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The Impressionist Art Game

The Impressionist Art Game
Author: Wenda B. O'Reilly
Publisher:
Total Pages: 0
Release: 2001
Genre: Games in art education
ISBN: 9781889613062

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Collect dazzling paintings by Impressionist artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 4 works of art by 8 great artists: Monet, Renoir, Degas, Pissarro, Manet, Caillebotte, Mary Cassatt and Berthe Morisot. Learn the story behind each painting in the 76-page full-color book that comes with the game.


Van Gogh and Friends Art Game

Van Gogh and Friends Art Game
Author: O'REILLY Wenda
Publisher:
Total Pages: 0
Release: 2002-09
Genre:
ISBN: 9781889613093

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Mixing learning and play, this game teaches youngsters about the artist Van Gogh, along with Cezanne, Gaugin, Seurat, Rousseau and Toulouse-Lautrec. Comes with a deck of 36 museum-quality cards and an art book, packaged in a treasure box. 90 color photos. Pkg.


The Renaissance Art Game

The Renaissance Art Game
Author: Wenda B. O'Reilly
Publisher:
Total Pages: 0
Release: 2000-09
Genre:
ISBN: 9781889613024

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Discover 5 great Renaissance artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 6 works of art by da Vinci, Michelangelo, Raphael, Fra Angelico, and Botticelli as you play. Learn the story behind each painting in the 76-page full-color book that comes with the game.


Avant-garde Videogames

Avant-garde Videogames
Author: Brian Schrank
Publisher: MIT Press
Total Pages: 231
Release: 2014-04-18
Genre: Games & Activities
ISBN: 0262027143

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An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.


Color in the Age of Impressionism

Color in the Age of Impressionism
Author: Laura Anne Kalba
Publisher: Penn State Press
Total Pages: 713
Release: 2017-04-21
Genre: Art
ISBN: 0271079789

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This study analyzes the impact of color-making technologies on the visual culture of nineteenth-century France, from the early commercialization of synthetic dyes to the Lumière brothers’ perfection of the autochrome color photography process. Focusing on Impressionist art, Laura Anne Kalba examines the importance of dyes produced in the second half of the nineteenth century to the vision of artists such as Edgar Degas, Pierre-Auguste Renoir, and Claude Monet. The proliferation of vibrant new colors in France during this time challenged popular understandings of realism, abstraction, and fantasy in the realms of fine art and popular culture. More than simply adding a touch of spectacle to everyday life, Kalba shows, these bright, varied colors came to define the development of a consumer culture increasingly based on the sensual appeal of color. Impressionism—emerging at a time when inexpensively produced color functioned as one of the principal means by and through which people understood modes of visual perception and signification—mirrored and mediated this change, shaping the ways in which people made sense of both modern life and modern art. Demonstrating the central importance of color history and technologies to the study of visuality, Color in the Age of Impressionism adds a dynamic new layer to our understanding of visual and material culture.


The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
Total Pages: 522
Release: 2008-08-04
Genre: Art
ISBN: 0123694965

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.


Impressionism

Impressionism
Author: Robert L. Herbert
Publisher: Yale University Press
Total Pages: 348
Release: 1988-01-01
Genre: Art
ISBN: 0300050836

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Examines the use of cafes, opera houses, dance halls, theaters, racetracks, and the seaside in impressionist French paintings


The Impressionist Art Book

The Impressionist Art Book
Author: Wenda Brewster O'Reilly
Publisher: Birdcage Press
Total Pages: 0
Release: 2001
Genre: Art appreciation
ISBN: 9781889613055

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The impressionists were born in the horse-and- buggy era but lived during the Industrial Revolution, a time -- like today -- of constant technological change. The Impressionist Art Book brings this period to life through dramatic, full-color photos of the art of such masters as Monet, Renoir, and Degas. A lively text explores photography's influence in changing the way impressionists painted and memorable quotes including Monet's statement "I want to paint the way a bird sings".


Impressionist Cats

Impressionist Cats
Author: Susan Herbert
Publisher: Thames & Hudson
Total Pages: 64
Release: 1992-01
Genre: Cats
ISBN: 9780500015384

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Impressionism

Impressionism
Author: Jude Welton
Publisher: DK Children
Total Pages: 0
Release: 2000
Genre: Impressionism (Art)
ISBN: 9780789455833

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Examines the lives of impressionist painters and the influences that shaped their work through re-created albums of letters, sketches, and photographs.