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The Following Game

The Following Game
Author: Jonathan Smith
Publisher: John Catt
Total Pages: 299
Release: 2013-05-03
Genre: Sports & Recreation
ISBN: 1398383643

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The Following Game is about passion and obsession. It's about cricket, family and poetry, but most of all it's about a father following his son's career in the public eye and the close relationship they share. Jonathan Smith is the father of Ed Smith, a prominent writer and former Kent, Middlesex and England cricketer. The Following Game is a follow-up to Jonathan's critically-acclaimed 2002 book The Learning Game, one of the most talked-about books in education over the last ten years.


The Following Game

The Following Game
Author: Jonathan Smith
Publisher: John Catt Educational Ltd
Total Pages: 234
Release: 2011
Genre: Biography & Autobiography
ISBN: 1908095016

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The Following Game is about passion and obsession. It's about cricket, family and poetry, but most of all it's about a father following his son's career in the public eye and the close relationship they share. Jonathan Smith is the father of Ed Smith, a prominent writer and former Kent, Middlesex and England cricketer. The Following Game is a follow-up to Jonathan's critically-acclaimed 2002 book The Learning Game, one of the most talked-about books in education over the last ten years. 'The Following Game is tremendously good. As with his book on teaching, Jonathan Smith seems to have invented a genre to meet his immediate needs. The result is completely natural: talking voice, spontaneity of exposition, insights and connections popping up as and when they need to, candour, uncompromised expressions of feeling all that. So it speaks to me who couldn't be more indifferent to cricket with great directness and passion.' --Christopher Reid, winner of the Costa Book of the Year 2009 'The Following Game is a wonderfully subtle auto-biography, witty, reticent, modest, laugh out loud humorous (on many pages), generous, uncomplaining, self-deprecatory, observant, sensitive, classless, profound, and widely perceptive of ideas, places and people. It is and will remain a classic.' --The Observer. Longlisted for the William Hill Sports Book of the Year Award 2011.


Game Theory, Alive

Game Theory, Alive
Author: Anna R. Karlin
Publisher: American Mathematical Soc.
Total Pages: 400
Release: 2017-04-27
Genre: Mathematics
ISBN: 1470419823

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We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.


The Encyclopaedia Britannica

The Encyclopaedia Britannica
Author: Thomas Spencer Baynes
Publisher:
Total Pages: 904
Release: 1888
Genre: Encyclopedias and dictionaries
ISBN:

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The Encyclopædia Britannica

The Encyclopædia Britannica
Author:
Publisher:
Total Pages: 922
Release: 1898
Genre: Encyclopedias and dictionaries
ISBN:

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Theory of Games and Statistical Decisions

Theory of Games and Statistical Decisions
Author: David A. Blackwell
Publisher: Courier Corporation
Total Pages: 388
Release: 2012-06-14
Genre: Mathematics
ISBN: 0486150895

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Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.


Real-World Flash Game Development

Real-World Flash Game Development
Author: Christopher Griffith
Publisher: Taylor & Francis
Total Pages: 434
Release: 2012-11-12
Genre: Computers
ISBN: 1136136932

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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.


The Cap and Gown

The Cap and Gown
Author:
Publisher:
Total Pages: 558
Release: 1914
Genre: School yearbooks
ISBN:

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Rhodesia

Rhodesia
Author: British South Africa Company
Publisher:
Total Pages: 158
Release: 1908
Genre: Game laws
ISBN:

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