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The Intimidation Game

The Intimidation Game
Author: Kimberley Strassel
Publisher: Twelve
Total Pages: 379
Release: 2016-06-21
Genre: Political Science
ISBN: 1455591904

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From Kim Strassel-one of the preeminent political columnists writing today and member of the Wall Street Journal editorial board-comes an insightful, alarming look at how the Left, once the champion of civil liberties, is today orchestrating a coordinated campaign to bully Americans out of free speech. For nearly 40 years, Washington and much of the American public have held up disclosure and campaign finance laws as ideals, and the path to cleaner and freer elections. This book will show, through first-hand accounts, how both have been hijacked by the Left as weapons against free speech and free association, becoming the most powerful tools of those intent on silencing their political opposition. The Intimidation Game provides a chilling expose of political scare tactics and overreach, including: How Citizens United set off a wave of liberal harassment against conservative politicians The targeting of Tea Party groups by the IRS How Wisconsin prosecutors, state AGs, and a Democratic Congress shut down political activists and businesses The politicization by the Obama administration of a host of government agencies including the FEC, FCC and the SEC The Intimidation Game will shine a much-needed light on how liberal governance and the Democratic machine bullies the political process.


Alan Turing: The Enigma

Alan Turing: The Enigma
Author: Andrew Hodges
Publisher: Princeton University Press
Total Pages: 777
Release: 2014-11-10
Genre: Biography & Autobiography
ISBN: 1400865123

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A NEW YORK TIMES BESTSELLER The official book behind the Academy Award-winning film The Imitation Game, starring Benedict Cumberbatch and Keira Knightley It is only a slight exaggeration to say that the British mathematician Alan Turing (1912–1954) saved the Allies from the Nazis, invented the computer and artificial intelligence, and anticipated gay liberation by decades—all before his suicide at age forty-one. This New York Times bestselling biography of the founder of computer science, with a new preface by the author that addresses Turing’s royal pardon in 2013, is the definitive account of an extraordinary mind and life. Capturing both the inner and outer drama of Turing’s life, Andrew Hodges tells how Turing’s revolutionary idea of 1936—the concept of a universal machine—laid the foundation for the modern computer and how Turing brought the idea to practical realization in 1945 with his electronic design. The book also tells how this work was directly related to Turing’s leading role in breaking the German Enigma ciphers during World War II, a scientific triumph that was critical to Allied victory in the Atlantic. At the same time, this is the tragic account of a man who, despite his wartime service, was eventually arrested, stripped of his security clearance, and forced to undergo a humiliating treatment program—all for trying to live honestly in a society that defined homosexuality as a crime. The inspiration for a major motion picture starring Benedict Cumberbatch and Keira Knightley, Alan Turing: The Enigma is a gripping story of mathematics, computers, cryptography, and homosexual persecution.


winning through intimidation

winning through intimidation
Author: robert j. ringer
Publisher:
Total Pages: 310
Release: 1974
Genre:
ISBN:

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Bullies

Bullies
Author: Ben Shapiro
Publisher: Simon and Schuster
Total Pages: 336
Release: 2014-07-08
Genre: Family & Relationships
ISBN: 1476710007

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"From the editor-at-large of Breitbart.com, a timely and compelling look at how liberals use bullying toward their opponents on today's top political issues"--


Grand Theft Childhood

Grand Theft Childhood
Author: Lawrence Kutner
Publisher: Simon and Schuster
Total Pages: 275
Release: 2008-04-15
Genre: Family & Relationships
ISBN: 1416564691

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Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.


