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The Game Maker's Apprentice

The Game Maker's Apprentice
Author: Jacob Habgood
Publisher: Apress
Total Pages: 322
Release: 2006-12-31
Genre: Computers
ISBN: 1430201592

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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.


The Game Maker's Companion

The Game Maker's Companion
Author: Jacob Habgood
Publisher: Apress
Total Pages: 437
Release: 2010-12-31
Genre: Computers
ISBN: 143022827X

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The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.


GameMaker Programming By Example

GameMaker Programming By Example
Author: Brian Christian
Publisher: Packt Publishing Ltd
Total Pages: 212
Release: 2015-12-28
Genre: Computers
ISBN: 1785888471

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.


Apprentice to Genius

Apprentice to Genius
Author: Robert Kanigel
Publisher: Johns Hopkins University Press
Total Pages: 304
Release: 1993-11-01
Genre: Science
ISBN: 9780801847578

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Robert Kanigel takes us into the heady world of a remarkable group of scientists working at the National Institutes of Health and the Johns Hopkins University: a dynasty of American researchers who for over forty years have made Nobel Prize- and Lasker Award-winning breakthroughs in biomedical science.


Split Infinity

Split Infinity
Author: Piers Anthony
Publisher: Del Rey
Total Pages: 365
Release: 2012-02-14
Genre: Fiction
ISBN: 0307815676

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On the technological, decadent world of Proton, someone was trying to destroy Stile, serf and master Gamesman. His only escape lay through a mysterious “curtain” revealed by a loving robot. Beyond the curtain lay Phaze—a world totally ruled by magic. There, his first encounter was with an amulet that turned into a demon determined to choke him to death. And there, he soon learned, his alternate self had already been murdered by sorcery, and he was due to be the next victim. “Know thyself!” the infallible Oracle told him. But first he must save himself as he shuttled between worlds. On Proton, his fate depended on winning the great Games. On Phaze, he could survive only by mastering magic. And if he used any magic at all, the werewolf and the unicorn who were his only friends were determined to kill him at once!


GameMaker Language: An In-Depth Guide [Soft Cover]

GameMaker Language: An In-Depth Guide [Soft Cover]
Author: Benjamin Anderson
Publisher: Lulu.com
Total Pages: 210
Release: 2015-07-28
Genre: Education
ISBN: 1329419561

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Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!


Wandmaker

Wandmaker
Author: Ed Masessa
Publisher: Scholastic Inc.
Total Pages: 274
Release: 2016-05-10
Genre: Juvenile Fiction
ISBN: 0545861756

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Magical fiction from the author of the #1 New York Times bestselling Wandmaker's Guidebook! Magic is real -- and it runs in the family -- in this charming fantasy adventure about a boy who must balance his magical education with the demands of big-brotherhood, perfect for fans of Jenny Nimmo and Angie Sage.Henry Leach the Eighth doesn't know it yet, but he's descended from a long line of wandmakers. That means he has inherited mysterious powers, a trunk full of strange artifacts... and a whole host of problems.His biggest problem at the moment, however, is his little sister, Brianna. She's always had a special talent for getting in his way. And she takes troublemaking to new heights when she's caught in the crossfire of Henry's first major spell!Heartfelt, funny, and imaginative, Wandmaker is sure to leave young readers spellbound.


One Up

One Up
Author: Joost van Dreunen
Publisher: Columbia University Press
Total Pages: 317
Release: 2020-10-06
Genre: Business & Economics
ISBN: 0231552211

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What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.


Apprenticeship Patterns

Apprenticeship Patterns
Author: Dave Hoover
Publisher: "O'Reilly Media, Inc."
Total Pages: 170
Release: 2009-10-02
Genre: Computers
ISBN: 1449379400

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Are you doing all you can to further your career as a software developer? With today's rapidly changing and ever-expanding technologies, being successful requires more than technical expertise. To grow professionally, you also need soft skills and effective learning techniques. Honing those skills is what this book is all about. Authors Dave Hoover and Adewale Oshineye have cataloged dozens of behavior patterns to help you perfect essential aspects of your craft. Compiled from years of research, many interviews, and feedback from O'Reilly's online forum, these patterns address difficult situations that programmers, administrators, and DBAs face every day. And it's not just about financial success. Apprenticeship Patterns also approaches software development as a means to personal fulfillment. Discover how this book can help you make the best of both your life and your career. Solutions to some common obstacles that this book explores in-depth include: Burned out at work? "Nurture Your Passion" by finding a pet project to rediscover the joy of problem solving. Feeling overwhelmed by new information? Re-explore familiar territory by building something you've built before, then use "Retreat into Competence" to move forward again. Stuck in your learning? Seek a team of experienced and talented developers with whom you can "Be the Worst" for a while. "Brilliant stuff! Reading this book was like being in a time machine that pulled me back to those key learning moments in my career as a professional software developer and, instead of having to learn best practices the hard way, I had a guru sitting on my shoulder guiding me every step towards master craftsmanship. I'll certainly be recommending this book to clients. I wish I had this book 14 years ago!"-Russ Miles, CEO, OpenCredo


Heat

Heat
Author: Bill Buford
Publisher: Anchor Canada
Total Pages: 338
Release: 2009-05-29
Genre: Biography & Autobiography
ISBN: 0307372057

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From one of our most interesting literary figures – former editor of Granta, former fiction editor at The New Yorker, acclaimed author of Among the Thugs – a sharp, funny, exuberant, close-up account of his headlong plunge into the life of a professional cook. Expanding on his James Beard Award-winning New Yorker article, Bill Buford gives us a richly evocative chronicle of his experience as “slave” to Mario Batali in the kitchen of Batali’s three-star New York restaurant, Babbo. In a fast-paced, candid narrative, Buford describes three frenetic years of trials and errors, disappointments and triumphs, as he worked his way up the Babbo ladder from “kitchen bitch” to line cook . . . his relationship with the larger-than-life Batali, whose story he learns as their friendship grows through (and sometimes despite) kitchen encounters and after-work all-nighters . . . and his immersion in the arts of butchery in Northern Italy, of preparing game in London, and making handmade pasta at an Italian hillside trattoria. Heat is a marvelous hybrid: a memoir of Buford’s kitchen adventure, the story of Batali’s amazing rise to culinary (and extra-culinary) fame, a dazzling behind-the-scenes look at a famous restaurant, and an illuminating exploration of why food matters. It is a book to delight in, and to savour. From the Hardcover edition.