of the twentieth century that technology gained an important place in western society, and its development is flourishing up to the present day. Due to the rapid progress of high-tech computers and information technology the standard of living improved, and full scope can be given to our creativity, for mechanical tasks are now fulfiled by the machines. The Technological Revolution has aroused several expectations and fantasies. The seemingly utopistic idea of artificial intelligence which has moved human beings since the antiquity appeared by the midth of the twentieth century more than ever realistic. Such a promising future vision has otherwise led to anxiety and fear. What if we will, striving after power, lose it completely and get ourselves into bondage? These thoughts gave birth to anti-utopian fiction where the worst of the fears are brought into reality - intelligent machines created by human beings have made people to their slaves and rule on Earth.
Author | : Christopher Grau |
Publisher | : |
Total Pages | : 366 |
Release | : 2005 |
Genre | : Matrix (Motion picture). |
ISBN | : 9780195181067 |
The Matrix trilogy is unique among recent popular films in that it is constructed around important philosophical questions--classic questions which have fascinated philosophers and other thinkers for thousands of years. Editor Christopher Grau here presents a collection of new, intriguing essays about some of the powerful and ancient questions broached by The Matrix and its sequels, written by some of the most prominent and reputable philosophers working today. They provide intelligent, accessible, and thought-provoking examinations of the philosophical issues that support the films. Philosophers Explore The Matrix includes an introduction that surveys the use of philosophical ideas in the film. Topics that the contributors tackle include: how a collaborative dream could differ from hallucination, the difference between the Matrix and the "real" world; why living in the Matrix would be considered "bad"; the similarities between the Matrix and Plato's Cave; the moral status of artificially created beings, whether one can behave immorally in illusory circumstances, and the true nature of free will and responsibility. This volume also includes an appendix of classic philosophical writing on these issues by Plato, Berkeley, Descartes, Putnam, and Nozick. Philosophers Explore The Matrix will fascinate any fan of the films who wants to delve deeper into their themes, as well as any student of philosophy who desires an accessible entry into this challenging and profoundly vital world of ideas.
Author | : Lana Wachowski |
Publisher | : Newmarket Pictorial Moviebooks |
Total Pages | : 504 |
Release | : 2000 |
Genre | : Performing Arts |
ISBN | : 9781557044051 |
The art was the best thing about the movie. This book provides an opportunity to appreciate it without the blight of Keanu Reeves' acting. Serving as a pre-production archive of the work related to The Matrix, this coffee table edition includes the complete script, along with stills from the movie, four double-sided gatefolds featuring conceptual drawings, and commentary by the artists. Some in color, some in black and white, approximately 700 storyboards (including three cut from the final film) tell the story with a comic book sensibility. Author William Gibson provides an afterword. c. Book News Inc.
Author | : Andrea Long Chu |
Publisher | : Verso Books |
Total Pages | : 113 |
Release | : 2019-10-29 |
Genre | : Social Science |
ISBN | : 1788737393 |
One of today’s most original thinkers on gender offers a provocative take on the current feminist movement, exploring “desire as the force shaping our identifies, the paradoxes of liberation politics, and her own gender transition” (Bookforum). “[Females] is always smart, sometimes sincere, and unpredictable about when it will pinch your arm or clutch its nails around your heart.” —Vice Everyone is female, and everyone hates it. Females is Andrea Long Chu’s genre-defying investigation into sex and lies, desperate artists and reckless politics, the smothering embrace of gender and the punishing force of desire. Drawing inspiration from a forgotten play by Valerie Solanas—the woman who wrote the SCUM Manifesto and shot Andy Warhol—Chu aims her searing wit and surgical intuition at targets ranging from performance art to psychoanalysis, incels to porn. She even has a few barbs reserved for feminists like herself. Each step of the way, she defends the indefensible claim that femaleness is less a biological state and more a fatal existential condition that afflicts the entire human race—men, women, and everyone else. Or maybe she’s just projecting. A thrilling new voice who has been credited with launching the “second wave” of trans studies, Chu shows readers how to write for your life, baring her innermost self with a morbid sense of humor and a mordant kind of hope.