Fighting Corruption Is Dangerous

Fighting Corruption Is Dangerous
Author: Ngozi Okonjo-Iweala
Publisher: MIT Press
Total Pages: 193
Release: 2020-12-08
Genre: Business & Economics
ISBN: 0262539675

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A frontline account of how to fight corruption, from Nigeria's former finance minister Ngozi Okonjo-Iweala. In Fighting Corruption Is Dangerous, Ngozi Okonjo-Iweala has written a primer for those working to root out corruption and disrupt vested interests. Drawing on her experience as Nigeria's finance minister and that of her team, she describes dangers, pitfalls, and successes in fighting corruption. She provides practical lessons learned and tells how anti-corruption advocates need to equip themselves. Okonjo-Iweala details the numerous ways in which corruption can divert resources away from development, rewarding the unscrupulous and depriving poor people of services. Okonjo-Iweala discovered just how dangerous fighting corruption could be when her 83-year-old mother was kidnapped in 2012 by forces who objected to some of the government's efforts at reforms led by Okonjo-Iweala—in particular a crackdown on fraudulent claims for oil subsidy payments, a huge drain on the country's finances. The kidnappers' first demand was that Okonjo-Iweala resign from her position on live television and leave the country. Okonjo-Iweala did not resign, her mother escaped, and the program of economic reforms continued. “Telling my story is risky,” Okonjo-Iweala writes. “But not telling it is also dangerous.” Her book ultimately leaves us with hope, showing that victories are possible in the fight against corruption.


Way We Played The Game

Way We Played The Game
Author: John Armstrong
Publisher: Sourcebooks, Inc.
Total Pages: 386
Release: 2002
Genre: Sports & Recreation
ISBN: 1402252234

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When boys played a man's game and football was hell


The Baseball Codes

The Baseball Codes
Author: Jason Turbow
Publisher: Anchor
Total Pages: 306
Release: 2011-03-22
Genre: Sports & Recreation
ISBN: 030727862X

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An insider’s look at baseball’s unwritten rules, explained with examples from the game’s most fascinating characters and wildest historical moments. Everyone knows that baseball is a game of intricate regulations, but it turns out to be even more complicated than we realize. All aspects of baseball—hitting, pitching, and baserunning—are affected by the Code, a set of unwritten rules that governs the Major League game. Some of these rules are openly discussed (don’t steal a base with a big lead late in the game), while others are known only to a minority of players (don’t cross between the catcher and the pitcher on the way to the batter’s box). In The Baseball Codes, old-timers and all-time greats share their insights into the game’s most hallowed—and least known—traditions. For the learned and the casual baseball fan alike, the result is illuminating and thoroughly entertaining. At the heart of this book are incredible and often hilarious stories involving national heroes (like Mickey Mantle and Willie Mays) and notorious headhunters (like Bob Gibson and Don Drysdale) in a century-long series of confrontations over respect, honor, and the soul of the game. With The Baseball Codes, we see for the first time the game as it’s actually played, through the eyes of the players on the field. With rollicking stories from the past and new perspectives on baseball’s informal rulebook, The Baseball Codes is a must for every fan.


Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 1593277954

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.


Do as i Do

Do as i Do
Author: Claudia Fugazza
Publisher:
Total Pages: 0
Release: 2014
Genre: Dogs
ISBN: 9781617811487

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Train dogs based on "social learning"? Yes! Recent research suggests chat dogs can engage in social learning which includes the ability to observe the actions of other dogs and imitate them to learn new behaviors. The big news for dog trainers is that author Claudia Fugazza and her colleagues in Europe have discovered that dogs can also imitate people. This natural skill can be used to teach dogs new behaviors using the Do As I Do protocol presented in this book-DVD combination. The "Do As I Do" method is particularly useful in working with service dogs and canine athletes who must masters skills such as ringing a bell, jumping over a hurdle, spinning and dozens more. Learn about: The fascinating research which shows that dogs can observe, then imitate human behavior and remember it over time. How you can start with a known behavior, then teach the dog to perform the behavior after observing you demonstrate it, followed by the new cue "Do it!" Eventually the dog learns that "Do it!" means to do whatever has just been demonstrated by the trainer, even new behaviors. How this method can build a closer bond between you and your dog, bring new energy and joy to your training efforts and challenge your thinking about how dogs learn. Book jacket.