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The Gadget Geek's Guide to Your Xbox 360

The Gadget Geek's Guide to Your Xbox 360
Author: Jonathan S. Harbour
Publisher: Course Technology
Total Pages: 0
Release: 2006
Genre: Computer games
ISBN: 9781598631739

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Microsoft's Xbox 360 takes high-definition gaming and entertainment to the next level! "The Gadget Geek's Guide to Your Xbox 360" shows readers how to harness the power of the Xbox 360 digital entertainment console. Starting with the basic features, games, and capabilities of the Xbox 360, the book goes on to explore how to add to your hardware, how to hack into popular games, and how to engage in live gaming and connect with the Xbox community. The book features helpful tips, expert advice, interviews with gamers, and more and the author is an experience Xbox enthusiast who brings insight and expert advice to the book.


Game Programming All in One

Game Programming All in One
Author: Jonathan S. Harbour
Publisher: Cengage Learning
Total Pages: 854
Release: 2007
Genre: Computers
ISBN:

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This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]


The Gadget Geek's Guide to Portable Media Devices

The Gadget Geek's Guide to Portable Media Devices
Author: David Field
Publisher: Course Technology
Total Pages: 0
Release: 2006
Genre: Digital electronics
ISBN: 9781598631692

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Guide to selecting the portable media device that best meets your needs; the pros and cons of iTunes.


Beginning Java 5 Game Programming

Beginning Java 5 Game Programming
Author: Jonathan S. Harbour
Publisher: Course Technology
Total Pages: 380
Release: 2006
Genre: Computers
ISBN:

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If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.


Quill & Quire

Quill & Quire
Author:
Publisher:
Total Pages: 712
Release: 2006
Genre: Book industries and trade
ISBN:

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Blogging For Dummies

Blogging For Dummies
Author: Susannah Gardner
Publisher: John Wiley & Sons
Total Pages: 388
Release: 2011-02-04
Genre: Computers
ISBN: 1118052269

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Everybody’s doing it! And while that logic never got far with your mother, it’s a fine reason to start blogging, especially if you have a business to build or a cause to promote. Well-run blogs do more than offer an outlet for your thoughts. They’ve actually influenced everything from a company’s image to the outcome of a local election. Because the blogosphere is pretty crowded, it’s a good idea to find out a bit about the anatomy of a blog, what makes a good one, and what it takes to keep one going before you dive right in and start sharing with the world. Blogging For Dummies, 2nd Edition gives you all the basics so you can get a good start. And if you’ve been around the blog a few times and want to advance to the next level, Blogging For Dummies, 2nd Edition even takes a look at podcasting and videoblogging. You’ll find out how to: Make your blog stand out in a crowd, build an audience, and even make it pay Choose the best software options, boost readership, and handle comments Generate revenue from your blog with ads and sponsorships Protect your privacy and your job Deal with spam and the inappropriate comments from that guy who posts several times a day Find your niche Attract and keep readers Use your blog to promote your business, cause, or organization Add audio, video, cool widgets, and more Ready? Get Blogging for Dummies and let’s get started!


The Game Console 2.0

The Game Console 2.0
Author: Evan Amos
Publisher: No Starch Press
Total Pages: 314
Release: 2021-09-08
Genre: Games & Activities
ISBN: 1718500610

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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.


The Big Book of Hacks

The Big Book of Hacks
Author: Doug Cantor
Publisher: Weldon Owen International
Total Pages: 468
Release: 2012-11-13
Genre: Science
ISBN: 1616289465

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Ingenious (and hilarious) projects that aspiring makers will love, brought to you by the tinkerers at Popular Science magazine. From useful, doable gadgets to outlandish contraptions that you’d likely be wise to avoid, this showcase of ingenuity is an entertaining tribute to the inventive spirit. In this book from the science and technology magazine that’s been inspiring everyday people for nearly 150 years, you’ll discover: Geek Toys: Be the life of any party with rad gaming hacks, amazing pyrotechnics, quirky DIY robots, wow-inducing projectiles, and lots of ways to make beer even better. Home Improvements: Pimp out your pad with a laser-security system, an improvised sous-vide cooker, and a life-sized cardboard display of anyone you want. Gadget Upgrades: Want to stash a flash drive in an old cassette? Use a DIY stylus on a touchscreen? Improvise a fisheye lens for your camera? With this book, you can. Things That Go: Give your motorbike a Tron vibe, deck out your car with an action-figure hood ornament, and keep gadgets charged on the go with a solar-powered backpack. …and much more!


Geek Monthly

Geek Monthly
Author:
Publisher:
Total Pages: 626
Release: 2008-07
Genre: Entertainment computing
ISBN:

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The Incomplete Book of Running

The Incomplete Book of Running
Author: Peter Sagal
Publisher: Simon & Schuster
Total Pages: 224
Release: 2019-09-10
Genre: Sports & Recreation
ISBN: 1451696256

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Peter Sagal, the host of NPR’s Wait Wait...Don’t Tell Me! and a popular columnist for Runner’s World, shares “commentary and reflection about running with a deeply felt personal story, this book is winning, smart, honest, and affecting. Whether you are a runner or not, it will move you” (Susan Orlean). On the verge of turning forty, Peter Sagal—brainiac Harvard grad, short bald Jew with a disposition towards heft, and a sedentary star of public radio—started running seriously. And much to his own surprise, he kept going, faster and further, running fourteen marathons and logging tens of thousands of miles on roads, sidewalks, paths, and trails all over the United States and the world, including the 2013 Boston Marathon, where he crossed the finish line moments before the bombings. In The Incomplete Book of Running, Sagal reflects on the trails, tracks, and routes he’s traveled, from the humorous absurdity of running charity races in his underwear—in St. Louis, in February—or attempting to “quiet his colon” on runs around his neighborhood—to the experience of running as a guide to visually impaired runners, and the triumphant post-bombing running of the Boston Marathon in 2014. With humor and humanity, Sagal also writes about the emotional experience of running, body image, the similarities between endurance sports and sadomasochism, the legacy of running as passed down from parent to child, and the odd but extraordinary bonds created between strangers and friends. The result is “a brilliant book about running…What Peter runs toward is strength, understanding, endurance, acceptance, faith, hope, and charity” (P.J. O’Rourke).