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Fantasy Map Making

Fantasy Map Making
Author: Jesper Schmidt
Publisher: Fantasy Publishing
Total Pages: 172
Release:
Genre: Reference
ISBN:

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Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature? This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map. Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional. Step Three: An overview of what is to come. Step Four: Sketch your map and make sure to get size of the world just right. Step Five: Adding continents by understanding how tectonic plates work. Step Six: Terraforming your world. Step Seven: Incorporating islands and lakes. Step Eight: Making sure that rivers are realistic. Step Nine: Adding forests. Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa. Step Eleven: It’s then time for roads. Step Twelve: Optional fantasy elements. Step Thirteen: The final touches. Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.


The GM's Guide to Fantasy Mapmaking

The GM's Guide to Fantasy Mapmaking
Author: Cody James King
Publisher:
Total Pages: 0
Release: 2025-04
Genre: Games & Activities
ISBN:

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Bring fantasy imaginations to life and create personalized worlds of wonders with this must-have cartography guide. From deciding the scope of one?s world to drawing the nitty-gritty details of its topography, Cody covers it all so that any eager reader looking to expand their game play or fiction world building knows exactly where to start.With this book, readers quickly realize that mapmaking isn?t just about creating direction; maps are the key to understanding a story?s setting and culture. Cody divulges important tools of the trade, teaching readers how to not only draw key individual assets (everything from mountains and cliffs to dragon bones and ancient ruins) but also how to integrate those geographic features into a functional, fantasy map. With tutorials grouped by biome, readers will be able to find detailed guidance on drawing anything they can dream up, from fortresses and farms in settled areas to floating mountains and magical portals in mystic lands.Beyond the specific assets and regional maps, Cody also includes broader tutorials on creating integrated world and planetary maps and composition and layering. And in even more exclusive lessons, readers will learn all the extra bits and bobs that turn an amateur?s map, epic, like perspective-informed borders and illustrative compass roses. Armed with this book, a piece of paper and a pen, any world is now, literally, in the palm of the reader?s hand.


The Seventh Age: Dawn

The Seventh Age: Dawn
Author: Rick Heinz
Publisher: Inkshares
Total Pages: 448
Release: 2017-01-17
Genre: Fiction
ISBN: 1941758908

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Mike Auburn dangles above the city of Chicago from the beams of a half-built skyscraper. He is seconds from plummeting towards the circuit board of buildings and streetlights below, but oblivion is not what he seeks—it’s the dead. Obsessed with discovering evidence of the afterlife, Mike’s death-defying stunts have brought him closer than ever to lifting the veil of reality, always just out of reach. However, his ventures to the edge have not gone unnoticed, and a mysterious organization by the name “O’Neill” seeks to recruit him to their own cause: preparing the city for impending Ragnarok, the end of the world as they know it. Before long, a world ruled by scientific method and rational thinking is challenged by the supernatural—luring the dead, the damned, and the demons that have long awaited the return of magic, and they will stop at nothing to bring it back for good. Suddenly, Mike is at the center of a battle between the forces of reason, of good, of evil...and everything in between.


The Complete Guide to Creating Epic Campaigns

The Complete Guide to Creating Epic Campaigns
Author: Guy Sclanders
Publisher:
Total Pages:
Release: 2018-10-23
Genre:
ISBN: 9781518413575

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This book will help you design, manage, and adjust your campaign like a master storyteller. Designed for use in all role-playing systems, and for all genres, the book is packed with information on designing campaigns, epic villains and henchmen and for creating memorable NPCs. Used primarily in role-playing games like Dungeons and Dragons the book provides inside into any creative space that needs a world and a master plot!


Fantasy Mapmaker

Fantasy Mapmaker
Author: Jared Blando
Publisher: Penguin
Total Pages: 130
Release: 2019-11-12
Genre: Art
ISBN: 059319084X

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Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!


How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps
Author: Jared Blando
Publisher: Penguin
Total Pages: 68
Release: 2015-09-01
Genre: Art
ISBN: 1440340242

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Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!


108 Fantasy City Maps for Game Masters

108 Fantasy City Maps for Game Masters
Author: Tabletop RPG Resources
Publisher:
Total Pages: 109
Release: 2021-10-23
Genre:
ISBN:

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Short on prep time and need a city map fast? Here's 108 of them. 108 unique fantasy city maps of various sizes. Some are defenseless while others have walls around them with close access to water. Great for any fantasy tabletop RPG setting. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The city layouts are also great for solo play and the book makes a great gift for your game master friend or family member. Check out our line up of similar map books for table top gaming. 108 Fantasy World Maps 108 Fantasy Village Maps 108 Dungeon Maps 108 Dungeon Maze Maps


The Lazy Dungeon Master

The Lazy Dungeon Master
Author: Michael Shea
Publisher:
Total Pages: 68
Release: 2019-06-14
Genre:
ISBN: 9781073741113

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You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.


Kobold Guide to Worldbuilding

Kobold Guide to Worldbuilding
Author: Wolfgang Baur
Publisher:
Total Pages: 124
Release: 2012-12
Genre: Fantasy games
ISBN: 9781936781119

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The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org


The Pirate's Guide to Freeport

The Pirate's Guide to Freeport
Author: Chris Pramas
Publisher: Green Ronin Publishing
Total Pages: 0
Release: 2007
Genre: Fantasy games
ISBN: 9781932442724

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Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG and Green Ronin will be providing companion products for popular systems like True20 and d20.