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The History of Nintendo

The History of Nintendo
Author: Florent Gorges
Publisher: Pix'N Love Editions
Total Pages: 0
Release: 2012-11-20
Genre: Electronic games industry
ISBN: 9782918272151

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This highly detailed publication delves into the rich and varied (and often forgotten) 120-year history of the world's leading video game company. For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.


Game Over

Game Over
Author: David Sheff
Publisher: Vintage
Total Pages: 288
Release: 2011-11-02
Genre: Business & Economics
ISBN: 0307800741

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More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.


Super Mario

Super Mario
Author: Jeff Ryan
Publisher: Penguin
Total Pages: 322
Release: 2012-09-25
Genre: Business & Economics
ISBN: 1591845637

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The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.


What Is Nintendo?

What Is Nintendo?
Author: Gina Shaw
Publisher: Penguin
Total Pages: 130
Release: 2021-01-12
Genre: Juvenile Nonfiction
ISBN: 0593093798

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The game is on! Get your hands on this book about one of the most influential companies in the video game industry. Founded in 1889, Nintendo started out as a small playing card company in Japan. Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pokémon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids. With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ! Look for more Who HQ titles: What Is LEGO? What Is the Story of Hello Kitty? What Is the Story of Batman? What Is the Story of Transformers?


The History of Nintendo, 1980-1991

The History of Nintendo, 1980-1991
Author: Florent Gorges
Publisher: Les Editions Pix'n Love
Total Pages: 0
Release: 2012
Genre: Games & Activities
ISBN: 9782918272359

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This volume covers the Nintendo "Game & Watch" games, which were a collection of single game, self-contained electronic hand-held gaming devices with LCD screens


The Story of Nintendo

The Story of Nintendo
Author: Adam Sutherland
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2012-01-15
Genre: Juvenile Nonfiction
ISBN: 1448870437

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Chronicles the history of video game giant, Nintendo, from its earliest days to its current products, including the Wii and DS.


History of Nintendo: Volume One (Console Gamer Magazine)

History of Nintendo: Volume One (Console Gamer Magazine)
Author: Brian C Byrne
Publisher: Console Gamer Magazine
Total Pages: 144
Release: 2019-08-04
Genre: Games & Activities
ISBN:

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This is the History of Nintendo, Volume One. 3-in-1 collection of Console Gamer Magazine with over 140+ full color pages of retro goodness. In this volume, we take a trip back to where it all began, deep diving into the Nintendo Entertainment System, then the Super Nintendo, and finally the Nintendo 64. Get a peek behind the scenes and read how the consoles were conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for each console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. This is the first Volume Collection in the Console Gamer Magazine series, and includes: - #01 History of the Nintendo Entertainment System. (NES) - #02 History of the Super Nintendo. (SNES) - #03 History of the Nintendo 64. (N64) What's inside?: - 3 Books in 1 (140+ pages of content) - Reviews, development stories, unreleased titles & more. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 games of all time. Available in both digital & print. First published August 2019. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com


The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
Total Pages: 592
Release: 2021-08-24
Genre: Social Science
ISBN: 1984825437

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The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.


Beyond Donkey Kong

Beyond Donkey Kong
Author: Ken Horowitz
Publisher: McFarland
Total Pages: 274
Release: 2020-08-06
Genre: Games & Activities
ISBN: 1476684200

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Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.


Nintendo Magic: Winning the Videogame Wars

Nintendo Magic: Winning the Videogame Wars
Author: Osamu Inoue
Publisher: Vertical Inc
Total Pages: 231
Release: 2022-01-18
Genre: Business & Economics
ISBN: 1647291453

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Back in the 80s, Nintendo ruled the home-entertainment market with the NES (Nintendo Entertainment System). But then rival Sony introduced PlayStation, which featured advancements and cutting-edge technology that put Nintendo's Super-NES to shame. Nintendo quickly lost its dominant market share to Sony and found itself floundering. In 2006, Nintendo released Wii at the same time Sony introduced its highly-anticipated and much-vaunted PlayStation III and Microsoft's XBox 360. Wii's David defeated PlayStation's Goliath, inversely echoing the SNES/PlayStation outcome of a decade previous. Nintendo Magic: Winning the Videogame Wars is the story of what went right, discussing the business strategies and marketing savvy that took on the mighty Sony and won. Topics include: How where you put your company is just as important as how you run it: being in Kyoto From work force to policies, why Nintendo's "just enough" attitude succeeds Why the ability to read a balance sheet is overrated Respect seniority but approve huge R&D budgets for talented junior employees Allowing maximum communication between disparate divisions (hardware and software) Enlarging the pie: going after casual gamers (The art of mainstreaming) How the Wii will be the next major household appliance and the DSi will be the cell phone of the future. Nintendo Magic: Winning the Videogame Wars should serve as a warning to similar powerhouse industries never to understimate the modest competitor. It should occupy the bookshelf of any business person smart enough to know they don't need to be a giant to win.