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M. C. Escher

M. C. Escher
Author: Maurits Cornelis Escher
Publisher: Taschen
Total Pages: 104
Release: 2000
Genre: Art
ISBN: 9783822858646

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Introduction and explanation of each print by the artist.


The Graphic Work

The Graphic Work
Author: Robert Kipniss
Publisher:
Total Pages: 216
Release: 1980
Genre: Art
ISBN:

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The Graphic Work

The Graphic Work
Author: Maurits Cornelis Escher
Publisher: Taschen America Llc
Total Pages: 76
Release: 1992
Genre: Design
ISBN: 9783822896341

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""Graphic Work"" presents over 80 of Escher's most interesting pictures selected by the artist himself. It includes Escher's commentaries on his work, which make his startling visual effects more easy to interpret. The book also features Escher's own account of his evolution as an artist. An authentic source book of high significance, it offers the best introduction to the fantastic universe of the grand master of illusion.


Fanch

Fanch
Author: Fanch Ledan
Publisher:
Total Pages: 236
Release: 2003-11-01
Genre:
ISBN: 9780974258812

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The Graphic Design Idea Book

The Graphic Design Idea Book
Author: Gail Anderson
Publisher: Laurence King Publishing
Total Pages: 128
Release: 2016-04-13
Genre: Design
ISBN: 1780679939

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This book serves as an introduction to the key elements of good design. Broken into sections covering the fundamental elements of design, key works by acclaimed designers serve to illustrate technical points and encourage readers to try out new ideas. Themes covered include narrative, colour, illusion, ornament, simplicity, and wit and humour. The result is an instantly accessible and easy to understand guide to graphic design using professional techniques.


The Big Book of Graphic Design

The Big Book of Graphic Design
Author: Roger Walton
Publisher: Harper Collins
Total Pages: 340
Release: 2007-11-06
Genre: Graphic arts
ISBN: 0061215244

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This anthology features material from established and emerging major designers and is filled with hundreds of examples that are forging new graphic ground across a complete range of visual media. For ease of reference, illustrators' work is categorised as follows: Editorial: Magazines and books, Stationery: Corporate and personal, Corporate: Identity and brochures, Advertising: Editorial, billboards, and posters, Music: Record sleeves, CD covers and posters, Exhibitions: Installations and signage, Packaging, Websites. It contains a visual index for quick reference and designers' contact details.


Graphic Design Play Book

Graphic Design Play Book
Author: Sophie Cure
Publisher: Laurence King Publishing
Total Pages: 0
Release: 2019-06-25
Genre: Design
ISBN: 9781786273963

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'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina


Michelangelo

Michelangelo
Author: Thomas Pöpper
Publisher:
Total Pages: 725
Release: 2017
Genre: Art
ISBN: 9783836537193

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"This most extraordinary edition celebrates Michelangelo's graphic work with a selection of his most masterful and mesmerizing of drawings" Graphic beauty Breathtaking drawings Few artists can claim such tenacious fame across continents and centuries as Michelangelo Buonarroti (1475�'1564). His achievements as a sculptor, painter, draftsman, and architect remain unrivalled and unique. This fresh edition celebrates the artist's graphic work, with a selection of his most masterful and mesmerizing drawings. Gathered from some of the world's most prestigious collections, these works show the full ambition and reach of Michelangelo's practice, spanning architectural elements, facial expressions, and countless, meticulous anatomical drawings. Whether finely tuned or left unfinished, each and every drawing testifies to the artist's dedicated scrutiny of the world around him and his compelling mastery of line, form, and detail. There is an intimacy in these works, too. As differ


Graphic Design Theory

Graphic Design Theory
Author: Helen Armstrong
Publisher: Chronicle Books
Total Pages: 153
Release: 2012-08-10
Genre: Design
ISBN: 1616891238

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Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.


Forget All the Rules You Ever Learned about Graphic Design, Including the Ones in this Book

Forget All the Rules You Ever Learned about Graphic Design, Including the Ones in this Book
Author: Bob Gill
Publisher:
Total Pages: 176
Release: 1981
Genre: Design
ISBN:

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"Forget how good design is supposed to look. What you think is good design, is what other designers think is good design too. That's why design is in a rut. And that's not good. That's boring. This book is about how to get out of that rut; how to take an ordinary graphic problem and turn it into an original graphic solution. The 146 examples of the wit and imagination of Gill's solutions to the graphic problems in this unique collection are remarkable. But the most remarkable thing is that although 30 years of his work is represented here, you won't be able to tell Gill's early designs from his most recent ones."--Jacket.