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The Felgrand Paladin

The Felgrand Paladin
Author: Frederick Taite
Publisher: Page Publishing Inc
Total Pages: 74
Release: 2020-11-09
Genre: Fiction
ISBN: 1644245434

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Back before the world was formed, there were three beasts: the Ice Wolf, the Fire Lion, and the Darkness Dragon. They were coined as the Beasts of Destruction. The beasts were only soldiers to the real evil, the monster that devours all. The first Felgrand paladin sealed these beasts in a giant stone slab. Many years have passed since then, and the Beasts of Destruction marks were placed on three chosen individuals to stop the monster that devours all from being released. This story follows Kalin Kurosaki, a young ice master who is still trying to find his way in the world. One day, his brother, Kai, went on a search of the monster that devours all. Kalin now must go on a journey on his own to save his bother. Along with his journey, he will meet powerful allies that will help him and sinister enemies that will test his resolve and his ability as an ice master. Does Kalin have what it takes to overcome these obstacles and save his brother and become his country’s next Felgrand paladin?


Road of the King

Road of the King
Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
Total Pages: 470
Release: 2016-03-10
Genre:
ISBN: 9781523990719

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This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.


Shadowed Keep on the Borderlands (5e)

Shadowed Keep on the Borderlands (5e)
Author: Creighton J. E Broadhurst
Publisher:
Total Pages: 92
Release: 2021-05-31
Genre:
ISBN: 9781999768683

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Hidden deep in the borderland forest, bandits lurk in the ruined castle of a long-dead border lord. Their incessant raids draw a band of neophyte heroes to the derelict keep. There they discover fouler, more odious dangers lurk below the ruins. Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands Shadowed Keep on the Borderlands is an adventure for 1st-level characters compatible with the 5th edition of the world's most popular roleplaying game. Designed for the Duchy of Ashlar campaign setting the adventure can be easily inserted into a GM's home campaign.


Duel Art

Duel Art
Author: Kazuki Takahashi
Publisher: Udon Entertainment
Total Pages: 128
Release: 2015-05-12
Genre:
ISBN: 9781927925416

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It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.