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The Game of Cops and Robbers on Graphs

The Game of Cops and Robbers on Graphs
Author: Anthony Bonato
Publisher: American Mathematical Soc.
Total Pages: 298
Release: 2011-08-16
Genre: Mathematics
ISBN: 0821853473

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This book is the first and only one of its kind on the topic of Cops and Robbers games, and more generally, on the field of vertex pursuit games on graphs. The book is written in a lively and highly readable fashion, which should appeal to both senior undergraduates and experts in the field (and everyone in between). One of the main goals of the book is to bring together the key results in the field; as such, it presents structural, probabilistic, and algorithmic results on Cops and Robbers games. Several recent and new results are discussed, along with a comprehensive set of references. The book is suitable for self-study or as a textbook, owing in part to the over 200 exercises. The reader will gain insight into all the main directions of research in the field and will be exposed to a number of open problems.


The Game of Cops and Robbers on Graphs

The Game of Cops and Robbers on Graphs
Author: Anthony Bonato
Publisher: American Mathematical Soc.
Total Pages: 298
Release:
Genre: Mathematics
ISBN: 0821884778

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Graph Searching Games and Probabilistic Methods

Graph Searching Games and Probabilistic Methods
Author: Anthony Bonato
Publisher: CRC Press
Total Pages: 346
Release: 2017-11-28
Genre: Mathematics
ISBN: 135181477X

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Graph Searching Games and Probabilistic Methods is the first book that focuses on the intersection of graph searching games and probabilistic methods. The book explores various applications of these powerful mathematical tools to games and processes such as Cops and Robbers, Zombie and Survivors, and Firefighting. Written in an engaging style, the book is accessible to a wide audience including mathematicians and computer scientists. Readers will find that the book provides state-of-the-art results, techniques, and directions in graph searching games, especially from the point of view of probabilistic methods. The authors describe three directions while providing numerous examples, which include: • Playing a deterministic game on a random board. • Players making random moves. • Probabilistic methods used to analyze a deterministic game.


Cops and Robber Game with a Fast Robber

Cops and Robber Game with a Fast Robber
Author: Abbas Mehrabian
Publisher:
Total Pages: 57
Release: 2011
Genre:
ISBN:

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Graph searching problems are described as games played on graphs, between a set of searchers and a fugitive. Variants of the game restrict the abilities of the searchers and the fugitive and the corresponding search number (the least number of searchers that have a winning strategy) is related to several well-known parameters in graph theory. One popular variant is called the Cops and Robber game, where the searchers (cops) and the fugitive (robber) move in rounds, and in each round they move to an adjacent vertex. This game, defined in late 1970's, has been studied intensively. The most famous open problem is Meyniel's conjecture, which states that the cop number (the minimum number of cops that can always capture the robber) of a connected graph on n vertices is O(sqrt n). We consider a version of the Cops and Robber game, where the robber is faster than the cops, but is not allowed to jump over the cops. This version was first studied in 2008. We show that when the robber has speed s, the cop number of a connected n-vertex graph can be as large as Omega(n^(s/s+1)). This improves the Omega(n^(s-3/s-2)) lower bound of Frieze, Krivelevich, and Loh (Variations on Cops and Robbers, J. Graph Theory, to appear). We also conjecture a general upper bound O(n^(s/s+1)) for the cop number, generalizing Meyniel's conjecture. Then we focus on the version where the robber is infinitely fast, but is again not allowed to jump over the cops. We give a mathematical characterization for graphs with cop number one. For a graph with treewidth tw and maximum degree Delta, we prove the cop number is between (tw+1)/(Delta+1) and tw+1. Using this we show that the cop number of the m-dimensional hypercube is between c1 n / m sqrt(m) and c2 n / m for some constants c1 and c2. If G is a connected interval graph on n vertices, then we give a polynomial time 3-approximation algorithm for finding the cop number of G, and prove that the cop number is O(sqrt(n)). We prove that given n, there exists a connected chordal graph on n vertices with cop number Omega(n/log n). We show a lower bound for the cop numbers of expander graphs, and use this to prove that the random G(n, p) that is not very sparse, asymptotically almost surely has cop number between d1 / p and d2 log (np) / p for suitable constants d1 and d2. Moreover, we prove that a fixed-degree regular random graph with n vertices asymptotically almost surely has cop number Theta(n).


