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The Game They Played

The Game They Played
Author: Stanley Cohen
Publisher: Open Road Media
Total Pages: 212
Release: 2015-09-22
Genre: Sports & Recreation
ISBN: 1453295259

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One of Sports Illustrated’s Top 100 Sports Books of All Time: The riveting story of the point-shaving scandal that shook college basketball to its core It was the ultimate Cinderella sports story. Unranked heading into the 1949–50 season, the City College basketball team delighted their hometown of New York City and shocked the rest of America by winning both the NCAA and NIT tournaments. An unprecedented feat that would never be duplicated, City College’s postseason grand slam was made all the more remarkable by the fact that, in an era when many premier teams were segregated, its starting lineup consisted of 3 Jewish and 2 African American athletes. With Hall of Fame coach Nat Holman and 4 of the starting 5 returning for the 1950–51 campaign, the stage was set for a thrilling title defense. Alas, it was not to be. City College’s season came to an abrupt end when 3 of its star players were arrested on charges of conspiring to fix games. The ensuing scandal, which would engulf 6 other schools and lead to the indictments of 20 players and 14 fixers, cast New York City sports under a dark cloud, derailed the careers of some of the game’s most promising young talents, and forever altered the landscape of college basketball. The basis for the award-winning HBO documentary City Dump, The Game They Played is a poignant portrait of the unforgettable moment when an unheralded team of local boys united New York City in both triumph and disgrace.


The Well-Played Game

The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
Total Pages: 173
Release: 2013-08-23
Genre: Games & Activities
ISBN: 0262019175

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The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.


Games People Play

Games People Play
Author: Eric Berne
Publisher:
Total Pages: 0
Release: 1978
Genre: Interpersonal relations
ISBN:

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The Game You Played

The Game You Played
Author: Anni Taylor
Publisher: Createspace Independent Publishing Platform
Total Pages: 400
Release: 2016-06-30
Genre:
ISBN: 9781534888821

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For readers of The Girl on The Train by Paula Hawkins and After Anna by Alex Lake. Little Boy Blue, where did you go? Who led you away? Only I know . . . . Two-year-old Tommy Basko goes missing from a popular inner-city playground. Six months later, his parents begin receiving cryptic messages in rhyme about Tommy. The police don't believe the messages are from the abductor, but Tommy's mother Phoebe is certain they're a game meant for her. Against the advice of the police, Phoebe decides to play the game. She begins a frantic search for the writer of the rhymes, at the cost of causing her marriage to shatter. When the shocking identity of the message-writer is discovered, Phoebe's desperate race for the truth has only just begun. Who took Tommy? And why?


Locally Played

Locally Played
Author: Benjamin Stokes
Publisher: MIT Press
Total Pages: 287
Release: 2020-04-07
Genre: Games & Activities
ISBN: 0262356937

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How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.


The Player of Games

The Player of Games
Author: Iain M. Banks
Publisher: Orbit
Total Pages: 281
Release: 2009-12-01
Genre: Fiction
ISBN: 0316095869

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The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata


Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


The Game of Life and how to Play it

The Game of Life and how to Play it
Author: Florence Scovel Shinn
Publisher:
Total Pages: 108
Release: 1925
Genre: Conduct of life
ISBN:

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They Played for the Love of the Game

They Played for the Love of the Game
Author: Frank M. White
Publisher: Minnesota Historical Society
Total Pages: 299
Release: 2016-02-01
Genre: Sports & Recreation
ISBN: 1681340054

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A century before Kirby Puckett led the Minnesota Twins to World Series championships, Minnesota was home to countless talented African American baseball players, yet few of them are known to fans today. During the many decades that Major League Baseball and its affiliates imposed a strict policy of segregation, black ballplayers in Minnesota were relegated to a haphazard array of semipro leagues, barnstorming clubs, and loose organizations of all-black teams—many of which are lost to history. They Played for the Love of the Game recovers that history by sharing stories of African American ballplayers in Minnesota, from the 1870s to the 1960s, through photos, artifacts, and spoken histories passed through the generations. Author Frank White’s own father was one of the top catchers in the Twin Cities in his day, a fact that White did not learn until late in life. While the stories tell of denial, hardship, and segregation, they are highlighted by athletes who persevered and were united by their love of the sport.


The Game Player

The Game Player
Author: Rafael Yglesias
Publisher: Open Road Media
Total Pages: 197
Release: 2010-12-14
Genre: Fiction
ISBN: 1453210350

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This critically acclaimed novel from a master of contemporary American fiction is a story of genius, performance, and the psychological forces that drive the competitive spirit Brian Stoppard is blessed with prodigious natural talents. Howard Cohen, less so. Starting in middle school in New York, Howard watches Brian effortlessly win at everything he tries: He’s a natural chess champion, a perfect athlete, a brilliant student. As the two move through life as friends and competitors, Brian’s easy success is a constant source of envy, awe, and inspiration for the ambitious but less-gifted Howard. Told with great humor and style, The Game Player is a story of those born to greatness and those who must strive for it. This ebook features a new illustrated biography of Rafael Yglesias, including rare photos and never-before-seen documents from the author’s personal collection.