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Game Magic

Game Magic
Author: Jeff Howard
Publisher: CRC Press
Total Pages: 362
Release: 2014-04-22
Genre: Computers
ISBN: 1466567872

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Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi


The Magic Circle: Principles of Gaming & Simulation

The Magic Circle: Principles of Gaming & Simulation
Author: Jan H.G. Klabbers
Publisher: BRILL
Total Pages: 398
Release: 2009-01-01
Genre: Education
ISBN: 9087903103

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The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.


The Magic of Games

The Magic of Games
Author: UWK
Publisher: Edition Donau-Universität Krems
Total Pages: 425
Release: 2022-10-25
Genre: Computers
ISBN: 3903150975

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The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".


Game Magic

Game Magic
Author: Jeff Howard
Publisher:
Total Pages: 376
Release: 2014
Genre:
ISBN:

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Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.


The Magic of Go

The Magic of Go
Author: Ch'i-hun Cho
Publisher: Ishi Press International
Total Pages: 174
Release: 1988
Genre: Games
ISBN: 9784871870412

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A unique introduction to the game and culture of GO, and the first book in a series by Chikun, this step-by-step approach takes readers from the basic rules to advanced play, and includes fascinating information about the game itself.


ESL MAGIC GAMES. FOR KINDERGARTEN

ESL MAGIC GAMES. FOR KINDERGARTEN
Author: Jenny White
Publisher: Litres
Total Pages:
Release: 2020-05-28
Genre: Games & Activities
ISBN: 5042559515

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This book will help you master “classroom magic” – ESL games that engage ALL your students into learning English and turn ANY class into a perfect one, with all the goals achieved.There are flashcard games, games with a ball and other activities. In the description of every game you will find step-by-step instructions how to make the game “work” for your students.Colourful illustrations and zero preparation time make this book a MUST HAVE for any kindergarten teacher.


The Best Magic Games

The Best Magic Games
Author: Annalisa Strada
Publisher: Parkstone International
Total Pages: 61
Release: 2016-07-15
Genre: Games & Activities
ISBN: 1683251652

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Within this complete book the reader will find the best techniques addressed both to beginners that want to start learning and to experts that wish to improve their skills. Extraordinary divinations, predictions and incomprehensible immersions into the minds are some of the performances shown in the mentalist sessions. The purpose of this manual is to get the reader to learn how to perform every trick presented in this book with agility, confidence and skill.


Share the Magic

Share the Magic
Author: Mayfair Games Inc
Publisher:
Total Pages: 0
Release: 1991
Genre: Board games
ISBN:

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The Magic of Games for Your Dog

The Magic of Games for Your Dog
Author:
Publisher:
Total Pages:
Release: 1917-08-15
Genre:
ISBN: 9780692969052

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Want a dog that problem solves? Then this game book is for you! The Magic of Games is a valuable tool for training a creative, happy and confident dog by increasing your dog's problem solving ability.Over 100 Fun, Easy Games, Challenges and Exercises!Perfect for the training novice or experienced trainer.


My First Magic Games Book

My First Magic Games Book
Author: Kelly Dooley
Publisher:
Total Pages: 16
Release: 2003
Genre: Board games
ISBN: 9781903840757

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Contains eight board games, over 50 press-out counters (stored in a neatnvelope) and a two-sided spinner. - All games are devised to provideong-lasting fun for 3-7 year olds and offer a variety of challenges to cateror a range of young abilities. Here are the games included in the book:ocus Pocus - Be the first wizard to find and gather all your magic equipment.equires children to develop matching skills. Hubble Bubble - Race to theiddle of a cauldron and cast a spell. Improve your number and reading skillsnd avoid being turned into a toad! Moon Race - A snakes-and-ladders styleame. Dragon Fire - Defeating the dragon and rescuing a princess requireshildren to develop strategic planning and number skills. Wacky Wizards -efeat your fellow wizards in a race to reach the king. Encourages readingkills. Flower Fairies - A race to a magic wand encourages children toevelop colour-recognition skills. Flying Carpets - Fly on a magic carpet ande the first to find the genie and his lamp. This game will encourage playerso develop reading skills and follow instructions. Pumpkin Patch - This