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The Game Music Handbook

The Game Music Handbook
Author: Noah Kellman
Publisher: Oxford University Press, USA
Total Pages: 297
Release: 2020
Genre: Computer game music
ISBN: 0190938684

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The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.


A Composer's Guide to Game Music

A Composer's Guide to Game Music
Author: Winifred Phillips
Publisher: MIT Press
Total Pages: 285
Release: 2017-08-11
Genre: Music
ISBN: 0262534495

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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.


The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music
Author: Melanie Fritsch
Publisher: Cambridge University Press
Total Pages: 483
Release: 2021-04-29
Genre: Computers
ISBN: 1108473024

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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.


Handbook of Music and Emotion

Handbook of Music and Emotion
Author: Patrik N. Juslin
Publisher: OUP Oxford
Total Pages: 992
Release: 2011-03-17
Genre: Psychology
ISBN: 0191620726

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Music's ability to express and arouse emotions is a mystery that has fascinated both experts and laymen at least since ancient Greece. The predecessor to this book 'Music and Emotion' (OUP, 2001) was critically and commercially successful and stimulated much further work in this area. In the years since publication of that book, empirical research in this area has blossomed, and the successor to 'Music and Emotion' reflects the considerable activity in this area. The Handbook of Music and Emotion offers an 'up-to-date' account of this vibrant domain. It provides comprehensive coverage of the many approaches that may be said to define the field of music and emotion, in all its breadth and depth. The first section offers multi-disciplinary perspectives on musical emotions from philosophy, musicology, psychology, neurobiology, anthropology, and sociology. The second section features methodologically-oriented chapters on the measurement of emotions via different channels (e.g., self report, psychophysiology, neuroimaging). Sections three and four address how emotion enters into different aspects of musical behavior, both the making of music and its consumption. Section five covers developmental, personality, and social factors. Section six describes the most important applications involving the relationship between music and emotion. In a final commentary, the editors comment on the history of the field, summarize the current state of affairs, as well as propose future directions for the field. The only book of its kind, The Handbook of Music and Emotion will fascinate music psychologists, musicologists, music educators, philosophers, and others with an interest in music and emotion (e.g., in marketing, health, engineering, film, and the game industry). It will be a valuable resource for established researchers in the field, a developmental aid for early-career researchers and postgraduate research students, and a compendium to assist students at various levels. In addition, as with its predecessor, it will also attract interest from practising musicians and lay readers fascinated by music and emotion.


Fundamentals of Game Development

Fundamentals of Game Development
Author: Heather Chandler
Publisher: Jones & Bartlett Learning
Total Pages: 408
Release: 2011-08-24
Genre: Computers
ISBN: 0763778958

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What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.


Music Mind Games

Music Mind Games
Author: Michiko Yurko
Publisher: Warner Bros. Publications
Total Pages: 442
Release: 1992
Genre: Music
ISBN:

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Uses educational games to teach music theory and reading music.


Game Writing Handbook

Game Writing Handbook
Author: Rafael Chandler
Publisher:
Total Pages: 0
Release: 2007
Genre: Computer games
ISBN: 9781584505037

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Ideal for anyone interested in learning how to write scripts and stories for video games, this book provides practical information about designing storylines, creating characters, and writing dialogue.


The Oxford Handbook of Music Psychology

The Oxford Handbook of Music Psychology
Author: Susan Hallam
Publisher: Oxford University Press
Total Pages: 960
Release: 2016-01-14
Genre: Psychology
ISBN: 0191034452

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The 2nd edition of the Oxford Handbook of Music Psychology updates the original landmark text and provides a comprehensive review of the latest developments in this fast growing area of research. Covering both experimental and theoretical perspectives, each of the 11 sections is edited by an internationally recognised authority in the area. The first ten parts present chapters that focus on specific areas of music psychology: the origins and functions of music; music perception, responses to music; music and the brain; musical development; learning musical skills; musical performance; composition and improvisation; the role of music in everyday life; and music therapy. In each part authors critically review the literature, highlight current issues and explore possibilities for the future. The final part examines how, in recent years, the study of music psychology has broadened to include a range of other disciplines. It considers the way that research has developed in relation to technological advances, and points the direction for further development in the field. With contributions from internationally recognised experts across 55 chapters, it is an essential resource for students and researchers in psychology and musicology.


Ludomusicology

Ludomusicology
Author: Michiel Kamp
Publisher: Equinox Publishing (UK)
Total Pages: 0
Release: 2016
Genre: Video game music
ISBN: 9781781791974

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This book suggests a variety of new approaches to the study of game music.


The Game Audio Strategy Guide

The Game Audio Strategy Guide
Author: Gina Zdanowicz
Publisher: Routledge
Total Pages: 343
Release: 2019-12-10
Genre: Technology & Engineering
ISBN: 1351016415

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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.