The Lost Citadel Gamemasters Kit PDF Download

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The Lost Citadel Gamemaster's Kit

The Lost Citadel Gamemaster's Kit
Author: Malcolm Sheppard
Publisher: Green Ronin Publishing
Total Pages: 0
Release: 2020-12-15
Genre: Games & Activities
ISBN: 9781949160772

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THE CITY IS CALLED REDOUBT... Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that's left of civilization has gathered behind the walls of the world's last bastion of the living... The city of Redoubt. ...AND IT IS THE LAST The world of The Lost Citadel awaits! The Lost Citadel Game Master's Screen is a key accessory for your campaign in the world of The Lost Citadel Roleplaying. It features a sturdy, three-panel hardcover screen that puts all the essential game information right in front of the Game Master, including conditions, setting- specific item statistics, charts for the Woe sub-system, and names common to the civilizations and cultures of Zileska! The Lost Citadel Game Master's Screen is the perfect complement to the The Lost Citadel RPG.


Tales of the Lost Citadel Novel

Tales of the Lost Citadel Novel
Author: Kealan Patrick Burke
Publisher:
Total Pages: 0
Release: 2019-05-14
Genre: Comics & Graphic Novels
ISBN: 9781934547885

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The city is called Redoubt, and as far as anyone knows, it is the last. Seven decades ago, there were cities upon cities; kingdoms and nations, the remains of ancient empire. Cultures at war, cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. Regions of desolation, but also regions of plenty. So it was for millennia, until the world ended. Most call it the Fall, but whatever term a given people choose to use, it marked the point where everything changed. Nations crumbled. Races died. Magic sputtered. Nature sickened. The Dead woke. Tales of the Lost Citadel is a shared-world anthology of fifteen horror-fantasy stories by noted authors such as Brian Hodge, Mercedes M. Yardley, Jess Hartley, Damien Angelica Walters, and many more.


Night Below

Night Below
Author: Carl Sargent
Publisher:
Total Pages: 0
Release: 1995-11
Genre:
ISBN: 9780786901791

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The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.


The Fifth Season RPG Gamemaster's Kit

The Fifth Season RPG Gamemaster's Kit
Author: Steve Kenson
Publisher: Green Ronin Publishing
Total Pages: 0
Release: 2024-06-11
Genre: Games & Activities
ISBN: 9781949160499

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The Fifth Season GM's Kit is a collection of resources that helps you run adventures on the tabletop. It provides a sturdy Game Moderator's screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly game tracker that helps keep encounters organized. The booklet features a new adventure, Ruin-Under by Nell Raban. The Fifth Season RPG GM's Kit is the perfect complement to the game's core rulebook.


Mutants and Masterminds Gamemaster's Kit, Revised Edition

Mutants and Masterminds Gamemaster's Kit, Revised Edition
Author: Steve Kenson
Publisher:
Total Pages: 0
Release: 2018-02-06
Genre: Games & Activities
ISBN: 9781934547670

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The Mutants & Masterminds Gamemaster's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes 4 quick reference cards and a combat tracker that you can write on with wet or dry erase markers. The Mutants & Mastermind's Gamemaster's Kit is the perfect complement to the Deluxe Hero's Handbook and will help you kick off your game with style. "Price Includes VAT"


The Lazy Dungeon Master

The Lazy Dungeon Master
Author: Michael Shea
Publisher:
Total Pages: 68
Release: 2019-06-14
Genre:
ISBN: 9781073741113

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You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.


Mythras (Hardback)

Mythras (Hardback)
Author: Pete Nash
Publisher:
Total Pages: 304
Release: 2021-02-06
Genre:
ISBN: 9781989028155

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Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...


Blue Rose: the AGE RPG of Romantic Fantasy

Blue Rose: the AGE RPG of Romantic Fantasy
Author: Jeremy Crawford
Publisher:
Total Pages: 0
Release: 2017-05-16
Genre: Games & Activities
ISBN: 9781934547748

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Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.


The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
Total Pages: 256
Release: 2020-09-15
Genre: Games & Activities
ISBN: 9781948174374

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.