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The Effects of Above Real-time Training (ARTT) on Three Tasks in an F-16 Part-task Simulator

The Effects of Above Real-time Training (ARTT) on Three Tasks in an F-16 Part-task Simulator
Author: Dutch Guckenberger
Publisher:
Total Pages: 11
Release: 1993
Genre: Flight simulators
ISBN:

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Report on 24 mission capable F-16 pilots who performed 3 tasks on a part task F-16A flight simulator under varying levels of time compression, as well as in a real-time environment.


Aircrew Training and Assessment

Aircrew Training and Assessment
Author: Harold F. O'Neil Jr.
Publisher: CRC Press
Total Pages: 368
Release: 2000-07-01
Genre: Technology & Engineering
ISBN: 1498720412

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Aircrew Training and Assessment is designed for professionals in the aviation psychology, human factors, assessment and evaluation, vocational, technical, educational psychology, and educational technology communities. It explores the state of the art in the training and assessment of aircrews and includes a review and description of the use


Teaching High-Performance Skills Using Above-Real-Time Training

Teaching High-Performance Skills Using Above-Real-Time Training
Author: National Aeronautics and Space Administration (NASA)
Publisher: Createspace Independent Publishing Platform
Total Pages: 70
Release: 2018-07-10
Genre:
ISBN: 9781722795153

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The above real-time training (ARTT) concept is an approach to teaching high-performance skills. ARTT refers to a training paradigm that places the operator in a simulated environment that functions at faster than normal time. It represents a departure from the intuitive, but not often supported, feeling that the best practice is determined by the training environment with the highest fidelity. This approach is hypothesized to provide greater 'transfer value' per simulation trial, by incorporating training techniques and instructional features into the simulator. Two related experiments are discussed. In the first, 25 naive male subjects performed three tank gunnery tasks on a simulator under varying levels of time acceleration (i.e., 1.0x, 1.6x, 2.0x, sequential, and mixed). They were then transferred to a standard (1.0x) condition for testing. Every accelerated condition or combination of conditions produced better training and transfer than the standard condition. Most effective was the presentation of trials at 1.0x, 1.6x, and 2.0x in a random order during training. Overall, the best ARTT group scored about 50 percent higher and trained in 25 percent less time compared to the real-time control group. In the second experiment, 24 mission-capable F-16 pilots performed three tasks on a part-task F-16A flight simulator under varying levels of time compression (i.e., 1.0x, 1.5x, 2.0x, and random). All subjects were then tested in a real-time environment. The emergency procedure (EP) task results showed increased accuracy for the ARTT groups. In testing (transfer), the ARTT groups not only performed the EP more accurately, but dealt with a simultaneous enemy significantly better than a real-time control group. Although the findings on an air combat maneuvering task and stern conversion task were mixed, most measures indicated that the ARTT groups performed better and faster than a real-time control group. Other implications for ARTT are discussed along with future rese...


Technology 2003

Technology 2003
Author:
Publisher:
Total Pages: 492
Release: 1994
Genre: Technology
ISBN:

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