Games on Graphs

Games on Graphs
Author: Shannon Dillman
Publisher:
Total Pages: 58
Release: 2019
Genre: Games
ISBN:

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This project investigates various games on graphs. One game, cops and robbers, is played on a graph where one player plays as cops and the other plays as a robber. The goal of the cops is to capture the robber, and conversely, the goal of the robber is to evade the cops. In general, this problem is computationally hard to solve, and further, there is a large amount of theoretical interest on this topic. Another game is zero forcing. Loosely speaking, zero forcing is a propagation process on a graph where vertices become \colored" under specic rules. The goal is to color the entire graph using the minimal number of initially colored vertices. Zero forcing has applications to quantum computing and sensor allocation among other areas; however, this study will focus on the graph-theoretical aspects of the problem.


Linguistic Geometry

Linguistic Geometry
Author: Boris Stilman
Publisher: Springer Science & Business Media
Total Pages: 403
Release: 2012-12-06
Genre: Computers
ISBN: 1461544394

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Linguistic Geometry: From Search to Construction is the first book of its kind. Linguistic Geometry (LG) is an approach to the construction of mathematical models for large-scale multi-agent systems. A number of such systems, including air/space combat, robotic manufacturing, software re-engineering and Internet cyberwar, can be modeled as abstract board games. These are games with moves that can be represented by the movement of abstract pieces over locations on an abstract board. The purpose of LG is to provide strategies to guide the games' participants to their goals. Traditionally, discovering such strategies required searches in giant game trees. These searches are often beyond the capacity of modern and even conceivable future computers. LG dramatically reduces the size of the search trees, making the problems computationally tractable. LG provides a formalization and abstraction of search heuristics used by advanced experts including chess grandmasters. Essentially, these heuristics replace search with the construction of strategies. To formalize the heuristics, LG employs the theory of formal languages (i.e. formal linguistics), as well as certain geometric structures over an abstract board. The new formal strategies solve problems from different domains far beyond the areas envisioned by the experts. For a number of these domains, Linguistic Geometry yields optimal solutions.


Cops and Robbers on Cayley Graphs and Embedded Graphs

Cops and Robbers on Cayley Graphs and Embedded Graphs
Author: Peter Bradshaw
Publisher:
Total Pages: 67
Release: 2020
Genre:
ISBN:

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We consider the game of cops and robbers, which is a game played on a finite graph G by two players, Alice and Bob. Alice controls a team of cops, and Bob controls a robber, both of which occupy vertices of G. On Alice's turn, she may move each cop to an adjacent vertex or leave it at its current position. Similarly, on Bob's turn, he may move the robber to an adjacent vertex or leave it at its current position. Traditionally, Alice wins the game when a cop occupies the same vertex as the robber--that is, when a cop captures the robber. Conversely, Bob wins the game by letting the robber avoid capture forever. In a variation of the game, Alice wins the game when each neighbor of the robber's vertex is occupied by a cop--that is, when cops surround the robber. We will consider both of these winning conditions. The most fundamental graph invariant with regard to the game of cops and robbers is the cop number of a graph G, which denotes the minimum number of cops that Alice needs in order to have a winning strategy on G. We will introduce new techniques that may be used to calculate lower and upper bounds for the cop numbers of certain Cayley graphs. In particular, we will show that the well-known Meyniel's conjecture holds for both undirected and directed abelian Cayley graphs. We will also introduce new techniques for establishing upper bounds on the cop numbers of surface-embedded graphs bounded by the genus of the surface in the surrounding win condition.


Game Theory

Game Theory
Author: Steve Tadelis
Publisher: Princeton University Press
Total Pages: 416
Release: 2013-01-06
Genre: Business & Economics
ISBN: 0691129088

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The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students


A Course on the Web Graph

A Course on the Web Graph
Author: Anthony Bonato
Publisher: American Mathematical Soc.
Total Pages: 200
Release: 2008
Genre: Computers
ISBN: 0821844679

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"A Course on the Web Graph provides a comprehensive introduction to state-of-the-art research on the applications of graph theory to real-world networks such as the web graph. It is the first mathematically rigorous textbook discussing both models of the web graph and algorithms for searching the web. After introducing key tools required for the study of web graph mathematics, an overview is given of the most widely studied models for the web graph. A discussion of popular web search algorithms, e.g. PageRank, is followed by additional topics, such as applications of infinite graph theory to the web graph, spectral properties of power law graphs, domination in the web graph, and the spread of viruses in networks. The book is based on a graduate course taught at the AARMS 2006 Summer School at Dalhousie University. As such it is self-contained and includes over 100 exercises. The reader of the book will gain a working knowledge of current research in graph theory and its modern applications. In addition, the reader will learn first-hand about models of the web, and the mathematics underlying modern search engines."--Publisher's description.