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The Image-Interface

The Image-Interface
Author: Everardo Reyes-Garcia
Publisher: John Wiley & Sons
Total Pages: 227
Release: 2017-10-30
Genre: Computers
ISBN: 1119474973

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Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.


The Image-interface

The Image-interface
Author: Everardo Reyes-Garcia
Publisher:
Total Pages:
Release: 2017
Genre: COMPUTERS
ISBN: 9781119474166

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Image Understanding Workshop

Image Understanding Workshop
Author:
Publisher:
Total Pages: 624
Release: 1987
Genre: Computer vision
ISBN:

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The Interface

The Interface
Author: John Harwood
Publisher:
Total Pages: 278
Release: 2011
Genre: Corporations
ISBN: 9780816674527

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In 1956, IBM tapped the industrial designer and architect Eliot F. Noyes to reinvent the company s corporate image, from stationery and curtains to typewriters and computers to laboratory and administration buildings. IBM would go on to assemble a cast of leading figures in American design, including Charles Eames, Paul Rand, George Nelson, and Edgar Kaufmann Jr., who transformed the relationships between design, computer science, and corporate culture. "The Interface" is the first critical history of the industrial design of the computer and an invaluable perspective on the computer and corporate cultures of today."


Database Semantics

Database Semantics
Author: Zahir Tari
Publisher: Springer
Total Pages: 460
Release: 2013-04-17
Genre: Computers
ISBN: 0387355618

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Database Semantics: Semantic Issues in Multimedia Systems reflects the state of the art of emerging research on the meaning of multimedia information, as presented during IFIP's Eighth Data Semantics Working Conference (DS-8), organized by its Working Group 2.6 on Databases, and held at Rotorua, New Zealand, in January 1999. DS-8 was planned as an active forum for researchers and practitioners focusing on those issues that involve the semantics of the information represented, stored, and manipulated by multimedia systems. Depending on the topic and state of research, issues may be covered either deeply theoretically or quite practically, or even both. These proceedings contain twenty-one papers carefully selected by an International Programme Committee and organized in six thematic areas: Video Data Modelling and Use; Image Databases; Applications of Multimedia Systems; Multimedia Modeling in General; Multimedia Information Retrieval; Semantics and Metadata. For almost every area, important topics and issues include: data modeling and query languages for media such as audio, video, and images; methodological aspects of multimedia database design; intelligent multimedia information retrieval; knowledge discovery and data mining in multimedia information; multimedia user interfaces. Three visionary keynote addresses, by famous experts Ramesh Jain, Hermann Maurer and Masao Sakauchi, set the stage for discussion and future directions for the field. The collection of papers that resulted now offers a glimpse of the excitement and enthusiasm from DS-8. Database Semantics: Semantic Issues in Multimedia Systems is suitable as a secondary text for a graduate-level course on database systems, multimedia systems, or information retrieval systems and as a reference for practitioners and researchers in industry.


Materials, Mechatronics and Automation

Materials, Mechatronics and Automation
Author: Dehuai Zeng
Publisher: Trans Tech Publications Ltd
Total Pages: 2308
Release: 2011-02-21
Genre: Technology & Engineering
ISBN: 3038134937

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A forum for those researchers, educators, engineers, and government officials involved in the general areas of Materials, Mechatronics and Automation and sensors, was provided by this collection of peer-reviewed papers. The resultant dissemination of the latest research results, and the exchanges of views concerning the future research directions to be taken by these fields makes the work of immense value to all those having an interest in the topics covered. Volume is indexed by Thomson Reuters CPCI-S (WoS). The more than 387 papers are grouped into: Chapter 1: Intelligent Mechatronics, Robotics, Biomimetics, Automation, Chapter 2: Materials, Mechatronics and Automation, Chapter 3: Industrial Automation and Manufacturing Process.


Image Objects

Image Objects
Author: Jacob Gaboury
Publisher: MIT Press
Total Pages: 323
Release: 2021-08-03
Genre: Computers
ISBN: 0262045036

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How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.


Medical Imaging

Medical Imaging
Author:
Publisher:
Total Pages: 472
Release: 1999
Genre: Picture archiving and communication systems in medicine
ISBN:

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