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The Game of School: Why We All Play It, How it Hurts Kids, and What It Will Take to Change It

The Game of School: Why We All Play It, How it Hurts Kids, and What It Will Take to Change It
Author: Robert L. Fried
Publisher: John Wiley & Sons
Total Pages: 0
Release: 2005-04-08
Genre: Education
ISBN: 9781119143598

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WHY PLAY THE HIGH STAKES GAME OF SCHOOL? "In this must-read book, Robert Fried shows us that playing the game of school day after day is an intolerable waste of time, and while we are told it will lead to a decent paying job, it actually stupefies us for life's challenges—including being a decent citizen. He shows why we simply cannot keep doing this to our intellectually feisty youngsters, or to their teachers. Fried has it right in theory and detail, and he shows us, in his lively, poignant, often funny stories from the field, how teachers, parents, and, yes, kids, too, can begin to change this dreadful and unnecessary game." —DEBORAH MEIER, founding principal and director, New Ventures, Mission Hill School "This critically important book plumbs the depths of productive vs. unproductive learning and finds a seemingly normal, yet insidious, 'game' at its core. Our schools' failure to engage young minds is explained through vivid portraits of teachers who buck the trend. Fried is not a nihilist who sees only the dark side. Far from it. He has the courage to describe the Game of School such that readers can accept the metaphor as a tool without which educational reform will continue to be ineffectual." —SEYMOUR B. SARASON, professor of psychology emeritus, Yale University and author of And What Do You Mean by Learning?


Play the Game!

Play the Game!
Author: Harold Avery
Publisher:
Total Pages: 343
Release: 1906
Genre: Boarding schools
ISBN:

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Games We Should Play in School

Games We Should Play in School
Author: Frank Aycox
Publisher: Front Row Experience
Total Pages: 168
Release: 1985
Genre: Education
ISBN: 9780915256167

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This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.


Surviving Game School...and the Game Industry After That

Surviving Game School...and the Game Industry After That
Author: Michael Lynch
Publisher: CRC Press
Total Pages: 469
Release: 2018-02-06
Genre: Computers
ISBN: 1351339699

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Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.


Making School a Game Worth Playing

Making School a Game Worth Playing
Author: Ryan Schaaf
Publisher: Corwin Press
Total Pages: 161
Release: 2014-06-05
Genre: Education
ISBN: 1483375145

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Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!


101 Great Classroom Games : Easy Ways to Get Your Students Playing, Laughing, and Learning

101 Great Classroom Games : Easy Ways to Get Your Students Playing, Laughing, and Learning
Author: Alexis Ludewig
Publisher: Mcgraw-hill
Total Pages: 304
Release: 2007-06-22
Genre: Education
ISBN: 9780071481243

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101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!


Football's Second Season: Scouting High School Game Breakers

Football's Second Season: Scouting High School Game Breakers
Author: Tom Lemming
Publisher: Simon and Schuster
Total Pages: 999
Release: 2012-01-23
Genre: Sports & Recreation
ISBN: 1613214812

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National recruiting analyst Tom Lemming has become one of the most influential and controversial names in the recruiting business. This book chronicles Lemming's recruiting journey and his passion for the process, which has turned into its own sport. He discusses everything you need to know about college recruiting, as well as what coaches look for when evaluating prospective recruits. College and high school football fans will benefit from the insight into Lemming's profession. Skyhorse Publishing, as well as our Sports Publishing imprint, are proud to publish a broad range of books for readers interested in sports—books about baseball, pro football, college football, pro and college basketball, hockey, or soccer, we have a book about your sport or your team. Whether you are a New York Yankees fan or hail from Red Sox nation; whether you are a die-hard Green Bay Packers or Dallas Cowboys fan; whether you root for the Kentucky Wildcats, Louisville Cardinals, UCLA Bruins, or Kansas Jayhawks; whether you route for the Boston Bruins, Toronto Maple Leafs, Montreal Canadiens, or Los Angeles Kings; we have a book for you. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.


Assessing Middle and High School Social Studies & English

Assessing Middle and High School Social Studies & English
Author: Sheryn Spencer-Waterman
Publisher: Routledge
Total Pages: 162
Release: 2013-10-02
Genre: Education
ISBN: 1317924525

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For middle and high school teachers teachers of social studies and English, this book is filled with examples of instructional strategies that address students’ readiness levels, interests, and learning preferences. It shows teachers how to formatively assess their students by addressing differentiated learning targets. Included are detailed examples of differentiated formative assessment schedules plus tips on how to collaborate with others to improve assessment processes. Teachers will learn how to adjust instruction for the whole class, for small groups, and for individuals. They will also uncover step-by-step procedures for creating their own lessons infused with opportunities to formatively assess students who participate in differentiated learning activities.


The Guide to Simulations/Games for Education and Training

The Guide to Simulations/Games for Education and Training
Author: Robert E. Horn
Publisher: SAGE Publications, Incorporated
Total Pages: 716
Release: 1980-03
Genre: Education
ISBN:

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This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.