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The Gaming Table, V1

The Gaming Table, V1
Author: Andrew Steinmetz
Publisher: IndyPublish.com
Total Pages: 220
Release: 2009-02-01
Genre: Games
ISBN: 9781437894295

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The Gaming Table

The Gaming Table
Author: Andrew Steinmetz
Publisher: IndyPublish.com
Total Pages: 220
Release: 2003-05-01
Genre: Games
ISBN: 9781404364011

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The Gaming Table -

The Gaming Table -
Author: Andrew Steinmetz
Publisher: Hardpress Publishing
Total Pages: 200
Release: 2010-01
Genre: Literary Collections
ISBN: 9781407631011

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It's All a Game

It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
Total Pages: 296
Release: 2017-05-30
Genre: Games & Activities
ISBN: 1250082730

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"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.


The Pre-Kernel as a Tractable Solution for Cooperative Games

The Pre-Kernel as a Tractable Solution for Cooperative Games
Author: Holger Ingmar Meinhardt
Publisher: Springer Science & Business Media
Total Pages: 270
Release: 2013-10-23
Genre: Mathematics
ISBN: 364239549X

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This present book provides an alternative approach to study the pre-kernel solution of transferable utility games based on a generalized conjugation theory from convex analysis. Although the pre-kernel solution possesses an appealing axiomatic foundation that lets one consider this solution concept as a standard of fairness, the pre-kernel and its related solutions are regarded as obscure and too technically complex to be treated as a real alternative to the Shapley value. Comprehensible and efficient computability is widely regarded as a desirable feature to qualify a solution concept apart from its axiomatic foundation as a standard of fairness. We review and then improve an approach to compute the pre-kernel of a cooperative game by the indirect function. The indirect function is known as the Fenchel-Moreau conjugation of the characteristic function. Extending the approach with the indirect function, we are able to characterize the pre-kernel of the grand coalition simply by the solution sets of a family of quadratic objective functions.


SeaLion Supremacy v1 BETA 2016

SeaLion Supremacy v1 BETA 2016
Author: Philip Warnes
Publisher: FSpace Publications
Total Pages: 80
Release: 2022-02-22
Genre: Games & Activities
ISBN: 1991151853

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This is the 2016 BETA of the version 1 rules manuscript that is a simpler version in some areas than the commercial ruleset. It is made available for gamers to review and consider other options for using SLS. SeaLion Supremacy is World War 2 tabletop naval wargaming delivered in a format to use for both experienced wargamers, but also those new to the naval wargaming scene. Designed by a long term fan and user of other naval wargaming rules to present his own take on the genre. Designed to be used with our range of WW2 hex counters and basemaps, players don’t have to invest in expensive physical miniatures and can use counters (see seperate products) that are cheap to produce. the rules can be used with larger hex grids and physical miniatures if users decide to play it that way. The rules include fleet ship specs for the following Word War 2 navies: • British • French • German • Italy • Japan • United States Also included are specifications for various aircraft that be involved in these naval battles. Designed to be used with d6 dice.


Sketches New and Old, Illustrated, V1

Sketches New and Old, Illustrated, V1
Author:
Publisher: Library of Alexandria
Total Pages: 11372
Release: 2020-09-28
Genre: Fiction
ISBN: 1613100329

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The Gaming Table

The Gaming Table
Author: L. F. B. Enterprises, LLC
Publisher: Createspace Independent Publishing Platform
Total Pages: 536
Release: 2017-05-08
Genre: Casinos
ISBN: 9781546582519

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A comprehensive guide to worldwide gaming establishments for gambling artifact collectors, which includes names, addresses, open and closing dates, chip, check and token designs, and other pertinent information. Volume 1 of 2


Cooperative Games, Solutions and Applications

Cooperative Games, Solutions and Applications
Author: Theo S. H. Driessen
Publisher: Springer Science & Business Media
Total Pages: 235
Release: 2013-03-09
Genre: Business & Economics
ISBN: 9401577870

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The study of the theory of games was started in Von Neumann (1928), but the development of the theory of games was accelerated after the publication of the classical book "Theory of games and economic behavior" by Von Neumann and Morgenstern (1944). As an initial step, the theory of games aims to put situations of conflict and cooperation into mathematical models. In the second and final step, the resulting models are analysed on the basis of equitable and mathematical reasonings. The conflict and/or cooperative situation in question is generally due to the interaction between two or more individuals (players). Their interaction may lead up to several potential payoffs over which each player has his own preferences. Any player attempts to achieve his largest possible payoff, but the other players may also exert their influence on the realization of some potential payoff. As already mentioned, the theory of games consists of two parts, a modelling part and a solution part. Concerning the modelling part, the mathematical models of conflict and cooperative situations are described. The description of the models includes the rules, the strategy space of any player, potential payoffs to the players, the preferences of each player over the set of all potential payoffs, etc. According to the rules, it is either permitted or forbidden that the players communicate with one another in order to make binding agreements regarding their mutual actions.


Game Theory and Applications

Game Theory and Applications
Author: Deng-Feng Li
Publisher: Springer
Total Pages: 378
Release: 2017-10-13
Genre: Computers
ISBN: 9811067538

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This volume constitutes the refereed post-conference proceedings of the 3rd Joint China-Dutch Workshop on Game Theory and Applications and the 7th China Meeting on Game Theory and Applications, GTA 2016, held in Fuzhou, China, in November 2016. The 25 revised full papers presented were carefully reviewed and selected from 60 full paper submissions. They deal with a broad range of topics in the areas of non-cooperative and cooperative games, non-cooperative and cooperative games under uncertainty and their applications.