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The Kerberos Club

The Kerberos Club
Author: Benjamin Baugh
Publisher:
Total Pages:
Release: 2008-09-01
Genre:
ISBN: 9780981882642

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The Kerberos Club - Hero System Edition

The Kerberos Club - Hero System Edition
Author: Benjamin Baugh
Publisher: Cubicle 7 Entertainment
Total Pages: 354
Release: 2010-06
Genre: Games
ISBN: 9781907204708

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Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! "The Kerberos Club" is a sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. "The Kerberos Club" gives players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien-a world made more of both by the Strangeness that grips it and the dangers that threaten it. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."


The Kerberos Club (Fate Edition)

The Kerberos Club (Fate Edition)
Author: Benjamin Baugh
Publisher: ARC Dream Publishing
Total Pages: 374
Release: 2011-07
Genre:
ISBN: 9780983231387

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Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee. "Stony" Joe Smithson, the honest London boxer transformed into living rock. Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie. The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! The Kerberos Club (FATE Edition) is a complete roleplaying game for thrilling superheroic and steampunk action in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. New FATE rules by Mike Olson expand character skills into the realms of the superhuman and the godlike, making them endlessly customizable to suit anything you can imagine. The Kerberos Club (FATE Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."


Kerberos: The Definitive Guide

Kerberos: The Definitive Guide
Author: Jason Garman
Publisher: "O'Reilly Media, Inc."
Total Pages: 276
Release: 2003-08-26
Genre: Computers
ISBN: 1449390773

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Kerberos, the single sign-on authentication system originally developed at MIT, deserves its name. It's a faithful watchdog that keeps intruders out of your networks. But it has been equally fierce to system administrators, for whom the complexity of Kerberos is legendary.Single sign-on is the holy grail of network administration, and Kerberos is the only game in town. Microsoft, by integrating Kerberos into Active Directory in Windows 2000 and 2003, has extended the reach of Kerberos to all networks large or small. Kerberos makes your network more secure and more convenient for users by providing a single authentication system that works across the entire network. One username; one password; one login is all you need.Fortunately, help for administrators is on the way. Kerberos: The Definitive Guide shows you how to implement Kerberos for secure authentication. In addition to covering the basic principles behind cryptographic authentication, it covers everything from basic installation to advanced topics like cross-realm authentication, defending against attacks on Kerberos, and troubleshooting.In addition to covering Microsoft's Active Directory implementation, Kerberos: The Definitive Guide covers both major implementations of Kerberos for Unix and Linux: MIT and Heimdal. It shows you how to set up Mac OS X as a Kerberos client. The book also covers both versions of the Kerberos protocol that are still in use: Kerberos 4 (now obsolete) and Kerberos 5, paying special attention to the integration between the different protocols, and between Unix and Windows implementations.If you've been avoiding Kerberos because it's confusing and poorly documented, it's time to get on board! This book shows you how to put Kerberos authentication to work on your Windows and Unix systems.


Base Raiders

Base Raiders
Author: Ross Payton
Publisher:
Total Pages: 260
Release: 2013-10-02
Genre:
ISBN: 9780982726525

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Base Raiders is a superhero role playing game with a unique twist: A cosmic event removed every major superpowered hero and villain on the planet. A few of their secret labs, headquarters, and lairs were raided, but many more remain hidden. The secrets of gaining superpowers began to leak out. A new class of self-empowered "base raiders" emerged. Many abandoned bases still wait to be discovered. Treasures, unique artifacts, and secret knowledge can be found in the bases, prizes worth risking death from the traps and guardians left behind. Superhumans used to keep the world in balance. A small but elite class of heroes and villains wielded power like modern gods, but their greatest legacy was to create a status quo where no one else would threaten their position. They thought it was better to accept a flawed world than risk destruction by changing too much. No longer. Their secrets have spilled out. The next generation of heroes and villains to appear were not government, corporate, or criminally backed soldiers. They were amateurs in the purest sense of the word. They had no fear of experimenting with the new discoveries, had no hesitation with altering themselves and had no shame in proving that they had learned how to become more than human. Most of all, no one thought these amateurs would share what they had learned. They did. The secrets of gaining superpowers began to spread among the fringes of society. Where once there were a few, now there are many. The superhumans of today are not enforcers of an old status quo. They want to change the world in ways that can't be easily categorized as good or evil. They are visionaries, madmen, idealists, fanatics, heroes, villains, and base raiders. Join their ranks. Change yourself. Change the world.


The Routledge Companion to Cyberpunk Culture

The Routledge Companion to Cyberpunk Culture
Author: Anna McFarlane
Publisher: Routledge
Total Pages: 659
Release: 2019-11-28
Genre: Literary Criticism
ISBN: 135113986X

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In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.


Hercules Performed

Hercules Performed
Author:
Publisher: BRILL
Total Pages: 418
Release: 2024-08-29
Genre: History
ISBN: 9004696938

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Hercules Performed explores the reception of the ancient Greek hero Herakles – the Roman Hercules – on the western stage from the sixteenth century to the present day, focusing on live theatre, including tragedy, comedy and musical drama. Each chapter considers a particular work or theme in detail, exploring the interplay between classical models and a wide variety of modern performance contexts. The volume is one of four to be published in the Metaforms series examining the extraordinarily persistent figuring of Herakles-Hercules in western culture, drawing together scholars from a range of disciplines to offer a unique insight into the hero’s perennial appeal.


Grim War

Grim War
Author: Greg Stolze
Publisher: Anchor Books
Total Pages: 160
Release: 2010-07-01
Genre: Games
ISBN: 9781907204500

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"Grim War" is a "Wild Talents" roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. Written by "Wild Talents" co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, "Grim War" introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power-if they are willing to pay the price. "Grim War" details dozens of bizarre and sometimes terrifying spirits and the harrowing spells required to treat with them. "Grim War" brings the "company rules" of Greg Stolze's "Reign" to the superpowered action of "Wild Talents" (you need "Reign" to use the company rules), allowing players to join, influence or oppose a dozen fully-detailed sorcerous cabals and mutant factions.


Sculpture

Sculpture
Author: Mary C. Sturgeon
Publisher: ASCSA
Total Pages: 270
Release: 1977
Genre: Architecture, Greek
ISBN: 0876610920

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"The remodeling of the theater at ancient Corinth in the 2nd century A.D. included lavish decorations, the chief of which were three dramatic friezes. In publishing them this book presents the most ambitious sculptural program known among theaters on the Greek mainland, and indeed one of the more elaborate decorative schemes among published theaters of the Roman empire. The friezes (the Gigantomachy, the Amazonomachy, and the Labors of Herakles) are presented each in turn with a discussion of its position in Greek art and a stylistic analysis, followed by a catalogue of the pieces arranged as far as possible in the proposed sequence of relief slabs. There follows a discussion of known theater friezes throughout the classical world and of the Corinth scaenae frons as restored by the author."--Publisher's website.