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The Gadget

The Gadget
Author: Paul Zindel
Publisher: Turtleback Books
Total Pages: 0
Release: 2003-02
Genre:
ISBN: 9780613622035

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An Army ambulance sped by. No siren, only a dome on its roof flashing red. It halted in front of the high-security Tech Area, where several men wearing silver coveralls and carrying glistening instruments rushed out. Dr. Orr and Oppenheimer walked quickly toward a rolling gurney that held a man half wrapped in an aluminum body bag. The man was shaking. Something bad had happened. Very bad. For a moment Stephen believed he was back in London. He was on the roof again, and there were bombs falling... Copyright © Libri GmbH. All rights reserved.


The Gadget Book

The Gadget Book
Author: Chris Woodford
Publisher: Dorling Kindersley Ltd
Total Pages: 261
Release: 2009
Genre: Juvenile Nonfiction
ISBN: 1405341610

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Bluetooth, HDTV, SEMs, PSP and Wii, your child's world is full of cool gadgets and clever technology- want them to know how it all works? Watch them open up the cool lenticular cover of this paperback edition to reveal what's inside their games console, how spies use GSM for covert operations and look at the world's fastest robot, virtual online worlds and more. It's a microscopic, x-rayed, cross-sectioned and close-up look at loads of amazing gadgets and technology!


You Are Not a Gadget

You Are Not a Gadget
Author: Jaron Lanier
Publisher: Vintage
Total Pages: 242
Release: 2010-01-12
Genre: Technology & Engineering
ISBN: 0307593142

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A NATIONAL BESTSELLER A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.


The Awesome, Impossible, Unstoppable Gadget

The Awesome, Impossible, Unstoppable Gadget
Author: Kevin Kelly
Publisher: Imprint
Total Pages: 40
Release: 2019-09-10
Genre: Juvenile Fiction
ISBN: 1250754461

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The Awesome, Impossible, Unstoppable Gadget is an inspiring picture book from Kevin Kelly and Rebecca Kelly about incredible inventions going haywire illustrates that with persistence, anyone can be awesome, impossible, and unstoppable. Trixie O’Toole is super-excited to be at Camp Create, where she can invent whatever she likes. But when a boy nicknamed “Professor” von Junk gets all the attention, Trixie feels left out. Still, she persists in following her own inspiration. When von Junk’s Invention Inventor goes out of control, everyone is horrified. Is Trixie’s own invention sufficiently awesome, impossible, and unstoppable to save the day? Trixie’s triumph will inspire future inventors and mad scientists to believe in themselves, and show that all good ideas deserve a chance. An Imprint Book “Bold animation-style illustrations bring Camp C.R.E.A.T.E. and its Gadgets Galore Competition to life ... An action-packed story.” —Kirkus Reviews


The Gadget Show: the Big Book of Cool Stuff

The Gadget Show: the Big Book of Cool Stuff
Author:
Publisher:
Total Pages: 192
Release: 2021-10
Genre: Computers
ISBN: 9781912165353

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The perfect gift for anyone interested in tech and gadgetry, this book provides fans of the long-running TV show with an insight into the minds of Craig Charles and the team, while offering tech-heads young and old the lowdown on the coolest gear and gizmos out there - and what to look out for in the not-too-distant future.


Nick and Tesla's Secret Agent Gadget Battle

Nick and Tesla's Secret Agent Gadget Battle
Author: Bob Pflugfelder
Publisher: Quirk Books
Total Pages: 163
Release: 2014-05-06
Genre: Juvenile Fiction
ISBN: 1594746818

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After foiling a gang of kidnappers and fending off an army of robots, 11-year-old siblings Nick and Tesla Holt could use a little rest! But as their third mystery opens, they discover there’s a spy in their midst, searching for secrets in the home of their beloved (and slightly crazy) Uncle Newt. Is it the new laboratory assistant? The exterminator? The housekeepers? Or someone completely unexpected? To expose the mystery agent, Nick and Tesla must engineer all kinds of outrageous contraptions, from code wheels and fingerprint powder to spy cameras and burglar detectors. Best of all, instructions are included throughout the story, so you can build the projects, too!


Cognitive Gadgets

Cognitive Gadgets
Author: Cecilia Heyes
Publisher: Harvard University Press
Total Pages: 264
Release: 2018-04-16
Genre: Psychology
ISBN: 0674985133

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How did human minds become so different from those of other animals? What accounts for our capacity to understand the way the physical world works, to think ourselves into the minds of others, to gossip, read, tell stories about the past, and imagine the future? These questions are not new: they have been debated by philosophers, psychologists, anthropologists, evolutionists, and neurobiologists over the course of centuries. One explanation widely accepted today is that humans have special cognitive instincts. Unlike other living animal species, we are born with complicated mechanisms for reasoning about causation, reading the minds of others, copying behaviors, and using language. Cecilia Heyes agrees that adult humans have impressive pieces of cognitive equipment. In her framing, however, these cognitive gadgets are not instincts programmed in the genes but are constructed in the course of childhood through social interaction. Cognitive gadgets are products of cultural evolution, rather than genetic evolution. At birth, the minds of human babies are only subtly different from the minds of newborn chimpanzees. We are friendlier, our attention is drawn to different things, and we have a capacity to learn and remember that outstrips the abilities of newborn chimpanzees. Yet when these subtle differences are exposed to culture-soaked human environments, they have enormous effects. They enable us to upload distinctively human ways of thinking from the social world around us. As Cognitive Gadgets makes clear, from birth our malleable human minds can learn through culture not only what to think but how to think it.


The Cellphone

The Cellphone
Author: Guy Klemens
Publisher: McFarland
Total Pages: 223
Release: 2014-01-10
Genre: Social Science
ISBN: 0786459964

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Presenting the history of the cellular phone from its beginnings in the 1940s to the present, this book explains the fundamental concepts involved in wireless communication along with the ramifications of cellular technology on the economy, U.S. and international law, human health, and society. The first two chapters deal with bandwidth and radio. Subsequent chapters look at precursors to the contemporary cellphone, including the surprisingly popular car phone of the 1970s, the analog cellphones of the 1980s and early 1990s, and the basic digital phones which preceded the feature-laden, multipurpose devices of today.


Gadget Consciousness

Gadget Consciousness
Author: Joss Hands
Publisher: Pluto Press (UK)
Total Pages: 0
Release: 2019
Genre: Communication studies
ISBN: 9780745335339

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Investigates how electronic devices we use affect our consciousness, both as individuals and classes.


When Gadgets Betray Us

When Gadgets Betray Us
Author: Robert Vamosi
Publisher: Basic Books (AZ)
Total Pages: 242
Release: 2011-03-29
Genre: Computers
ISBN: 0465019587

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Looks at the important issues that are often overlooked in the race to find the best, fastest, and most cutting-edge technological wonders.