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The Game of Authors Compendium

The Game of Authors Compendium
Author: Stuart R Kaplan
Publisher:
Total Pages:
Release: 2021-09
Genre:
ISBN: 9781646710591

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This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.


The Might and Magic Compendium

The Might and Magic Compendium
Author: Caroline Spector
Publisher: Prima Games
Total Pages: 0
Release: 1994
Genre: Might and Magic
ISBN: 9781559583251

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This book will be the ultimate resource for Might and Mac players, with special information from the series' creator, Jon Van Cannegham. In addition to rounding out the story, providing solutions to the puzzles, and detailing the best players' tricks, the book contains maps of all dungeons and towns, lists of items available and their uses, lists of monsters to be faced, and much more.


The World of the Witcher

The World of the Witcher
Author: CD Projekt Red
Publisher: Dark Horse Comics
Total Pages: 185
Release: 2015-05-19
Genre: Games & Activities
ISBN: 1616554827

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Dive deep into the world of monster hunters, as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.


Me

Me
Author: Wee Society
Publisher: Wee Society
Total Pages: 98
Release: 2016
Genre: Children's literature, English
ISBN: 0553459791

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Games from Childhood

Games from Childhood
Author: Michael O'Mara Books
Publisher: Michael O'Mara
Total Pages: 0
Release: 2017-04-27
Genre: Games & Activities
ISBN: 9781782437215

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You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.


Us: A Compendium

Us: A Compendium
Author: Wee Society
Publisher: Wee Society
Total Pages: 65
Release: 2021-11-02
Genre:
ISBN: 0593234111

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Compendium for Literates

Compendium for Literates
Author: Karl Gerstner
Publisher: MIT Press (MA)
Total Pages: 222
Release: 1974
Genre: Design
ISBN:

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Karl Gerstner is one of Switzerland's—and therefore the world's—best and best-known graphic and typographic designers. His high ambition in this book, first published in German in 1972, is to provide a complete and systematic taxonomy of writing, a programmed investigation into the underlying structure of script and type; Gerstner writes that his book is meant to "encompass the aspects and possibilities of the alphabet in their totality." It is this systematic and programmatic approach that sets the book apart. Most studies of typography and its larger graphic setting and context are concerned with the history of the development of writing and printing, or are collections of typographic models or typical examples, or are textbooks on layout and design. This one is organized into five sections that take up, in turn, Script and Speech—the relation between writing and language, different alphabets, reading directions (the eye follows directions and moves in a direction), style; Manual Graphics or craft—materials, tools, methods, procedures, reproductive techniques; Images—letter pictures, word pictures, sentence pictures, handwriting, size, proportion, type weight, form, harmony, texture, brightness, color; Function—as effected through dimensioning, spacing, grouping, layout, integration; and Expression—as achieved through coordination, articulation, emphasis, diversion, and the spirit of play. As a physical object, the book is more than a passive repository of examples of typographic display. It makes a dynamic and integrated typographic statement of its own and as a whole as it progresses and develops in accordance with its internal program. The book is nearly square and opens vertically rather than horizontally. Type is printed on only one side of the sheets, which are folded back on themselves along the outer edge to form double leaves, so that there is no distracting show-through "noise." There are words printed in blind embossing and stencil cutouts. And color is used with an elegant restraint, appearing only at the book's mid-section climax—its very sparseness amid the prevailing sharp black and white contributes a luxurious effect.


GURPS Compendium I

GURPS Compendium I
Author: Jackson, Steve, Games Staff
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1994-12
Genre: Fantasy games
ISBN: 9781556342905

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-- The top-selling rules supplement for the GURPS system. GURPS Compendium I collects in one volume all the new rules that have been added to the GURPS character creation system since the GURPS Basic Set, 3rd Edition, was released in 1988. Compendium I contains hundreds of advantages, disadvantages, and skills, and other rules for character creation, all in one place!


A Compendium of ZX Spectrum Games - Volume One

A Compendium of ZX Spectrum Games - Volume One
Author: Kieren Hawken
Publisher: AG Books
Total Pages: 162
Release: 2019-06-27
Genre:
ISBN: 9781789821291

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The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!


Rules Compendium

Rules Compendium
Author: Rob Heinsoo
Publisher:
Total Pages: 0
Release: 2010
Genre: Dungeons and Dragons (Game)
ISBN: 9780786956210

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A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.