The Graphic object reader, ed. by M.T. Yates
Author | : Collins William sons and co, ltd |
Publisher | : |
Total Pages | : 230 |
Release | : 1898 |
Genre | : |
ISBN | : |
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Author | : Collins William sons and co, ltd |
Publisher | : |
Total Pages | : 230 |
Release | : 1898 |
Genre | : |
ISBN | : |
Author | : Collins William sons and co, ltd |
Publisher | : |
Total Pages | : 168 |
Release | : 1898 |
Genre | : |
ISBN | : |
Author | : M. T. Yates |
Publisher | : |
Total Pages | : 222 |
Release | : 19?? |
Genre | : Animals |
ISBN | : |
Author | : Matthew Thompson YATES |
Publisher | : |
Total Pages | : |
Release | : 1898 |
Genre | : |
ISBN | : |
Author | : Matthew Thompson Yates |
Publisher | : |
Total Pages | : |
Release | : 1898 |
Genre | : Readers |
ISBN | : |
Author | : Jacob Gaboury |
Publisher | : MIT Press |
Total Pages | : 323 |
Release | : 2021-08-03 |
Genre | : Computers |
ISBN | : 0262045036 |
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
Author | : Graphic stories |
Publisher | : |
Total Pages | : 280 |
Release | : 1898 |
Genre | : |
ISBN | : |
Author | : Graphic stories |
Publisher | : |
Total Pages | : 280 |
Release | : 1898 |
Genre | : |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 778 |
Release | : 1897 |
Genre | : Education |
ISBN | : |
Author | : Leland Wilkinson |
Publisher | : Springer Science & Business Media |
Total Pages | : 415 |
Release | : 2013-03-09 |
Genre | : Computers |
ISBN | : 1475731000 |
Written for statisticians, computer scientists, geographers, research and applied scientists, and others interested in visualizing data, this book presents a unique foundation for producing almost every quantitative graphic found in scientific journals, newspapers, statistical packages, and data visualization systems. It was designed for a distributed computing environment, with special attention given to conserving computer code and system resources. While the tangible result of this work is a Java production graphics library, the text focuses on the deep structures involved in producing quantitative graphics from data. It investigates the rules that underlie pie charts, bar charts, scatterplots, function plots, maps, mosaics, and radar charts. These rules are abstracted from the work of Bertin, Cleveland, Kosslyn, MacEachren, Pinker, Tufte, Tukey, Tobler, and other theorists of quantitative graphics.