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Introduction to Graphic Arts and Media Technologies

Introduction to Graphic Arts and Media Technologies
Author: Daniel Bouweraerts
Publisher: Cognella Academic Publishing
Total Pages:
Release: 2020-12-11
Genre:
ISBN: 9781793542793

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Introduction to Graphic Arts and Media Technologies provides students with an accessible and informative overview of various facets of and opportunities within the graphic arts and media technologies industry. The text provides readers with the knowledge and skillsets required to help them to succeed in their future careers, whether in graphic design, advertising design, printing technologies, web design, video and sound design, or 3D modeling and animation. The opening chapter offers students a brief history of the industry and describes a variety of jobs available to them. Additional chapters examine historical reference points that can influence and inspire today's artists, from the cave paintings of Lascaux to the art style of Walt Disney to modern web design aesthetics. Students learn how to expand their creativity, think like a designer, and apply key design elements and principles to produce effective media solutions. Dedicated chapters cover imagery in graphics, type and typography, industry workflows, and media and communication options. The closing chapter speaks to building a professional portfolio, leveraging industry resources, and tapping into future educational opportunities. Featuring vibrant, full-color images and enlightening interviews with professionals in the industry, Introduction to Graphic Arts and Media Technologies is an ideal resource for courses and programs in the visual arts.


The Big Book of Graphic Design

The Big Book of Graphic Design
Author: Roger Walton
Publisher: Harper Collins
Total Pages: 340
Release: 2007-11-06
Genre: Graphic arts
ISBN: 0061215244

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This anthology features material from established and emerging major designers and is filled with hundreds of examples that are forging new graphic ground across a complete range of visual media. For ease of reference, illustrators' work is categorised as follows: Editorial: Magazines and books, Stationery: Corporate and personal, Corporate: Identity and brochures, Advertising: Editorial, billboards, and posters, Music: Record sleeves, CD covers and posters, Exhibitions: Installations and signage, Packaging, Websites. It contains a visual index for quick reference and designers' contact details.


Graphic Artists Guild Handbook, 16th Edition

Graphic Artists Guild Handbook, 16th Edition
Author: The Graphic Artists Guild
Publisher: National Geographic Books
Total Pages: 0
Release: 2021-05-18
Genre: Design
ISBN: 0262542390

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The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.


A New Program for Graphic Design

A New Program for Graphic Design
Author: David Reinfurt
Publisher: Inventory Press
Total Pages: 256
Release: 2019-09-17
Genre: Design
ISBN: 9781941753217

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A toolkit for visual literacy in the 21st century A New Program for Graphic Design is the first communication-design textbook expressly of and for the 21st century. Three courses--Typography, Gestalt and Interface--provide the foundation of this book. Through a series of in-depth historical case studies (from Benjamin Franklin to the Macintosh computer) and assignments that progressively build in complexity, A New Program for Graphic Design serves as a practical guide both for designers and for undergraduate students coming from a range of other disciplines. Synthesizing the pragmatic with the experimental, and drawing on the work of Max Bill, György Kepes, Bruno Munari and Stewart Brand (among many others), it builds upon mid- to late-20th-century pedagogical models to convey contemporary design principles in an understandable form for students of all levels--treating graphic design as a liberal art that informs the dissemination of knowledge across all disciplines. For those seeking to understand and shape our increasingly networked world of information, this guide to visual literacy is an indispensable tool. David Reinfurt (born 1971), a graphic designer, writer and educator, reestablished the Typography Studio at Princeton University and introduced the study of graphic design. Previously, he held positions at Columbia University Graduate School of Architecture, Planning and Preservation, Rhode Island School of Design and Yale University School of Art. As a cofounder of O-R-G inc. (2000), Dexter Sinister (2006) and the Serving Library (2012), Reinfurt has been involved in several studios that have reimagined graphic design, publishing and archiving in the 21st century. He was the lead designer for the New York City MTA Metrocard vending machine interface, still in use today. His work is included in the collections of the Walker Art Center, Whitney Museum of American Art, Cooper Hewitt National Design Museum and the Museum of Modern Art. He is the co-author of Muriel Cooper (MIT Press, 2017), a book about the pioneering designer.


Devil May Cry

Devil May Cry
Author: Capcom
Publisher: Udon Entertainment
Total Pages: 0
Release: 2015-09-29
Genre: Art
ISBN: 9781927925485

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It's the ultimate art tome for the iconic Devil May Cry franchise! Collected are materials from all four classic Devil May Cry games and the Devil May Cry anime series. Inside you'll find character artwork, weapon designs, creatures, locations, and more. Also included are over 20-pages of exclusive interviews with the developers and artists behind the long-running series, as well as plenty of creator commentary!


Graphic Arts Problem Solving

Graphic Arts Problem Solving
Author: Frank Granger
Publisher: Delmar Pub
Total Pages: 281
Release: 1994
Genre: Design
ISBN: 9780314027399

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This math workbook is designed from a printing perspective and aimed at adults in graphic arts. It stresses the importance of increasing students' confidence by teaching basic math skills and by applying them to the equipment, techniques and procedures involved in printing. The text uses a practical, problem-solving approach. Theories are supported by real-life examples and concrete situations such as estimating and production planning.


Graphic Design U. S. A. , No. 17

Graphic Design U. S. A. , No. 17
Author: Billboard Books
Publisher: Watson-Guptill Publications
Total Pages: 352
Release: 1997
Genre: Art
ISBN: 9780823065189

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Winning entries in AIGA's 1995-96 competitions, representing the very best in American graphics work, are honored in this excellent guide, which includes a complete reference list of designers, illustrators, typographers, printers, and others involved in their creation and production.


Implementing Quality Management in the Graphic Arts

Implementing Quality Management in the Graphic Arts
Author: Herschel L. Apfelberg
Publisher: Graphic Arts Technical Fndtn
Total Pages: 339
Release: 1995-01-01
Genre: Business & Economics
ISBN: 9780883621776

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Quality is not just "What the customer will accept." Printers who have embraced the tenets of quality management have seen employee morale improve, productivity increase, and sales soar!


The Graphic Arts

The Graphic Arts
Author:
Publisher:
Total Pages: 702
Release: 1911
Genre: Advertising
ISBN:

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Graphic Arts Abc

Graphic Arts Abc
Author: Graphic Arts Clinic
Publisher:
Total Pages: 126
Release: 1945
Genre: Type and type-founding
ISBN:

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"A series dealing with the characteristics and uses of well-known typefaces the of result of an experiment initiated by Poole bros., inc. Cf. Preface.